CS:GO Console Commands

Category: Counter-Strike Global Offensive, Counter-Strike Global Offensive Guides & Tutorials
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CS:GO Console Commands

In this post we have collected almost any console and cvar commands found in Counter-Strike Global Offensive. If you see any console commands are missing, please leave a comment below. To easily find a command you are looking for, use the built in search functionality in your browser (e.g. CTRL+F in Chrome). Commands can be used in the console found in CS:GO.

Console commands can be used for various reasons and in many ways. We have made several guides covering different commands including practice configs, bot commands, changing crosshair, adjusting the viewmodel and changing the radar. All this is possible because of all these commands.

Remember this is a full list of commands, so it is huge. We have made several guides with just a few useful console commands:

 

CS:GO Console Commands

  • +alt1
    Client only command
  • +alt2
    Client only command
  • +attack
    Client only command
  • +attack2
    Client only command
  • +back
    Client only command
  • +break
    Client only command
  • +camdistance
    Client only command
  • +camin
    Client only command
  • +cammousemove
    Client only command
  • +camout
    Client only command
  • +campitchdown
    Client only command
  • +campitchup
    Client only command
  • +camyawleft
    Client only command
  • +camyawright
    Client only command
  • +commandermousemove
    Client only command
  • +csm_rot_x_neg
    Client only command
  • +csm_rot_x_plus
    Client only command
  • +csm_rot_y_neg
    Client only command
  • +csm_rot_y_plus
    Client only command
  • +duck
    Client only command
  • +forward
    Client only command
  • +graph
    Client only command
  • +grenade1
    Client only command
  • +grenade2
    Client only command
  • +jlook
    Client only command
  • +jump
    Client only command
  • +klook
    Client only command
  • +left
    Client only command
  • +lookdown
    Client only command
  • +lookspin
    Client only command
  • +lookup
    Client only command
  • +mat_texture_list
  • +movedown
    Client only command
  • +moveleft
    Client only command
  • +moveright
    Client only command
  • +moveup
    Client only command
  • +posedebug
    Turn on pose debugger or add ents to pose debugger UI
    Requires sv_cheats 1
    Client only command
  • +reload
    Client only command
  • +right
    Client only command
  • +score
    Client only command
  • +showbudget
    Requires sv_cheats 1
  • +showbudget_texture
    Requires sv_cheats 1
  • +showbudget_texture_global
    Requires sv_cheats 1
  • +showscores
    Client only command
  • +showvprof
  • +speed
    Client only command
  • +strafe
    Client only command
  • +use
    Client only command
  • +vgui_drawtree
  • +voicerecord
  • +walk
    Client only command
  • +zoom
    Client only command
  • +zoom_in
    Client only command
  • +zoom_out
    Client only command
  • -alt1
    Client only command
  • -alt2
    Client only command
  • -attack
    Client only command
  • -attack2
    Client only command
  • -back
    Client only command
  • -break
    Client only command
  • -camdistance
    Client only command
  • -camin
    Client only command
  • -cammousemove
    Client only command
  • -camout
    Client only command
  • -campitchdown
    Client only command
  • -campitchup
    Client only command
  • -camyawleft
    Client only command
  • -camyawright
    Client only command
  • -commandermousemove
    Client only command
  • -csm_rot_x_neg
    Client only command
  • -csm_rot_x_plus
    Client only command
  • -csm_rot_y_neg
    Client only command
  • -csm_rot_y_plus
    Client only command
  • -duck
    Client only command
  • -forward
    Client only command
  • -graph
    Client only command
  • -grenade1
    Client only command
  • -grenade2
    Client only command
  • -jlook
    Client only command
  • -jump
    Client only command
  • -klook
    Client only command
  • -left
    Client only command
  • -lookdown
    Client only command
  • -lookspin
    Client only command
  • -lookup
    Client only command
  • -mat_texture_list
  • -movedown
    Client only command
  • -moveleft
    Client only command
  • -moveright
    Client only command
  • -moveup
    Client only command
  • -posedebug
    Turn off pose debugger or hide ents from pose debugger UI
    Requires sv_cheats 1
    Client only command
  • -reload
    Client only command
  • -right
    Client only command
  • -score
    Client only command
  • -showbudget
    Requires sv_cheats 1
  • -showbudget_texture
    Requires sv_cheats 1
  • -showbudget_texture_global
    Requires sv_cheats 1
  • -showscores
    Client only command
  • -showvprof
  • -speed
    Client only command
  • -strafe
    Client only command
  • -use
    Client only command
  • -vgui_drawtree
  • -voicerecord
  • -walk
    Client only command
  • -zoom
    Client only command
  • -zoom_in
    Client only command
  • -zoom_out
    Client only command
  • _autosave
    Autosave
  • _autosavedangerous
    AutoSaveDangerous
  • _bugreporter_restart
    Restarts bug reporter .dll
  • _record
    Record a demo incrementally.
  • _resetgamestats
    Erases current game stats and writes out a blank stats file
    Server only
  • _restart
    Shutdown and restart the engine.
  • achievement_debug
    Default: 0
    Turn on achievement debug msgs.
    Requires sv_cheats 1
    Client only command
  • achievement_disable
    Default: 0
    Turn off achievements.
    Requires sv_cheats 1
    Client only command
  • addip
    Add an IP address to the ban list.
  • adsp_debug
    Default: 0
  • adsp_reset_nodes
  • ai_clear_bad_links
    Clears bits set on nav links indicating link is unusable
    Server only
  • ai_debug_los
    Default: 0
    NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
    Requires sv_cheats 1
    Server only
  • ai_debug_node_connect
    Debug the attempted connection between two nodes
    Server only
  • ai_debug_shoot_positions
    Default: 0
    Requires sv_cheats 1
    Client only command
  • ai_disable
    Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
    Requires sv_cheats 1
    Server only
  • ai_drawbattlelines
    Default: 0
    Requires sv_cheats 1
    Server only
  • ai_drop_hint
    Drop an ai_hint at the player's current eye position.
    Requires sv_cheats 1
    Server only
  • ai_dump_hints
    Server only
  • ai_hull
    Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
    	Arguments:	NPC name or classname, <none>=NPC under crosshair
    Requires sv_cheats 1
    Server only
  • ai_next_hull
    Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • ai_nodes
    Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes and their IDs.  Nodes are color coded as follows:
    	Green		- ground node
    	Cyan		- air node
    	Magenta	- climb node
    	Grey		- node not available for selected hull size
    	Orange 	- node currently locked
    Requires sv_cheats 1
    Server only
  • ai_report_task_timings_on_limit
    Default: 0
    Server only
  • ai_resume
    If NPC is stepping through tasks (see ai_step ) will resume normal processing.
    Requires sv_cheats 1
    Server only
  • ai_set_move_height_epsilon
    Set how high AI bumps up ground walkers when checking steps
    Server only
  • ai_setenabled
    Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
    Requires sv_cheats 1
    Server only
  • ai_show_connect
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_connect_crawl
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_connect_fly
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_connect_jump
    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_graph_connect
    Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.  Nodes that are not connected via the net graph from the selected node will be drawn in blue.
    Requires sv_cheats 1
    Server only
  • ai_show_grid
    Draw a grid on the floor where looking.
    Requires sv_cheats 1
    Server only
  • ai_show_hints
    Displays all hints as small boxes
    	Blue		- hint is available for use
    	Red		- hint is currently being used by an NPC
    	Orange		- hint not being used by timed out
    	Grey		- hint has been disabled
    Requires sv_cheats 1
    Server only
  • ai_show_hull
    Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Arguments: 	-none-
    Requires sv_cheats 1
    Server only
  • ai_show_node
    Highlight the specified node
    Requires sv_cheats 1
    Server only
    Modified in v1.34.6.6
  • ai_show_visibility
    Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.  Nodes that are not visible from the selected node will be drawn in blue.
    Requires sv_cheats 1
    Server only
  • ai_step
    NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing normally use 'ai_resume'
    Requires sv_cheats 1
    Server only
  • ai_test_los
    Test AI LOS from the player's POV
    Server only
  • ai_think_limit_label
    Default: 0
    Server only
  • ai_vehicle_avoidance
    Default: 1
    Requires sv_cheats 1
    Server only
  • ainet_generate_report
    Generate a report to the console.
    Server only
  • ainet_generate_report_only
    Generate a report to the console.
    Server only
  • air_density
    Changes the density of air for drag computations.
    Requires sv_cheats 1
    Server only
  • alias
    Alias a command.
  • ammo_338mag_max
    Default: 30
    Client only command
  • ammo_357sig_max
    Default: 52
    Client only command
    Modified in v1.34.6.8
  • ammo_357sig_min_max
    Default: 12
    Client only command
    Modified in v1.34.6.6
  • ammo_357sig_p250_max
    Default: 26
    Client only command
    New in v1.34.6.8
  • ammo_357sig_small_max
    Default: 24
    Client only command
  • ammo_45acp_max
    Default: 100
    Client only command
  • ammo_50AE_max
    Default: 35
    Client only command
  • ammo_556mm_box_max
    Default: 200
    Client only command
  • ammo_556mm_max
    Default: 90
    Client only command
  • ammo_556mm_small_max
    Default: 40
    Client only command
  • ammo_57mm_max
    Default: 100
    Client only command
  • ammo_762mm_max
    Default: 90
    Client only command
  • ammo_9mm_max
    Default: 120
    Client only command
  • ammo_buckshot_max
    Default: 32
    Client only command
  • ammo_grenade_limit_default
    Default: 1
    Client only command
  • ammo_grenade_limit_flashbang
    Default: 1
    Client only command
  • ammo_grenade_limit_total
    Default: 3
    Client only command
  • askconnect_accept
    Accept a redirect request by the server.
  • asw_engine_finished_building_map
    Notify engine that we've finished building a map
  • async_resume
  • async_suspend
  • audit_save_in_memory
    Audit the memory usage and files in the save-to-memory system
  • autobuy
    Attempt to purchase items with the order listed in cl_autobuy
    Client only command
  • autosave
    Autosave
  • autosavedangerous
    AutoSaveDangerous
  • autosavedangerousissafe
  • banid
    Add a user ID to the ban list.
  • banip
    Add an IP address to the ban list.
  • bench_end
    Ends gathering of info.
    Requires sv_cheats 1
  • bench_showstatsdialog
    Shows a dialog displaying the most recent benchmark results.
    Requires sv_cheats 1
    Client only command
  • bench_start
    Starts gathering of info. Arguments: filename to write results into
    Requires sv_cheats 1
  • bench_upload
    Uploads most recent benchmark stats to the Valve servers.
    Requires sv_cheats 1
  • benchframe
    Takes a snapshot of a particular frame in a time demo.
  • bind
    Bind a key.
  • bind_osx
    Bind a key for OSX only.
  • BindToggle
    Performs a bind <key> "increment var <cvar> 0 1 1"
  • blackbox_dump
    Dump the contents of the blackbox
  • blackbox_record
    Record an entry into the blackbox
  • bot_add
    bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
    Server only
  • bot_add_ct
    bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
    Server only
  • bot_add_t
    bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
    Server only
  • bot_all_weapons
    Allows the bots to use all weapons
    Server only
  • bot_autodifficulty_threshold_high
    Default: 5.0
    Min: -20, Max: 20
    Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
    Client only command
    Modified in v1.34.5.6
  • bot_autodifficulty_threshold_low
    Default: -2.0
    Min: -20, Max: 20
    Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
    Client only command
    Modified in v1.34.5.6
  • bot_chatter
    Default: normal
    Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
    Server only
  • bot_crouch
    Default: 0
    Requires sv_cheats 1
    Server only
  • bot_debug
    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_debug_target
    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_defer_to_human_goals
    Default: 0
    If nonzero and there is a human on the team, the bots will not do the scenario tasks.
    Server only
  • bot_defer_to_human_items
    Default: 1
    If nonzero and there is a human on the team, the bots will not get scenario items.
    Server only
  • bot_difficulty
    Default: 1
    Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
    Server only
  • bot_dont_shoot
    Default: 0
    If nonzero, bots will not fire weapons (for debugging).
    Requires sv_cheats 1
    Server only
  • bot_freeze
    Default: 0
    Requires sv_cheats 1
    Server only
  • bot_goto_mark
    Sends a bot to the marked nav area (useful for testing navigation meshes)
    Requires sv_cheats 1
    Server only
  • bot_goto_selected
    Sends a bot to the selected nav area (useful for testing navigation meshes)
    Requires sv_cheats 1
    Server only
  • bot_join_after_player
    Default: 1
    If nonzero, bots wait until a player joins before entering the game.
    Server only
  • bot_join_team
    Default: any
    Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
    Server only
  • bot_kick
    bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
    Server only
  • bot_kill
    bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
    Requires sv_cheats 1
    Server only
  • bot_knives_only
    Restricts the bots to only using knives
    Server only
  • bot_loadout
    Default: 
    bots are given these items at round start
    Requires sv_cheats 1
    Server only
  • bot_max_vision_distance_override
    Default: -1
    Min: -1
    Max distance bots can see targets.
    Requires sv_cheats 1
    Server only
  • bot_mimic
    Default: 0
    Requires sv_cheats 1
    Server only
  • bot_mimic_yaw_offset
    Default: 180
    Requires sv_cheats 1
    Server only
  • bot_pistols_only
    Restricts the bots to only using pistols
    Server only
  • bot_place
    bot_place - Places a bot from the map at where the local player is pointing.
    Requires sv_cheats 1
    Server only
  • bot_quota
    Default: 10
    Determines the total number of bots in the game.
    Server only
  • bot_quota_mode
    Default: normal
    Determines the type of quota.
    Allowed values: 'normal', 'fill', and 'match'.
    If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
    If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
    Server only
  • bot_randombuy
    Default: 0
    should bots ignore their prefered weapons and just buy weapons at random?
    Requires sv_cheats 1
    Server only
  • bot_show_battlefront
    Default: 0
    Show areas where rushing players will initially meet.
    Requires sv_cheats 1
    Server only
  • bot_show_nav
    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_show_occupy_time
    Default: 0
    Show when each nav area can first be reached by each team.
    Requires sv_cheats 1
    Server only
  • bot_snipers_only
    Restricts the bots to only using sniper rifles
    Server only
  • bot_stop
    Default: 0
    If nonzero, immediately stops all bot processing.
    Requires sv_cheats 1
    Server only
  • bot_traceview
    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_zombie
    Default: 0
    If nonzero, bots will stay in idle mode and not attack.
    Requires sv_cheats 1
    Server only
  • box
    Draw a debug box.
    Requires sv_cheats 1
  • buddha
    Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
    Requires sv_cheats 1
    Server only
  • budget_averages_window
    Default: 30
    number of frames to look at when figuring out average frametimes
  • budget_background_alpha
    Default: 128
    how translucent the budget panel is
  • budget_bargraph_background_alpha
    Default: 128
    how translucent the budget panel is
  • budget_bargraph_range_ms
    Default: 16.6666666667
    budget bargraph range in milliseconds
  • budget_history_numsamplesvisible
    Default: 100
    number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
  • budget_history_range_ms
    Default: 66.666666667
    budget history range in milliseconds
  • budget_panel_bottom_of_history_fraction
    Default: .25
    number between 0 and 1
  • budget_panel_height
    Default: 384
    height in pixels of the budget panel
  • budget_panel_width
    Default: 512
    width in pixels of the budget panel
  • budget_panel_x
    Default: 0
    number of pixels from the left side of the game screen to draw the budget panel
  • budget_panel_y
    Default: 50
    number of pixels from the top side of the game screen to draw the budget panel
  • budget_peaks_window
    Default: 30
    number of frames to look at when figuring out peak frametimes
  • budget_show_averages
    Default: 0
    enable/disable averages in the budget panel
  • budget_show_history
    Default: 1
    turn history graph off and on. . good to turn off on low end
  • budget_show_peaks
    Default: 1
    enable/disable peaks in the budget panel
  • budget_toggle_group
    Turn a budget group on/off
  • bug
    Show the bug reporting UI.
  • bug_swap
    Automatically swaps the current weapon for the bug bait and back again.
    Requires sv_cheats 1
    Server only
  • bugreporter_uploadasync
    Default: 0
    Upload attachments asynchronously
  • bugreporter_username
    Default: 
    Username to use for bugreporter
  • buildcubemaps
    Rebuild cubemaps.
  • building_cubemaps
    Default: 0
    Indicates we're building cubemaps
    Requires sv_cheats 1
    Client only command
  • buildmodelforworld
    buildmodelforworld
  • buy_stamps
    Temporary solution for Pinion to kick back to community map makers.
    Client only command
  • buymenu
    Show or hide main buy menu
    Client only command
  • buyrandom
    Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
    Server only
  • c_maxdistance
    Default: 200
    Client only command
  • c_maxpitch
    Default: 90
    Client only command
  • c_maxyaw
    Default: 135
    Client only command
  • c_mindistance
    Default: 30
    Client only command
  • c_minpitch
    Default: 0
    Client only command
  • c_minyaw
    Default: -135
    Client only command
  • c_orthoheight
    Default: 100
    Client only command
  • c_orthowidth
    Default: 100
    Client only command
  • c_thirdpersonshoulder
    Default: false
    Client only command
  • c_thirdpersonshoulderaimdist
    Default: 120.0
    Client only command
  • c_thirdpersonshoulderdist
    Default: 40.0
    Client only command
  • c_thirdpersonshoulderheight
    Default: 5.0
    Client only command
  • c_thirdpersonshoulderoffset
    Default: 20.0
    Client only command
  • cache_print
    cache_print [section]
    Print out contents of cache memory.
  • cache_print_lru
    cache_print_lru [section]
    Print out contents of cache memory.
  • cache_print_summary
    cache_print_summary [section]
    Print out a summary contents of cache memory.
  • callvote
    Start a vote on an issue.
    Server only
  • cam_collision
    Default: 1
    When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
    Client only command
  • cam_command
    Tells camera to change modes
    Requires sv_cheats 1
    Client only command
  • cam_idealdelta
    Default: 4.0
    Controls the speed when matching offset to ideal angles in thirdperson view
    Client only command
  • cam_idealdist
    Default: 150
    Client only command
  • cam_idealdistright
    Default: 0
    Client only command
  • cam_idealdistup
    Default: 0
    Client only command
  • cam_ideallag
    Default: 4.0
    Amount of lag used when matching offset to ideal angles in thirdperson view
    Client only command
  • cam_idealpitch
    Default: 0
    Client only command
  • cam_idealyaw
    Default: 0
    Client only command
  • cam_showangles
    Default: 0
    When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
    Requires sv_cheats 1
    Client only command
  • cam_snapto
    Default: 0
    Client only command
  • cancelselect
    Client only command
  • cash_player_bomb_defused
    Default: 300
    Client only command
  • cash_player_bomb_planted
    Default: 300
    Client only command
  • cash_player_damage_hostage
    Default: -30
    Client only command
  • cash_player_get_killed
    Default: 0
    Client only command
  • cash_player_interact_with_hostage
    Default: 150
    Client only command
  • cash_player_killed_enemy_default
    Default: 300
    Client only command
  • cash_player_killed_enemy_factor
    Default: 1
    Client only command
  • cash_player_killed_hostage
    Default: -1000
    Client only command
  • cash_player_killed_teammate
    Default: -300
    Client only command
    Modified in v1.34.4.6
  • cash_player_rescued_hostage
    Default: 1000
    Client only command
  • cash_player_respawn_amount
    Default: 0
    Client only command
  • cash_team_elimination_bomb_map
    Default: 3250
    Client only command
  • cash_team_elimination_hostage_map_ct
    Default: 2000
    Client only command
  • cash_team_elimination_hostage_map_t
    Default: 1000
    Client only command
  • cash_team_hostage_alive
    Default: 0
    Client only command
  • cash_team_hostage_interaction
    Default: 500
    Client only command
  • cash_team_loser_bonus
    Default: 1400
    Client only command
  • cash_team_loser_bonus_consecutive_rounds
    Default: 500
    Client only command
  • cash_team_planted_bomb_but_defused
    Default: 800
    Client only command
  • cash_team_rescued_hostage
    Default: 0
    Client only command
  • cash_team_terrorist_win_bomb
    Default: 3500
    Client only command
  • cash_team_win_by_defusing_bomb
    Default: 3250
    Client only command
  • cash_team_win_by_hostage_rescue
    Default: 3500
    Client only command
  • cash_team_win_by_time_running_out_bomb
    Default: 3250
    Client only command
  • cash_team_win_by_time_running_out_hostage
    Default: 3250
    Client only command
  • cast_hull
    Tests hull collision detection
    Requires sv_cheats 1
    Server only
  • cast_ray
    Tests collision detection
    Requires sv_cheats 1
    Server only
  • cc_emit
    Emits a closed caption
    Client only command
  • cc_findsound
    Searches for soundname which emits specified text.
    Client only command
  • cc_flush
    Flushes async'd captions.
    Client only command
  • cc_lang
    Default: 
    Current close caption language (emtpy = use game UI language)
    Client only command
  • cc_linger_time
    Default: 1.0
    Close caption linger time.
    Client only command
  • cc_predisplay_time
    Default: 0.25
    Close caption delay before showing caption.
    Client only command
  • cc_random
    Emits a random caption
    Client only command
  • cc_showblocks
    Toggles showing which blocks are pending/loaded async.
    Client only command
  • cc_subtitles
    Default: 0
    If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
    Client only command
  • centerview
    Client only command
  • ch_createairboat
    Spawn airboat in front of the player.
    Requires sv_cheats 1
    Server only
  • ch_createjeep
    Spawn jeep in front of the player.
    Requires sv_cheats 1
    Server only
  • changelevel
    Change server to the specified map
  • changelevel2
    Transition to the specified map in single player
  • chet_debug_idle
    Default: 0
    If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
    Server only
  • cl_accountprivacysetting1
    Default: 1
    Client only command
    New in v1.33.2.0
  • cl_allowdownload
    Default: 1
    Client downloads customization files
  • cl_allowupload
    Default: 1
    Client uploads customization files
  • cl_animationinfo
    Hud element to examine.
    Client only command
  • cl_autobuy
    Default: 
    The order in which autobuy will attempt to purchase items
    Client only command
  • cl_autohelp
    Default: 1
    Auto-help
    Client only command
  • cl_autowepswitch
    Default: 1
    Automatically switch to picked up weapons (if more powerful)
    Client only command
  • cl_avatar_convert_rgb
    Converts all png avatars in the avatars directory to rgb
    Requires sv_cheats 1
    Client only command
    New in v1.34.7.9
  • cl_backspeed
    Default: 450
    Requires sv_cheats 1
    Client only command
  • cl_bob_lower_amt
    Default: 21
    Min: 5, Max: 30
    The amount the viewmodel lowers when running
    Client only command
  • cl_bob_version
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_bobamt_lat
    Default: 0.4
    Min: 0.1, Max: 2
    The amount the viewmodel moves side to side when running
    Client only command
  • cl_bobamt_vert
    Default: 0.25
    Min: 0.1, Max: 2
    The amount the viewmodel moves up and down when running
    Client only command
  • cl_bobcycle
    Default: 0.98
    Min: 0.1, Max: 2
    the frequency at which the viewmodel bobs.
    Client only command
  • cl_bobup
    Default: 0.5
    Requires sv_cheats 1
    Client only command
  • cl_brushfastpath
    Default: 1
    Requires sv_cheats 1
    Client only command
  • cl_buy_favorite
    Purchase a favorite weapon/equipment loadout
    Client only command
  • cl_buy_favorite_nowarn
    Default: 0
    Skips the error prompt when saving an invalid buy favorite
    Client only command
  • cl_buy_favorite_quiet
    Default: 0
    Skips the prompt when saving a buy favorite in the buy menu
    Client only command
  • cl_buy_favorite_reset
    Reset favorite loadouts to the default
    Client only command
  • cl_buy_favorite_set
    Saves the current loadout as a favorite
    Client only command
  • cl_camera_follow_bone_index
    Default: -2
    Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
    Requires sv_cheats 1
    Client only command
  • cl_chatfilter_version
    Default: 0
    Stores the chat filter version
    Client only command
  • cl_chatfilters
    Default: 63
    Stores the chat filter settings
    Client only command
  • cl_clanid
    Default: 0
    Current clan ID for name decoration
  • cl_clearhinthistory
    Clear memory of client side hints displayed to the player.
    Client only command
  • cl_clock_correction
    Default: 1
    Enable/disable clock correction on the client.
    Requires sv_cheats 1
  • cl_clock_correction_adjustment_max_amount
    Default: 200
    Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
    Requires sv_cheats 1
  • cl_clock_correction_adjustment_max_offset
    Default: 90
    As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
    Requires sv_cheats 1
  • cl_clock_correction_adjustment_min_offset
    Default: 10
    If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
    Requires sv_cheats 1
  • cl_clock_correction_force_server_tick
    Default: 999
    Force clock correction to match the server tick + this offset (-999 disables it).
    Requires sv_cheats 1
  • cl_clock_showdebuginfo
    Default: 0
    Show debugging info about the clock drift.
    Requires sv_cheats 1
  • cl_clockdrift_max_ms
    Default: 150
    Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    Requires sv_cheats 1
  • cl_clockdrift_max_ms_threadmode
    Default: 0
    Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    Requires sv_cheats 1
  • cl_cmdrate
    Default: 64
    Min: 10, Max: 128
    Max number of command packets sent to server per second
  • cl_color
    Default: 0
    Min: 0, Max: 4
    Preferred teammate color
  • cl_crosshair_drawoutline
    Default: 1
    Draws a black outline around the crosshair for better visibility
    Client only command
  • cl_crosshair_dynamic_maxdist_splitratio
    Default: 0.35
    Min: 0, Max: 1
    If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio]  [0 - 1]
    Client only command
  • cl_crosshair_dynamic_splitalpha_innermod
    Default: 1
    Min: 0, Max: 1
    If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
    Client only command
  • cl_crosshair_dynamic_splitalpha_outermod
    Default: 0.5
    Min: 0.3, Max: 1
    If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
    Client only command
  • cl_crosshair_dynamic_splitdist
    Default: 7
    If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
    Client only command
  • cl_crosshair_outlinethickness
    Default: 1
    Min: 0.1, Max: 3
    Set how thick you want your crosshair outline to draw (0.1-3)
    Client only command
  • cl_crosshairalpha
    Default: 200
    Client only command
  • cl_crosshaircolor
    Default: 1
    Set crosshair color as defined in game_options.consoles.txt
    Client only command
  • cl_crosshaircolor_b
    Default: 50
    Client only command
  • cl_crosshaircolor_g
    Default: 250
    Client only command
  • cl_crosshaircolor_r
    Default: 50
    Client only command
  • cl_crosshairdot
    Default: 1
    Client only command
  • cl_crosshairgap
    Default: 1
    Client only command
  • cl_crosshairgap_useweaponvalue
    Default: 0
    If set to 1, the gap will update dynamically based on which weapon is currently equipped
    Client only command
    New in v1.34.4.0
  • cl_crosshairscale
    Default: 0
    Crosshair scaling factor (deprecated)
    Client only command
  • cl_crosshairsize
    Default: 5
    Client only command
  • cl_crosshairstyle
    Default: 2
    0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
    Client only command
    Modified in v1.34.4.0
  • cl_crosshairthickness
    Default: 0.5
    Client only command
  • cl_crosshairusealpha
    Default: 1
    Client only command
  • cl_cs_dump_econ_item_stringtable
    cl_cs_dump_econ_item_stringtable
    Client only command
  • cl_csm_server_status
    Usage:
     cl_csm_server_status
    Server only
  • cl_csm_status
    Usage:
       cl_csm_status
    Client only command
  • cl_custommaterial_debug_graph
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_debug_ugc_downloads
    Default: 0
    Modified in v1.33.1.0
  • cl_debugrumble
    Default: 0
    Turn on rumble debugging spew
    Client only command
  • cl_decryptdata_key
    Default: 
    Key to decrypt encrypted GOTV messages
  • cl_decryptdata_key_pub
    Default: 
    Key to decrypt public encrypted GOTV messages
  • cl_detail_avoid_force
    Default: 0
    force with which to avoid players ( in units, percentage of the width of the detail sprite )
    Client only command
  • cl_detail_avoid_radius
    Default: 0
    radius around detail sprite to avoid players
    Client only command
  • cl_detail_avoid_recover_speed
    Default: 0
    how fast to recover position after avoiding players
    Client only command
  • cl_detail_max_sway
    Default: 0
    Amplitude of the detail prop sway
    Client only command
  • cl_detail_multiplier
    Default: 1
    extra details to create
    Requires sv_cheats 1
    Client only command
  • cl_disable_ragdolls
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_disablefreezecam
    Default: 0
    Turn on/off freezecam on client
    Client only command
  • cl_disablehtmlmotd
    Default: 0
    Disable HTML motds.
    Client only command
  • cl_dm_buyrandomweapons
    Default: 1
    Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
    Client only command
  • cl_download_demoplayer
    Default: 1
    Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  • cl_downloadfilter
    Default: all
    Determines which files can be downloaded from the server (all, none, nosounds)
  • cl_draw_only_deathnotices
    Default: 0
    For drawing only the crosshair and death notices (used for moviemaking)
    Requires sv_cheats 1
    Client only command
  • cl_drawhud
    Default: 1
    Enable the rendering of the hud
    Requires sv_cheats 1
    Client only command
  • cl_drawleaf
    Default: -1
    Requires sv_cheats 1
    Client only command
  • cl_drawmaterial
    Default: 
    Draw a particular material over the frame
    Requires sv_cheats 1
    Client only command
  • cl_drawshadowtexture
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_dump_particle_stats
    dump particle profiling info to particle_profile.csv
    Client only command
  • cl_dumpplayer
    Dumps info about a player
    Requires sv_cheats 1
    Client only command
  • cl_dumpsplithacks
    Dump split screen workarounds.
    Client only command
  • cl_ent_absbox
    Displays the client's absbox for the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_ent_bbox
    Displays the client's bounding box for the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_ent_rbox
    Displays the client's render box for the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_entityreport
    Default: 0
    For debugging, draw entity states to console
    Requires sv_cheats 1
  • cl_extrapolate
    Default: 1
    Enable/disable extrapolation if interpolation history runs out.
    Requires sv_cheats 1
    Client only command
  • cl_extrapolate_amount
    Default: 0.25
    Set how many seconds the client will extrapolate entities for.
    Requires sv_cheats 1
    Client only command
  • cl_fastdetailsprites
    Default: 1
    whether to use new detail sprite system
    Requires sv_cheats 1
    Client only command
  • cl_find_ent
    Find and list all client entities with classnames that contain the specified substring.
    Format: cl_find_ent <substring>
    Requires sv_cheats 1
    Client only command
  • cl_find_ent_index
    Display data for clientside entity matching specified index.
    Format: cl_find_ent_index <index>
    Requires sv_cheats 1
    Client only command
  • cl_fixedcrosshairgap
    Default: 3
    How big to make the gap between the pips in the fixed crosshair
    Client only command
  • cl_flushentitypacket
    Default: 0
    For debugging. Force the engine to flush an entity packet.
    Requires sv_cheats 1
  • cl_forcepreload
    Default: 0
    Whether we should force preloading.
  • cl_forwardspeed
    Default: 450
    Requires sv_cheats 1
    Client only command
  • cl_freezecameffects_showholiday
    Default: 0
    Happy holidays from the CS:GO team and Valve!
    Client only command
  • cl_freezecampanel_position_dynamic
    Default: 1
    Turn on/off freezecam's kill panel dynamic Y movement
    Client only command
  • cl_fullupdate
    Forces the server to send a full update packet
    Requires sv_cheats 1
  • cl_game_mode_convars
    Display the values of the convars for the current game_mode.
    Client only command
  • cl_hideserverip
    Default: 0
    If set to 1, server IPs will be hidden in the console (except when you type 'status')
    New in v1.33.1.0
  • cl_hud_background_alpha
    Default: 0.5
    Min: 0, Max: 1
    Client only command
    New in v1.32.8.0
  • cl_hud_bomb_under_radar
    Default: 1
    Client only command
    New in v1.32.8.0
  • cl_hud_color
    Default: 0
    0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
    Client only command
    New in v1.32.8.0
  • cl_hud_healthammo_style
    Default: 0
    Client only command
    New in v1.32.8.0
  • cl_hud_playercount_pos
    Default: 0
    0 = default (top), 1 = bottom
    Client only command
    New in v1.32.8.0
  • cl_hud_playercount_showcount
    Default: 0
    0 = show player avatars (default), 1 = just show count number (no avatars)
    Client only command
    New in v1.32.8.0
  • cl_hud_radar_scale
    Default: 1
    Min: 0.8, Max: 1.3
    Client only command
    New in v1.32.8.0
  • cl_idealpitchscale
    Default: 0.8
    Client only command
  • cl_ignorepackets
    Default: 0
    Force client to ignore packets (for debugging).
    Requires sv_cheats 1
  • cl_interp
    Default: 0.03125
    Min: 0, Max: 0.5
    Sets the interpolation amount (bounded on low side by server interp ratio settings).
    Client only command
  • cl_interp_ratio
    Default: 2.0
    Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
    Client only command
  • cl_interpolate
    Default: 1
    Enables or disables interpolation on listen servers or during demo playback
  • cl_inv_showdividerline
    Default: 0
    If 1, will show a divider line above the grenades in the inventory panel.
    Client only command
  • cl_inventory_saved_filter
    Default: all
    Client only command
  • cl_inventory_saved_sort
    Default: newest
    Client only command
  • cl_jiggle_bone_debug
    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Requires sv_cheats 1
    Client only command
  • cl_jiggle_bone_debug_pitch_constraints
    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Requires sv_cheats 1
    Client only command
  • cl_jiggle_bone_debug_yaw_constraints
    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Requires sv_cheats 1
    Client only command
  • cl_jiggle_bone_invert
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_join_advertise
    Default: 1
    Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
    Client only command
    New in v1.34.5.0
  • cl_lagcompensation
    Default: 1
    Perform server side lag compensation of weapon firing events.
    Client only command
  • cl_leafsystemvis
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_leveloverview
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_leveloverviewmarker
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_loadout_colorweaponnames
    Default: 0
    If set to true, the weapon names are colored in the weapon loadout to match their rarity.
    Client only command
  • cl_logofile
    Default: 
    Spraypoint logo decal.
    Modified in v1.34.7.2
  • cl_mainmenu_blog_file
    Load blog file
    Client only command
  • cl_mainmenu_hide_blog
    Show the news panel and hide blog
    Client only command
  • cl_mainmenu_show_blog
    Show the blog and hide news panel
    Client only command
  • cl_mainmenu_show_datagraph
    Default:
    Client only command
  • cl_maxrenderable_dist
    Default: 3000
    Max distance from the camera at which things will be rendered
    Requires sv_cheats 1
    Client only command
  • cl_minimal_rtt_shadows
    Default: 1
    Client only command
  • cl_modemanager_reload
    Reloads the panel metaclasses for vgui screens.
    Client only command
  • cl_mouseenable
    Default: 1
    Client only command
  • cl_mouselook
    Default: 1
    Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
    Client only command
  • cl_obs_interp_enable
    Default: 1
    Enables interpolation between observer targets
    Client only command
    New in v1.34.4.7
  • cl_observercrosshair
    Default: 1
    Client only command
  • cl_operation_premium_reminder_op05
    Default: 0
    Client only command
    New in v1.34.5.6
  • cl_overdraw_test
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_panelanimation
    Shows panel animation variables: <panelname | blank for all panels>.
    Client only command
  • cl_particle_retire_cost
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_particles_dump_effects
    Client only command
  • cl_particles_dumplist
    Dump all new particles, optional name substring.
    Client only command
  • cl_particles_show_bbox
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_particles_show_controlpoints
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_pclass
    Default: 
    Dump entity by prediction classname.
    Requires sv_cheats 1
    Client only command
  • cl_pdump
    Default: -1
    Dump info about this entity to screen.
    Requires sv_cheats 1
    Client only command
  • cl_phys_show_active
    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_phys_timescale
    Default: 1.0
    Sets the scale of time for client-side physics (ragdolls)
    Requires sv_cheats 1
    Client only command
  • cl_pitchdown
    Default: 89
    Requires sv_cheats 1
    Client only command
  • cl_pitchup
    Default: 89
    Requires sv_cheats 1
    Client only command
  • cl_portal_use_new_dissolve
    Default: 1
    Use new dissolve effect
    Requires sv_cheats 1
    Client only command
  • cl_precacheinfo
    Show precache info (client).
  • cl_pred_track
    <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
    Client only command
  • cl_predict
    Default: 1.0
    Perform client side prediction.
    Client only command
  • cl_predictioncopy_describe
    Describe datamap_t for entindex
    Client only command
  • cl_predictionlist
    Default: 0
    Show which entities are predicting
    Requires sv_cheats 1
    Client only command
  • cl_predictweapons
    Default: 1
    Perform client side prediction of weapon effects.
    Client only command
  • cl_radar_always_centered
    Default: 1
    If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
    Client only command
  • cl_radar_icon_scale_min
    Default: 0.6
    Min: 0.4, Max: 1
    Sets the minimum icon scale. Valid values are 0.4 to 1.0.
    Client only command
  • cl_radar_rotate
    Default: 1
    1
    Client only command
  • cl_radar_scale
    Default: 0.7
    Min: 0.25, Max: 1
    Sets the radar scale. Valid values are 0.25 to 1.0.
    Client only command
  • cl_radar_square_with_scoreboard
    Default: 1
    If set, the radar will toggle to square when the scoreboard is visible.
    Client only command
    New in v1.34.3.0
  • cl_ragdoll_gravity
    Default: 600
    Sets the gravity client-side ragdolls
    Requires sv_cheats 1
    Client only command
  • cl_rebuy
    Default: 
    The order in which rebuy will attempt to repurchase items
    Client only command
  • cl_reload_hud
    Reloads the hud scale and resets scale and borders
    Client only command
    New in v1.34.6.4
  • cl_reloadpostprocessparams
    Requires sv_cheats 1
    Client only command
  • cl_remove_all_workshop_maps
    Removes all maps from the workshop directory.
    Client only command
  • cl_remove_old_ugc_downloads
    Default: 1
    Client only command
  • cl_removedecals
    Remove the decals from the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_report_soundpatch
    reports client-side sound patch count
    Client only command
  • cl_resend
    Default: 6
    Min: 1.5, Max: 20
    Delay in seconds before the client will resend the 'connect' attempt
  • cl_resend_timeout
    Default: 60
    Min: 1.5, Max: 20000
    Total time allowed for the client to resend the 'connect' attempt
  • cl_righthand
    Default: 1
    Use right-handed view models.
    Client only command
  • cl_rumblescale
    Default: 1.0
    Scale sensitivity of rumble effects (0 to 1.0)
    Client only command
  • cl_saveweaponcustomtextures
    Save custom textures of current weapon.
    Client only command
  • cl_scalecrosshair
    Default: 1
    Enable crosshair scaling (deprecated)
    Client only command
  • cl_scoreboard_mouse_enable_binding
    Default: +attack2
    Name of the binding to enable mouse selection in the scoreboard
    Client only command
  • cl_shadowtextureoverlaysize
    Default: 256
    Requires sv_cheats 1
    Client only command
  • cl_show_clan_in_death_notice
    Default: 1
    Is set, the clan name will show next to player names in the death notices.
    Client only command
  • cl_showanimstate_activities
    Default: 0
    Show activities in the (client) animation state display.
    Requires sv_cheats 1
    Client only command
  • cl_showents
    Dump entity list to console.
    Requires sv_cheats 1
  • cl_showerror
    Default: 0
    Show prediction errors, 2 for above plus detailed field deltas.
    Client only command
  • cl_showevents
    Default: 0
    Print event firing info in the console
    Requires sv_cheats 1
  • cl_showfps
    Default: 0
    Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
    Client only command
  • cl_showhelp
    Default: 1
    Set to 0 to not show on-screen help
    Client only command
  • cl_showloadout
    Default: 1
    Toggles display of current loadout.
    Client only command
  • cl_showpluginmessages
    Default: 1
    Allow plugins to display messages to you
  • cl_showpos
    Default: 0
    Draw current position at top of screen
    Client only command
  • cl_sidespeed
    Default: 450
    Requires sv_cheats 1
    Client only command
  • cl_skipfastpath
    Default: 0
    Set to 1 to stop all models that go through the model fast path from rendering
    Requires sv_cheats 1
    Client only command
  • cl_skipslowpath
    Default: 0
    Set to 1 to skip any models that don't go through the model fast path
    Requires sv_cheats 1
  • cl_sos_test_get_opvar
    Requires sv_cheats 1
    Client only command
  • cl_sos_test_set_opvar
    Requires sv_cheats 1
    Client only command
  • cl_soundemitter_flush
    Flushes the sounds.txt system (server only)
    Client only command
  • cl_soundemitter_reload
    Flushes the sounds.txt system
    Client only command
  • cl_soundfile
    Default: 
    Jingle sound file.
  • cl_soundscape_flush
    Flushes the client side soundscapes
    Requires sv_cheats 1
    Client only command
  • cl_soundscape_printdebuginfo
    print soundscapes
    Client only command
  • cl_spec_follow_grenade_key
    Default: 0
    0 = LALT, 1 = LSHIFT, 2 = +reload
    Client only command
    New in v1.34.5.9
  • cl_spec_mode
    Default: 0
    Saves the last viewed spectator mode for use next time we start to spectate
    Client only command
  • cl_spec_show_bindings
    Default: 1
    Toggle the visibility of the spectator bindings.
    Client only command
  • cl_spec_stats
    Default: 1
    Client only command
  • cl_sporeclipdistance
    Default: 512
    Requires sv_cheats 1
    Client only command
  • cl_ss_origin
    print origin in script format
    Client only command
  • cl_steamscreenshots
    Enable/disable saving screenshots to Steam
    Client only command
  • cl_sun_decay_rate
    Default: 0.05
    Requires sv_cheats 1
    Client only command
  • cl_sunlight_ortho_size
    Default: 0.0
    Set to values greater than 0 for ortho view render projections.
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead
    Default: 1
    Shows teamID over player's heads.  0 = off, 1 = on
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead_maxdist
    Default: 3000
    max distance at which the overhead team id icons will show
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead_maxdist_spec
    Default: 2000
    max distance at which the overhead team id icons will show when a spectator
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead_name_alpha
    Default: 245
    The max alpha the overhead ID names will draw as.
    Client only command
  • cl_teamid_overhead_name_fadetime
    Default: 1.0
    How long it takes for the overhad name to fade out once your crosshair has left the target.
    Client only command
  • cl_teammate_colors_show
    Default: 1
    In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
    Client only command
  • cl_timeout
    Default: 30
    After this many seconds without receiving a packet from the server, the client will disconnect itself
  • cl_tree_sway_dir
    sets tree sway wind direction and strength
    Client only command
  • cl_updaterate
    Default: 64
    Number of packets per second of updates you are requesting from the server
  • cl_updatevisibility
    Updates visibility bits.
    Client only command
  • cl_upspeed
    Default: 320
    Requires sv_cheats 1
    Client only command
  • cl_use_new_headbob
    Default: 1
    Requires sv_cheats 1
    Client only command
  • cl_use_opens_buy_menu
    Default: 1
    Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
    Client only command
  • cl_view
    Set the view entity index.
    Requires sv_cheats 1
  • cl_viewmodel_shift_left_amt
    Default: 1.5
    Min: 0.5, Max: 2
    The amount the viewmodel shifts to the left when shooting accuracy increases.
    Client only command
  • cl_viewmodel_shift_right_amt
    Default: 0.75
    Min: 0.25, Max: 2
    The amount the viewmodel shifts to the right when shooting accuracy decreases.
    Client only command
  • cl_weapon_debug_print_accuracy
    Default: 0
    Requires sv_cheats 1
    Client only command
    New in v1.34.0.0
  • cl_winddir
    Default: 0
    Weather effects wind direction angle
    Requires sv_cheats 1
    Client only command
  • cl_windspeed
    Default: 0
    Weather effects wind speed scalar
    Requires sv_cheats 1
    Client only command
  • cl_wpn_sway_scale
    Default: 1.6
    Requires sv_cheats 1
    Client only command
  • clear
    Clear all console output.
  • clear_anim_cache
    Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  • clear_debug_overlays
    clears debug overlays
    Server only
  • clientport
    Default: 27005
    Host game client port
  • closecaption
    Default: 0
    Enable close captioning.
  • closeonbuy
    Default: 0
    Set non-zero to close the buy menu after buying something
    Client only command
  • cmd
    Forward command to server.
  • cmd1
    sets userinfo string for split screen player in slot 1
  • cmd2
    sets userinfo string for split screen player in slot 2
  • cmd3
    sets userinfo string for split screen player in slot 3
  • cmd4
    sets userinfo string for split screen player in slot 4
  • collision_test
    Tests collision system
    Requires sv_cheats 1
    Server only
  • colorcorrectionui
    Show/hide the color correction tools UI.
    Requires sv_cheats 1
  • commentary_cvarsnotchanging
    Server only
  • commentary_finishnode
    Server only
  • commentary_firstrun
    Default: 0
    Client only command
  • commentary_showmodelviewer
    Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
    Client only command
  • commentary_testfirstrun
    Client only command
  • computer_name
    Spew computer name
    Server only
  • con_enable
    Default: 0
    Allows the console to be activated.
  • con_filter_enable
    Default: 0
    Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  • con_filter_text
    Default: 
    Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  • con_filter_text_out
    Default: 
    Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  • con_logfile
    Default: 
    Console output gets written to this file
  • con_min_severity
    Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  • condump
    dump the text currently in the console to condumpXX.log
    Client only command
  • confirm_abandon_match
    Confirm that we wish to abandon match
    Client only command
  • confirm_activate_itemid_now
    Confirm item activation by item id
    Client only command
  • confirm_join_friend_session_exit_current
    Confirm that we wish to join a friend session, destroying a previous session
    Client only command
  • confirm_join_new_session_exit_current
    Confirm that we wish to join a new session, destroying a previous session
    Client only command
  • confirm_purchase_item_def_now
    Confirm item purchase
    Client only command
  • confirm_watch_friend_session_exit_current
    Confirm that we wish to watch a friend session, destroying a previous session
    Client only command
  • connect
    Connect to specified server.
  • connect_splitscreen
    Connect to specified server. With multiple players.
  • coverme
    Radio command
  • crash
    Cause the engine to crash (Debug!!)
    Requires sv_cheats 1
  • create_flashlight
    Requires sv_cheats 1
    Server only
  • CreatePredictionError
    Create a prediction error
    Requires sv_cheats 1
    Server only
  • creditsdone
    Server only
  • crosshair
    Default: 1
    Client only command
  • cs_enable_player_physics_box
    Default: 0
    Server only
  • cs_hostage_near_rescue_music_distance
    Default: 2000
    Requires sv_cheats 1
    Server only
  • cs_make_vip
    Marks a player as the VIP
    Server only
  • cs_ShowStateTransitions
    Default: -2
    cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
    Requires sv_cheats 1
    Server only
  • CS_WarnFriendlyDamageInterval
    Default: 3.0
    Defines how frequently the server notifies clients that a player damaged a friend
    Requires sv_cheats 1
    Server only
  • csgo_download_match
    Downloads a match via serial code and starts playback
    Client only command
  • csgo_econ_action_preview
    Preview an economy item
    Client only command
  • cursortimeout
    Default: 60.0
    Seconds before mouse cursor hides itself due to inactivity
  • custom_bot_difficulty
    Default: 0
    Bot difficulty for offline play.
    Server only
    Client only command
  • cvarlist
    Show the list of convars/concommands.
  • dbghist_addline
    Add a line to the debug history. Format: <category id> <line>
    Server only
  • dbghist_dump
    Dump the debug history to the console. Format: <category id>
        Categories:
         0: Entity I/O
         1: AI Decisions
         2: Scene Print
         3: Alyx Blind
         4: Log of damage done to player
    Server only
  • debug_map_crc
    Default: 0
    Prints CRC for each map lump loaded
  • debug_visibility_monitor
    Default: 0
    Requires sv_cheats 1
    Server only
  • debugsystemui
    Show/hide the debug system UI.
    Requires sv_cheats 1
  • default_fov
    Default: 90
    Requires sv_cheats 1
    Client only command
  • demo_gototick
    Skips to a tick in demo.
  • demo_listhighlights
    List all highlights data for the demo.
  • demo_listimportantticks
    List all important ticks in the demo.
  • demo_pause
    Pauses demo playback.
  • demo_recordcommands
    Default: 1
    Record commands typed at console into .dem files.
    Requires sv_cheats 1
  • demo_resume
    Resumes demo playback.
  • demo_timescale
    Sets demo replay speed.
  • demo_togglepause
    Toggles demo playback.
  • demolist
    Print demo sequence list.
  • demos
    Demo demo file sequence.
  • demoui
    Show/hide the demo player UI.
  • developer
    Default: 0
    Set developer message level
  • devshots_nextmap
    Used by the devshots system to go to the next map in the devshots maplist.
  • devshots_screenshot
    Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  • differences
    Show all convars which are not at their default values.
  • disable_static_prop_loading
    Default: 0
    If non-zero when a map loads, static props won't be loaded
    Requires sv_cheats 1
  • disconnect
    Disconnect game from server.
  • disp_list_all_collideable
    List all collideable displacements
  • display_elapsedtime
    Displays how much time has elapsed since the game started
    Requires sv_cheats 1
  • display_game_events
    Default: 0
    Requires sv_cheats 1
  • dlight_debug
    Creates a dlight in front of the player
    Requires sv_cheats 1
    Client only command
  • dm_reset_spawns
    Server only
  • dm_togglerandomweapons
    Turns random weapons in deathmatch on/off
    Client only command
  • drawcross
    Draws a cross at the given location
    	Arguments: x y z
    Requires sv_cheats 1
    Server only
  • drawline
    Draws line between two 3D Points.
    	Green if no collision
    	Red is collides with something
    	Arguments: x1 y1 z1 x2 y2 z2
    Requires sv_cheats 1
    Server only
  • drawoverviewmap
    Draws the overview map
    Client only command
  • drawradar
    Draws HUD radar
    Client only command
  • ds_get_newest_subscribed_files
    Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
    Server only
  • dsp_db_min
    Default: 80
    Requires sv_cheats 1
  • dsp_db_mixdrop
    Default: 0.5
    Requires sv_cheats 1
  • dsp_dist_max
    Default: 1440.0
    Requires sv_cheats 1
  • dsp_dist_min
    Default: 0.0
    Requires sv_cheats 1
  • dsp_enhance_stereo
    Default: 0
  • dsp_mix_max
    Default: 0.8
    Requires sv_cheats 1
  • dsp_mix_min
    Default: 0.2
    Requires sv_cheats 1
  • dsp_off
    Default: 0
    Requires sv_cheats 1
  • dsp_player
    Default: 0
  • dsp_reload
    Requires sv_cheats 1
  • dsp_slow_cpu
    Default: 0
    Requires sv_cheats 1
  • dsp_volume
    Default: 0.8
    Requires sv_cheats 1
  • dt_dump_flattened_tables
    Default: 0
    Dump out the flattened sendtable props.
    New in v1.32.9.0
  • dti_flush
    Write out the datatable instrumentation files (you must run with -dti for this to work).
  • dump_entity_sizes
    Print sizeof(entclass)
    Server only
  • dump_globals
    Dump all global entities/states
    Server only
  • dump_particlemanifest
    Dump the list of particles loaded.
    Requires sv_cheats 1
    Client only command
  • dumpentityfactories
    Lists all entity factory names.
    Server only
  • dumpeventqueue
    Dump the contents of the Entity I/O event queue to the console.
    Server only
  • dumpgamestringtable
    Dump the contents of the game string table to the console.
    Requires sv_cheats 1
    Server only
  • dumpstringtables
    Print string tables to console.
  • echo
    Echo text to console.
  • econ_build_pinboard_images_from_collection_name
    Renders and saves images for all models in a collection.
    Client only command
  • econ_clear_inventory_images
    clear the local inventory images (they will regenerate)
    Client only command
  • econ_highest_baseitem_seen
    Default: 59
    Min: 59, Max: 499
    Client only command
  • econ_show_items_with_tag
    Lists the item definitions that have a specified tag.
    Client only command
  • editdemo
    Edit a recorded demo file (.dem ).
  • editor_toggle
    Disables the simulation and returns focus to the editor
    Requires sv_cheats 1
  • enable_debug_overlays
    Default: 1
    Enable rendering of debug overlays
    Requires sv_cheats 1
    Server only
  • enable_fast_math
    Default: 1
    Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
    New in v1.34.5.1
  • enable_skeleton_draw
    Default: 0
    Render skeletons in wireframe
    Requires sv_cheats 1
    Client only command
  • endmatch_votenextmap
    Votes for the next map at the end of the match
    Client only command
  • endmovie
    Stop recording movie frames.
  • endround
    End the current round.
    Requires sv_cheats 1
    Server only
  • enemydown
    Radio command
  • enemyspot
    Radio command
  • engine_no_focus_sleep
    Default: 50
    New in v1.34.3.0
  • ent_absbox
    Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_attachments
    Displays the attachment points on an entity.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_autoaim
    Displays the entity's autoaim radius.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_bbox
    Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_cancelpendingentfires
    Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
    Server only
  • ent_create
    Creates an entity of the given type where the player is looking.
    Requires sv_cheats 1
    Server only
  • ent_dump
    Usage:
       ent_dump <entity name>
    Requires sv_cheats 1
    Server only
  • ent_fire
    Usage:
       ent_fire <target> [action] [value] [delay]
    Requires sv_cheats 1
    Server only
  • ent_info
    Usage:
       ent_info <class name>
    Requires sv_cheats 1
    Server only
  • ent_keyvalue
    Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
    	Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
    Requires sv_cheats 1
    Server only
  • ent_messages
    Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_messages_draw
    Default: 0
    Visualizes all entity input/output activity.
    Requires sv_cheats 1
    Server only
  • ent_name
    Requires sv_cheats 1
    Server only
  • ent_orient
    Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
    	Format: ent_orient <entity name> <optional: allangles>
    Requires sv_cheats 1
    Server only
  • ent_pause
    Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
    Requires sv_cheats 1
    Server only
  • ent_pivot
    Displays the pivot for the given entity(ies).
    	(y=up=green, z=forward=blue, x=left=red). 
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_rbox
    Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_remove
    Removes the given entity(s)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_remove_all
    Removes all entities of the specified type
    	Arguments:   	{entity_name} / {class_name}
    Requires sv_cheats 1
    Server only
  • ent_rotate
    Rotates an entity by a specified # of degrees
    Requires sv_cheats 1
    Server only
  • ent_script_dump
    Dumps the names and values of this entity's script scope to the console
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_setang
    Set entity angles
    Requires sv_cheats 1
    Server only
  • ent_setname
    Sets the targetname of the given entity(s)
    	Arguments:   	{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_setpos
    Move entity to position
    Requires sv_cheats 1
    Server only
  • ent_show_response_criteria
    Print, to the console, an entity's current criteria set used to select responses.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_step
    When 'ent_pause' is set this will step through one waiting input / output message at a time.
    Requires sv_cheats 1
    Server only
  • ent_teleport
    Teleport the specified entity to where the player is looking.
    	Format: ent_teleport <entity name>
    Requires sv_cheats 1
    Server only
  • ent_text
    Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_viewoffset
    Displays the eye position for the given entity(ies) in red.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • envmap
  • error_message_explain_vac
    Take user to Steam support article
    Client only command
    New in v1.34.5.5
  • escape
    Escape key pressed.
  • exec
    Execute script file.
  • execifexists
    Execute script file if file exists.
  • execwithwhitelist
    Execute script file, only execing convars on a whitelist.
  • exit
    Exit the engine.
  • explode
    Kills the player with explosive damage
    Server only
  • explodevector
    Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
    Server only
  • fadein
    fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    Requires sv_cheats 1
    Server only
  • fadeout
    fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    Requires sv_cheats 1
    Server only
  • fallback
    Radio command
  • ff_damage_bullet_penetration
    Default: 0
    Min: 0, Max: 1
    If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
    Client only command
    New in v1.34.7.2
  • ff_damage_reduction_bullets
    Default: 0.1
    How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • ff_damage_reduction_grenade
    Default: 0.25
    How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • ff_damage_reduction_grenade_self
    Default: 1
    How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • ff_damage_reduction_other
    Default: 0.25
    How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • find
    Find concommands with the specified string in their name/help text.
  • find_ent
    Find and list all entities with classnames or targetnames that contain the specified substring.
    Format: find_ent <substring>
    Requires sv_cheats 1
    Server only
  • find_ent_index
    Display data for entity matching specified index.
    Format: find_ent_index <index>
    Requires sv_cheats 1
    Server only
  • findflags
    Find concommands by flags.
  • firetarget
    Requires sv_cheats 1
    Server only
  • firstperson
    Switch to firstperson camera.
    Client only command
  • fish_debug
    Default: 0
    Show debug info for fish
    Requires sv_cheats 1
    Client only command
  • fish_dormant
    Default: 0
    Turns off interactive fish behavior. Fish become immobile and unresponsive.
    Requires sv_cheats 1
    Server only
  • flush
    Flush unlocked cache memory.
    Requires sv_cheats 1
  • flush_locked
    Flush unlocked and locked cache memory.
    Requires sv_cheats 1
  • fog_color
    Default: -1 -1 -1
    Requires sv_cheats 1
    Client only command
  • fog_colorskybox
    Default: -1 -1 -1
    Requires sv_cheats 1
    Client only command
  • fog_enable
    Default: 1
    Requires sv_cheats 1
    Client only command
  • fog_enable_water_fog
    Default: 1
    Requires sv_cheats 1
  • fog_enableskybox
    Default: 1
    Requires sv_cheats 1
    Client only command
  • fog_end
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_endskybox
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_hdrcolorscale
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_hdrcolorscaleskybox
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_maxdensity
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_maxdensityskybox
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_override
    Default: 0
    Overrides the map's fog settings (-1 populates fog_ vars with map's values)
    Requires sv_cheats 1
    Client only command
  • fog_start
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_startskybox
    Default: -1
    Requires sv_cheats 1
    Client only command
  • fogui
    Show/hide fog control UI.
  • followme
    Radio command
  • force_audio_english
    Default: 0
    Keeps track of whether we're forcing english in a localized language.
  • force_centerview
    Client only command
  • forcebind
    Bind a command to an available key. (forcebind command opt:suggestedKey)
  • forktest
    Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!)
    Requires sv_cheats 1
    New in v1.32.8.0
  • foundry_engine_get_mouse_control
    Give the engine control of the mouse.
    Requires sv_cheats 1
    Server only
  • foundry_engine_release_mouse_control
    Give the control of the mouse back to Hammer.
    Requires sv_cheats 1
    Server only
  • foundry_select_entity
    Select the entity under the crosshair or select entities with the specified name.
    Requires sv_cheats 1
    Server only
  • foundry_sync_hammer_view
    Move Hammer's 3D view to the same position as the engine's 3D view.
    Requires sv_cheats 1
    Server only
  • foundry_update_entity
    Updates the entity's position/angles when in edit mode
    Requires sv_cheats 1
    Server only
  • fov_cs_debug
    Default: 0
    Sets the view fov if cheats are on.
    Requires sv_cheats 1
    Client only command
  • fps_max
    Default: 300
    Frame rate limiter
  • fps_max_menu
    Default: 120
    Frame rate limiter, main menu
  • fps_screenshot_frequency
    Default: 10
    While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
    Requires sv_cheats 1
  • fps_screenshot_threshold
    Default: -1
    Dump a screenshot when the FPS drops below the given value.
    Requires sv_cheats 1
  • fs_clear_open_duplicate_times
    Clear the list of files that have been opened.
  • fs_dump_open_duplicate_times
    Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
  • fs_fios_cancel_prefetches
    Cancels all the prefetches in progress.
  • fs_fios_flush_cache
    Flushes the FIOS HDD cache.
  • fs_fios_prefetch_file
    Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
    The preftech is medium priority and persistent.
  • fs_fios_prefetch_file_in_pack
    Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
    The preftech is medium priority and non-persistent.
  • fs_fios_print_prefetches
    Displays all the prefetches currently in progress.
  • fs_printopenfiles
    Show all files currently opened by the engine.
  • fs_report_sync_opens
    Default: 0
    0:Off, 1:Always, 2:Not during map load
  • fs_syncdvddevcache
    Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  • fs_warning_level
    Set the filesystem warning level.
  • func_break_max_pieces
    Default: 15
    Client only command
  • fx_new_sparks
    Default: 1
    Use new style sparks.
    Requires sv_cheats 1
    Server only
  • g15_dumpplayer
    Spew player data.
    Client only command
  • g15_reload
    Reloads the Logitech G-15 Keyboard configs.
    Client only command
  • g15_update_msec
    Default: 250
    Logitech G-15 Keyboard update interval.
    Client only command
  • g_debug_angularsensor
    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_constraint_sounds
    Default: 0
    Enable debug printing about constraint sounds.
    Requires sv_cheats 1
    Server only
  • g_debug_ragdoll_removal
    Default: 0
    Requires sv_cheats 1
    Client only command
  • g_debug_ragdoll_visualize
    Default: 0
    Requires sv_cheats 1
    Client only command
  • g_debug_trackpather
    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehiclebase
    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehicledriver
    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehicleexit
    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehiclesound
    Default: 0
    Requires sv_cheats 1
    Server only
  • g_jeepexitspeed
    Default: 100
    Requires sv_cheats 1
    Server only
  • game_mode
    Default: 0
    The current game mode (based on game type). See GameModes.txt.
    Server only
    Client only command
  • game_type
    Default: 0
    The current game type. See GameModes.txt.
    Server only
    Client only command
  • gameinstructor_dump_open_lessons
    Gives a list of all currently open lessons.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_enable
    Default: 1
    Display in game lessons that teach new players.
    Client only command
  • gameinstructor_find_errors
    Default: 0
    Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_reload_lessons
    Shuts down all open lessons and reloads them from the script file.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_reset_counts
    Resets all display and success counts to zero.
    Client only command
  • gameinstructor_save_restore_lessons
    Default: 1
    Set to 0 to disable save/load of open lesson opportunities in single player.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_verbose
    Default: 0
    Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_verbose_lesson
    Default: 
    Display more verbose information for lessons have this name.
    Requires sv_cheats 1
    Client only command
  • gamemenucommand
    Issue game menu command.
    Client only command
  • gamepadslot1
    Client only command
  • gamepadslot2
    Client only command
  • gamepadslot3
    Client only command
  • gamepadslot4
    Client only command
  • gamepadslot5
    Client only command
  • gamepadslot6
    Client only command
  • gameui_activate
    Shows the game UI
  • gameui_allowescape
    Escape key allowed to hide game UI
  • gameui_allowescapetoshow
    Escape key allowed to show game UI
  • gameui_hide
    Hides the game UI
  • gameui_preventescape
    Escape key doesn't hide game UI
  • gameui_preventescapetoshow
    Escape key doesn't show game UI
  • gcmd
    Generate a command
    Client only command
  • getinpos
    Radio command
  • getout
    Radio command
  • getpos
    dump position and angles to the console
    Client only command
  • getpos_exact
    dump origin and angles to the console
    Client only command
  • give
    Give item to player.
    	Arguments: <item_name>
    Server only
  • givecurrentammo
    Give a supply of ammo for current weapon..
    Requires sv_cheats 1
    Server only
  • gl_clear_randomcolor
    Default: 0
    Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
    Requires sv_cheats 1
    Client only command
  • gl_dump_stats
    New in v1.34.4.7
  • gl_persistent_buffer_max_offset
    New in v1.34.4.7
  • gl_shader_compile_time_dump
    Dump  stats shader compile time.
    New in v1.34.4.7
  • global_event_log_enabled
    Default: 0
    Enables the global event log system
    Requires sv_cheats 1
    Server only
  • global_set
    global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
    Requires sv_cheats 1
    Server only
  • glow_outline_effect_enable
    Default: 1
    Enable entity outline glow effects.
    Requires sv_cheats 1
    Client only command
  • glow_outline_width
    Default: 6.0f
    Width of glow outline effect in screen space.
    Requires sv_cheats 1
    Client only command
  • god
    Toggle. Player becomes invulnerable.
    Requires sv_cheats 1
    Server only
  • gods
    Toggle. All players become invulnerable.
    Requires sv_cheats 1
    Server only
  • gotv_theater_container
    Default: 
    Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
    Client only command
  • groundlist
    Display ground entity list <index>
    Server only
  • hammer_update_entity
    Updates the entity's position/angles when in edit mode
    Server only
  • hammer_update_safe_entities
    Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
    Server only
  • heartbeat
    Force heartbeat of master servers
  • help
    Find help about a convar/concommand.
  • hideconsole
    Hide the console.
  • hidehud
    Default: 0
    Requires sv_cheats 1
    Client only command
  • hideoverviewmap
    Hides the overview map
    Client only command
  • hidepanel
    Hides a viewport panel <name>
    Client only command
  • hideradar
    Hides HUD radar
    Client only command
  • hidescores
    Forcibly hide score panel
    Client only command
  • holdpos
    Radio command
  • host_filtered_time_report
    Dumps time spent idle in previous frames in ms(dedicated only).
  • host_flush_threshold
    Default: 12
    Memory threshold below which the host should flush caches between server instances
  • host_framerate
    Default: 0
    Set to lock per-frame time elapse.
    Requires sv_cheats 1
    New in v1.34.5.8
  • host_info_show
    Default: 1
    How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  • host_map
    Default: 
    Current map name.
  • host_name_store
    Default: 1
    Whether hostname is recorded in game events and GOTV.
  • host_players_show
    Default: 1
    How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  • host_reset_config
    reset config (for testing) with param as splitscreen index.
  • host_rules_show
    Default: 1
    How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
    New in v1.33.1.0
  • host_runofftime
    Run off some time without rendering/updating sounds
  • host_sleep
    Default: 0
    Force the host to sleep a certain number of milliseconds each frame.
    Requires sv_cheats 1
  • host_timer_report
    Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  • host_timescale
    Default: 1.0
    Prescale the clock by this amount.
    Requires sv_cheats 1
  • host_workshop_collection
    Get the latest version of maps in a workshop collection and host them as a maplist.
    Server only
  • host_workshop_map
    Get the latest version of the map and host it on this server.
    Server only
  • host_writeconfig
    Store current settings to config.cfg (or specified .cfg file).
  • host_writeconfig_ss
    Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  • hostage_debug
    Default: 0
    Show hostage AI debug information
    Requires sv_cheats 1
    Server only
  • hostfile
    Default: host.txt
    The HOST file to load.
    Server only
  • hostip
    Default: 
    Host game server ip
  • hostname
    Default: 
    Hostname for server.
  • hostport
    Default: 27015
    Host game server port
  • hud_reloadscheme
    Reloads hud layout and animation scripts.
    Client only command
  • hud_scaling
    Default: 1.0
    Min: 0.5, Max: 0.95
    Scales hud elements
  • hud_showtargetid
    Default: 1
    Enables display of target names
    Client only command
  • hud_subtitles
    Plays the Subtitles: <filename>
    Client only command
  • hud_takesshots
    Default: 0
    Auto-save a scoreboard screenshot at the end of a map.
    Client only command
  • hunk_print_allocations
  • hunk_track_allocation_types
    Default: 1
    Requires sv_cheats 1
  • hurtme
    Hurts the player.
    	Arguments: <health to lose>
    Requires sv_cheats 1
    Server only
  • impulse
    Client only command
  • in_forceuser
    Default: 0
    Force user input to this split screen player.
    Requires sv_cheats 1
  • incrementvar
    Increment specified convar value.
  • inferno_child_spawn_interval_multiplier
    Default: 0.1
    Amount spawn interval increases for each child
    Requires sv_cheats 1
    Server only
  • inferno_child_spawn_max_depth
    Default: 4
    Requires sv_cheats 1
    Server only
  • inferno_damage
    Default: 40
    Damage per second
    Requires sv_cheats 1
    Server only
  • inferno_debug
    Default: 0
    Requires sv_cheats 1
    Server only
  • inferno_dlight_spacing
    Default: 200
    Inferno dlights are at least this far apart
    Requires sv_cheats 1
    Client only command
  • inferno_flame_lifetime
    Default: 7
    Average lifetime of each flame in seconds
    Requires sv_cheats 1
    Server only
  • inferno_flame_spacing
    Default: 42
    Minimum distance between separate flame spawns
    Requires sv_cheats 1
    Server only
  • inferno_forward_reduction_factor
    Default: 0.9
    Requires sv_cheats 1
    Server only
  • inferno_friendly_fire_duration
    Default: 6
    For this long, FF is credited back to the thrower.
    Requires sv_cheats 1
    Server only
  • inferno_initial_spawn_interval
    Default: 0.02
    Time between spawning flames for first fire
    Requires sv_cheats 1
    Server only
  • inferno_max_child_spawn_interval
    Default: 0.5
    Largest time interval for child flame spawning
    Requires sv_cheats 1
    Server only
  • inferno_max_flames
    Default: 16
    Maximum number of flames that can be created
    Requires sv_cheats 1
    Server only
  • inferno_max_range
    Default: 150
    Maximum distance flames can spread from their initial ignition point
    Requires sv_cheats 1
    Server only
  • inferno_per_flame_spawn_duration
    Default: 3
    Duration each new flame will attempt to spawn new flames
    Requires sv_cheats 1
    Server only
  • inferno_scorch_decals
    Default: 1
    Requires sv_cheats 1
    Server only
  • inferno_spawn_angle
    Default: 45
    Angular change from parent
    Requires sv_cheats 1
    Server only
  • inferno_surface_offset
    Default: 20
    Requires sv_cheats 1
    Server only
  • inferno_velocity_decay_factor
    Default: 0.2
    Requires sv_cheats 1
    Server only
  • inferno_velocity_factor
    Default: 0.003
    Requires sv_cheats 1
    Server only
  • inferno_velocity_normal_factor
    Default: 0
    Requires sv_cheats 1
    Server only
  • inposition
    Radio command
  • invnext
    Client only command
  • invnextgrenade
    Client only command
  • invnextitem
    Client only command
  • invnextnongrenade
    Client only command
  • invprev
    Client only command
  • ip
    Default: localhost
    Overrides IP for multihomed hosts
  • ip_steam
    Default: 
    Overrides IP used to bind Steam port for multihomed hosts
    New in v1.34.5.4
  • ip_tv
    Default: 
    Overrides IP used to bind TV port for multihomed hosts
    New in v1.34.5.4
  • joy_accelmax
    Default: 1.0
    Client only command
  • joy_accelscale
    Default: 3.5
    Client only command
  • joy_accelscalepoly
    Default: 0.4
    Client only command
  • joy_advanced
    Default: 0
    Client only command
  • joy_advaxisr
    Default: 0
    Client only command
  • joy_advaxisu
    Default: 0
    Client only command
  • joy_advaxisv
    Default: 0
    Client only command
  • joy_advaxisx
    Default: 0
    Client only command
  • joy_advaxisy
    Default: 0
    Client only command
  • joy_advaxisz
    Default: 0
    Client only command
  • joy_autoaimdampen
    Default: 0
    How much to scale user stick input when the gun is pointing at a valid target.
    Client only command
  • joy_autoAimDampenMethod
    Default: 0
    Client only command
  • joy_autoaimdampenrange
    Default: 0
    The stick range where autoaim dampening is applied. 0 = off
    Client only command
  • joy_axis_deadzone
    Default: 0.2
    Dead zone near the zero point to not report movement.
  • joy_axisbutton_threshold
    Default: 0.3
    Analog axis range before a button press is registered.
  • joy_cfg_preset
    Default: 1
    Client only command
  • joy_circle_correct
    Default: 1
    Client only command
  • joy_curvepoint_1
    Default: 0.001
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_2
    Default: 0.4
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_3
    Default: 0.75
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_4
    Default: 1
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_end
    Default: 2
    Min: 0.001, Max: 5
    Client only command
  • joy_diagonalpov
    Default: 0
    POV manipulator operates on diagonal axes, too.
    Client only command
  • joy_display_input
    Default: 0
    Client only command
  • joy_forwardsensitivity
    Default: -1
    Client only command
  • joy_forwardthreshold
    Default: 0.15
    Client only command
  • joy_gamma
    Default: 0.2
    Client only command
  • joy_inverty
    Default: 0
    Whether to invert the Y axis of the joystick for looking.
    Client only command
  • joy_lowend
    Default: 1
    Client only command
  • joy_lowend_linear
    Default: 0.55
    Client only command
  • joy_lowmap
    Default: 1
    Client only command
  • joy_movement_stick
    Default: 0
    Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
    Client only command
  • joy_name
    Default: joystick
    Client only command
  • joy_no_accel_jump
    Default: 0
    Client only command
  • joy_pitchsensitivity
    Default: -1
    Min: -5, Max: -0.1
    joystick pitch sensitivity
    Client only command
  • joy_pitchthreshold
    Default: 0.15
    Client only command
  • joy_response_look
    Default: 0
    'Look' stick response mode: 0=Default, 1=Acceleration Promotion
    Client only command
  • joy_response_look_pitch
    Default: 1
    'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
    Client only command
  • joy_response_move
    Default: 1
    'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
    Client only command
  • joy_sensitive_step0
    Default: 0.1
    Client only command
  • joy_sensitive_step1
    Default: 0.4
    Client only command
  • joy_sensitive_step2
    Default: 0.90
    Client only command
  • joy_sidesensitivity
    Default: 1
    Client only command
  • joy_sidethreshold
    Default: 0.15
    Client only command
  • joy_wingmanwarrior_turnhack
    Default: 0
    Wingman warrior hack related to turn axes.
    Client only command
  • joy_yawsensitivity
    Default: -1
    Min: -5, Max: -0.1
    joystick yaw sensitivity
    Client only command
  • joy_yawthreshold
    Default: 0.15
    Client only command
  • joyadvancedupdate
    Client only command
  • joystick
    Default: 1
    Min: 0, Max: 1
    True if the joystick is enabled, false otherwise.
    Client only command
  • joystick_force_disabled
    Default: 0
    Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
    Client only command
  • joystick_force_disabled_set_from_options
    Default: 1
    Sets controllers enabled/disabled just before the config is written.
    Client only command
    New in v1.34.7.2
  • jpeg
    Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
  • kdtree_test
    Tests spatial partition for entities queries.
    Requires sv_cheats 1
    Server only
  • key_bind_version
    Default: 0
    Client only command
  • key_findbinding
    Find key bound to specified command string.
  • key_listboundkeys
    List bound keys with bindings.
  • key_updatelayout
    Updates game keyboard layout to current windows keyboard setting.
  • kick
    Kick a player by name.
  • kickid
    Kick a player by userid or uniqueid, with a message.
  • kickid_ex
    Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  • kill
    Kills the player with generic damage
    Server only
  • killserver
    Shutdown the server.
  • killvector
    Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
    Server only
  • lastinv
    Client only command
  • light_crosshair
    Show texture color at crosshair
    Requires sv_cheats 1
  • lightcache_maxmiss
    Default: 2
    Requires sv_cheats 1
  • lightprobe
    Samples the lighting environment.
    Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
    .The lightprobe command requires you specify a base file name.
  • linefile
    Parses map leak data from .lin file
    Requires sv_cheats 1
  • list_active_casters
    List currently active casters.
    Client only command
    New in v1.34.4.1
  • listdemo
    List demo file contents.
  • listid
    Lists banned users.
  • listip
    List IP addresses on the ban list.
  • listissues
    List all the issues that can be voted on.
    Server only
  • listmodels
    List loaded models.
  • listRecentNPCSpeech
    Displays a list of the last 5 lines of speech from NPCs.
    Server only
  • load
    Load a saved game.
  • loadcommentary
    Client only command
  • loader_dump_table
  • lobby_default_access
    Default: 0
    Lobby default permissions (0: public, 1: private)
    Client only command
    New in v1.34.7.9
  • lobby_voice_chat_enabled
    Default: 1
    Lobby microphone is enabled when this is set to 1
    Client only command
  • locator_split_len
    Default: 0.5f
    Requires sv_cheats 1
    Client only command
  • locator_split_maxwide_percent
    Default: 0.80f
    Requires sv_cheats 1
    Client only command
  • lockMoveControllerRet
    Default: 0
    Client only command
  • log
    Enables logging to file, console, and udp < on | off >.
  • log_color
    Set the color of a logging channel.
  • log_dumpchannels
    Dumps information about all logging channels.
  • log_flags
    Set the flags on a logging channel.
  • log_level
    Set the spew level of a logging channel.
  • logaddress_add
    Set address and port for remote host <ip:port>.
  • logaddress_del
    Remove address and port for remote host <ip:port>.
  • logaddress_delall
    Remove all udp addresses being logged to
  • logaddress_list
    List all addresses currently being used by logaddress.
  • lookspring
    Default: 0
    Client only command
  • lookstrafe
    Default: 0
    Client only command
  • loopsingleplayermaps
    Default: 0
    Requires sv_cheats 1
    Server only
  • m_customaccel
    Default: 3
    Custom mouse acceleration:
    0: custom accelaration disabled
    1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
    2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
    3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
    Client only command
  • m_customaccel_exponent
    Default: 1.05
    Mouse move is raised to this power before being scaled by scale factor.
    Client only command
  • m_customaccel_max
    Default: 0
    Max mouse move scale factor, 0 for no limit
    Client only command
  • m_customaccel_scale
    Default: 0.04
    Min: 0
    Custom mouse acceleration value.
    Client only command
  • m_forward
    Default: 1
    Mouse forward factor.
    Client only command
  • m_mouseaccel1
    Default: 0
    Min: 0
    Windows mouse acceleration initial threshold (2x movement).
    Client only command
  • m_mouseaccel2
    Default: 0
    Min: 0
    Windows mouse acceleration secondary threshold (4x movement).
    Client only command
  • m_mousespeed
    Default: 1
    Min: 0, Max: 2
    Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
    Client only command
  • m_pitch
    Default: 0.022
    Mouse pitch factor.
    Client only command
  • m_rawinput
    Default: 0
    Min: 0, Max: 0
    Raw Mouse input is unavailable on OSX
    Client only command
    Modified in v1.34.4.7
  • m_side
    Default: 0.8
    Mouse side factor.
    Client only command
  • m_yaw
    Default: 0.022
    Mouse yaw factor.
    Client only command
  • map
    Start playing on specified map.
  • map_background
    Runs a map as the background to the main menu.
  • map_commentary
    Start playing, with commentary, on a specified map.
  • map_edit
  • map_setbombradius
    Sets the bomb radius for the map.
    Requires sv_cheats 1
    Server only
  • map_showbombradius
    Shows bomb radius from the center of each bomb site and planted bomb.
    Requires sv_cheats 1
    Server only
  • map_showspawnpoints
    Shows player spawn points (red=invalid). Optionally pass in the duration.
    Server only
  • mapcycledisabled
    Default: 0
    repeats the same map after each match instead of using the map cycle
    Client only command
  • mapgroup
    Specify a map group
  • mapoverview_allow_client_draw
    Default: 0
    Allow a client to draw on the map overview
    Client only command
  • mapoverview_allow_grid_usage
    Default: 0
    When set to 1, allows turning on the (experimental) grid for drawing.
    Client only command
    New in v1.34.7.9
  • maps
    Displays list of maps.
  • mat_accelerate_adjust_exposure_down
    Default: 40.0
    Requires sv_cheats 1
    Client only command
  • mat_ambient_light_b
    Default: 0.0
    Requires sv_cheats 1
    New in v1.34.4.6
  • mat_ambient_light_g
    Default: 0.0
    Requires sv_cheats 1
    New in v1.34.4.6
  • mat_ambient_light_r
    Default: 0.0
    Requires sv_cheats 1
    New in v1.34.4.6
  • mat_aniso_disable
    Default: 0
    NOTE: You must change mat_forceaniso after changing this convar for this to take effect
    Requires sv_cheats 1
  • mat_autoexposure_max
    Default: 2
    Requires sv_cheats 1
    Client only command
  • mat_autoexposure_max_multiplier
    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • mat_autoexposure_min
    Default: 0.5
    Requires sv_cheats 1
    Client only command
  • mat_bloomamount_rate
    Default: 0.05f
    Requires sv_cheats 1
    Client only command
  • mat_bumpbasis
    Default: 0
    Requires sv_cheats 1
  • mat_camerarendertargetoverlaysize
    Default: 128
    Requires sv_cheats 1
    Client only command
  • mat_colcorrection_forceentitiesclientside
    Default: 0
    Forces color correction entities to be updated on the client
    Requires sv_cheats 1
    Client only command
  • mat_colorcorrection
    Default: 1
    Requires sv_cheats 1
  • mat_configcurrent
    show the current video control panel config for the material system
  • mat_crosshair
    Display the name of the material under the crosshair
    Requires sv_cheats 1
  • mat_crosshair_edit
    open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
    Requires sv_cheats 1
  • mat_crosshair_explorer
    open the material under the crosshair in explorer and highlight the vmt file
    Requires sv_cheats 1
  • mat_crosshair_printmaterial
    print the material under the crosshair
    Requires sv_cheats 1
  • mat_crosshair_reloadmaterial
    reload the material under the crosshair
    Requires sv_cheats 1
  • mat_custommaterialusage
    Show memory usage for custom weapon materials.
    Client only command
  • mat_debug_bloom
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_debug_postprocessing_effects
    Default: 0
    0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
    Requires sv_cheats 1
    Client only command
  • mat_debugalttab
    Default: 0
    Requires sv_cheats 1
  • mat_disable_bloom
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_displacementmap
    Default: 1
    Requires sv_cheats 1
  • mat_drawflat
    Default: 0
    Requires sv_cheats 1
  • mat_drawgray
    Default: 0
    Requires sv_cheats 1
  • mat_drawwater
    Default: 1
    Requires sv_cheats 1
    Client only command
  • mat_dynamic_tonemapping
    Default: 1
    Requires sv_cheats 1
  • mat_dynamiclightmaps
    Default: 0
    Requires sv_cheats 1
  • mat_dynamicPaintmaps
    Default: 0
    Requires sv_cheats 1
  • mat_edit
    Bring up the material under the crosshair in the editor
    Requires sv_cheats 1
  • mat_exposure_center_region_x
    Default: 0.9
    Requires sv_cheats 1
    Client only command
  • mat_exposure_center_region_y
    Default: 0.85
    Requires sv_cheats 1
    Client only command
  • mat_fastclip
    Default: 0
    Requires sv_cheats 1
  • mat_fastnobump
    Default: 0
    Requires sv_cheats 1
  • mat_fillrate
    Default: 0
    Requires sv_cheats 1
  • mat_force_bloom
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_min_avglum
    Default: -1
    Override. Old default was 3.0
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_percent_bright_pixels
    Default: -1
    Override. Old value was 2.0
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_percent_target
    Default: -1
    Override. Old default was 60.
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_scale
    Default: 0.0
    Requires sv_cheats 1
  • mat_forcedynamic
    Default: 0
    Requires sv_cheats 1
  • mat_frame_sync_enable
    Default: 1
    Requires sv_cheats 1
  • mat_frame_sync_force_texture
    Default: 0
    Force frame syncing to lock a managed texture.
    Requires sv_cheats 1
  • mat_fullbright
    Default: 0
    Requires sv_cheats 1
  • mat_hdr_enabled
    Report if HDR is enabled for debugging
  • mat_hdr_uncapexposure
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_hsv
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_info
    Shows material system info
  • mat_leafvis
    Default: 0
    Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
    Requires sv_cheats 1
  • mat_loadtextures
    Default: 1
    Requires sv_cheats 1
  • mat_local_contrast_edge_scale_override
    Default: -1000.0
    Requires sv_cheats 1
  • mat_local_contrast_midtone_mask_override
    Default: -1.0
    Requires sv_cheats 1
  • mat_local_contrast_scale_override
    Default: 0.0
    Requires sv_cheats 1
  • mat_local_contrast_vignette_end_override
    Default: -1.0
    Requires sv_cheats 1
  • mat_local_contrast_vignette_start_override
    Default: -1.0
    Requires sv_cheats 1
  • mat_lpreview_mode
    Default: -1
    Requires sv_cheats 1
    Client only command
  • mat_luxels
    Default: 0
    Requires sv_cheats 1
  • mat_measurefillrate
    Default: 0
    Requires sv_cheats 1
  • mat_monitorgamma
    Default: 2.2
    Min: 1.6, Max: 2.6
    monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  • mat_monitorgamma_tv_enabled
    Default: 0
  • mat_morphstats
    Default: 0
    Requires sv_cheats 1
  • mat_norendering
    Default: 0
    Requires sv_cheats 1
  • mat_normalmaps
    Default: 0
    Requires sv_cheats 1
  • mat_normals
    Default: 0
    Requires sv_cheats 1
  • mat_postprocess_enable
    Default: 1
    Requires sv_cheats 1
    Client only command
  • mat_powersavingsmode
    Default: 0
    Power Savings Mode
  • mat_proxy
    Default: 0
    Requires sv_cheats 1
  • mat_queue_mode
    Default: -1
    The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
  • mat_queue_priority
    Default: 1
  • mat_queue_report
    Default: 0
    Report thread stalls.  Positive number will filter by stalls >= time in ms.  -1 reports all locks.
    New in v1.34.4.7
  • mat_reloadallcustommaterials
    Reloads all custom materials
    Requires sv_cheats 1
    Client only command
  • mat_reloadallmaterials
    Reloads all materials
    Requires sv_cheats 1
  • mat_reloadmaterial
    Reloads a single material
    Requires sv_cheats 1
  • mat_reloadtextures
    Reloads all textures
    Requires sv_cheats 1
  • mat_remoteshadercompile
    Default: 127.0.0.1
    Requires sv_cheats 1
    Modified in v1.34.4.7
  • mat_rendered_faces_count
    Default: 0
    Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
    Requires sv_cheats 1
  • mat_rendered_faces_spew
    'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
  • mat_reporthwmorphmemory
    Reports the amount of size in bytes taken up by hardware morph textures.
    Requires sv_cheats 1
  • mat_reversedepth
    Default: 0
    Requires sv_cheats 1
  • mat_savechanges
    saves current video configuration to the registry
  • mat_setvideomode
    sets the width, height, windowed state of the material system
  • mat_shadercount
    display count of all shaders and reset that count
  • mat_show_histogram
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_show_texture_memory_usage
    Default: 0
    Display the texture memory usage on the HUD.
    Requires sv_cheats 1
  • mat_showcamerarendertarget
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_showframebuffertexture
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_showlowresimage
    Default: 0
    Requires sv_cheats 1
  • mat_showmaterials
    Show materials.
  • mat_showmaterialsverbose
    Show materials (verbose version).
  • mat_showmiplevels
    Default: 0
    color-code miplevels 2: normalmaps, 1: everything else
    Requires sv_cheats 1
  • mat_showtextures
    Show used textures.
  • mat_showwatertextures
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_softwareskin
    Default: 0
    Requires sv_cheats 1
  • mat_spewalloc
    Default: 0
  • mat_spewvertexandpixelshaders
    Print all vertex and pixel shaders currently loaded to the console
  • mat_stub
    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_surfaceid
    Default: 0
    Requires sv_cheats 1
  • mat_surfacemat
    Default: 0
    Requires sv_cheats 1
  • mat_tessellation_accgeometrytangents
    Default: 0
    Requires sv_cheats 1
  • mat_tessellation_cornertangents
    Default: 1
    Requires sv_cheats 1
  • mat_tessellation_update_buffers
    Default: 1
    Requires sv_cheats 1
  • mat_tessellationlevel
    Default: 6
    Requires sv_cheats 1
  • mat_texture_list
    Default: 0
    For debugging, show a list of used textures per frame
    Requires sv_cheats 1
    New in v1.34.6.1
  • mat_texture_list_txlod
    Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  • mat_tonemap_algorithm
    Default: 1
    0 = Original Algorithm 1 = New Algorithm
    Requires sv_cheats 1
    Client only command
  • mat_updateconvars
    updates the video config convars
  • mat_viewportscale
    Default: 1.0
    Min: 0.001563, Max: 1
    Scale down the main viewport (to reduce GPU impact on CPU profiling)
    Requires sv_cheats 1
    Client only command
  • mat_viewportupscale
    Default: 1
    Scale the viewport back up
    Requires sv_cheats 1
    Client only command
    New in v1.34.4.7
  • mat_wireframe
    Default: 0
    Requires sv_cheats 1
  • mat_yuv
    Default: 0
    Requires sv_cheats 1
    Client only command
  • maxplayers
    Change the maximum number of players allowed on this server.
  • mc_accel_band_size
    Default: 0.5
    Min: 0.01, Max: 2
    Percentage of half the screen width or height.
    Client only command
  • mc_dead_zone_radius
    Default: 0.06
    Min: 0, Max: 0.9
    0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
    Client only command
  • mc_max_pitchrate
    Default: 100.0
    Min: 10, Max: 720
    (degrees/sec)
    Client only command
  • mc_max_yawrate
    Default: 230.0
    Min: 10, Max: 720
    (degrees/sec)
    Client only command
  • mdlcache_dump_dictionary_state
    Dump the state of the MDLCache Dictionary.
  • mem_compact
  • mem_dump
    Dump memory stats to text file.
  • mem_dumpvballocs
    Dump VB memory allocation stats.
    Requires sv_cheats 1
  • mem_eat
  • mem_incremental_compact
  • mem_incremental_compact_rate
    Default: .5
    Rate at which to attempt internal heap compation
    Requires sv_cheats 1
  • mem_test
  • mem_vcollide
    Dumps the memory used by vcollides
  • mem_verify
    Verify the validity of the heap
  • memory
    Print memory stats.
  • menuselect
    menuselect
    Client only command
  • minisave
    Saves game (for current level only!)
  • mm_csgo_community_search_players_min
    Default: 3
    When performing CSGO community matchmaking look for servers with at least so many human players
  • mm_datacenter_debugprint
    Shows information retrieved from data center
  • mm_debugprint
    Show debug information about current matchmaking session
  • mm_dedicated_force_servers
    Default: 
    Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
    Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT.
    If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
  • mm_dedicated_search_maxping
    Default: 150
    Min: 50, Max: 350
    Longest preferred ping to dedicated servers for games
  • mm_dlc_debugprint
    Shows information about dlc
  • mm_queue_draft_show
    Display current draft
    Client only command
    New in v1.34.4.0
  • mm_queue_show_stats
    Display global server stats
    Client only command
  • mm_server_search_lan_ports
    Default: 27015,27016,27017,27018,27019,2
    Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  • mm_session_search_ping_buckets
    Default: 4
  • mm_session_search_qos_timeout
    Default: 15.0
  • mod_combiner_info
    debug spew for Combiner Info
  • mod_DumpWeaponWiewModelCache
    Dumps the weapon view model cache contents
  • mod_DumpWeaponWorldModelCache
    Dumps the weapon world model cache contents
  • mod_dynamicloadpause
    Default: 0
    Requires sv_cheats 1
  • mod_dynamicloadthrottle
    Default: 0
    Requires sv_cheats 1
  • mod_dynamicmodeldebug
    debug spew for dynamic model loading
  • molotov_throw_detonate_time
    Default: 2.0
    Requires sv_cheats 1
    Client only command
  • motdfile
    Default: motd.txt
    The MOTD file to load.
    Server only
  • movie_fixwave
    Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  • mp_afterroundmoney
    Default: 0
    amount of money awared to every player after each round
    Client only command
  • mp_autokick
    Default: 1
    Kick idle/team-killing/team-damaging players
    Server only
  • mp_autoteambalance
    Default: 1
    Server only
  • mp_backup_restore_list_files
    Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
    Server only
  • mp_backup_restore_load_autopause
    Default: 1
    Whether to automatically pause the match after restoring round data from backup
    Server only
    New in v1.33.1.0
  • mp_backup_restore_load_file
    Loads player cash, KDA, scores and team scores; resets to the next round after the backup
    Server only
  • mp_backup_round_auto
    Default: 1
    If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
    Server only
    New in v1.34.0.0
  • mp_backup_round_file
    Default: backup
    If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
    Server only
  • mp_backup_round_file_last
    Default: 
    Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
    Server only
  • mp_backup_round_file_pattern
    Default: %prefix%_round%round%.txt
    If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
    Server only
  • mp_buy_allow_grenades
    Default: 1
    Min: 0, Max: 1
    Whether players can purchase grenades from the buy menu or not.
    Client only command
  • mp_buy_anywhere
    Default: 0
    When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
    Client only command
  • mp_buy_during_immunity
    Default: 0
    When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
    Client only command
  • mp_buytime
    Default: 90
    Min: 0
    How many seconds after round start players can buy items for.
    Client only command
  • mp_c4timer
    Default: 45
    Min: 10, Max: 90
    how long from when the C4 is armed until it blows
    Client only command
  • mp_competitive_endofmatch_extra_time
    Default: 15
    After a competitive match finishes rematch voting extra time is given for rankings.
    Server only
  • mp_ct_default_grenades
    Default: 
    The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
    Client only command
  • mp_ct_default_melee
    Default: weapon_knife
    The default melee weapon that the CTs will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
    Client only command
  • mp_ct_default_primary
    Default: 
    The default primary (rifle) weapon that the CTs will spawn with
    Client only command
  • mp_ct_default_secondary
    Default: weapon_hkp2000
    The default secondary (pistol) weapon that the CTs will spawn with
    Client only command
  • mp_death_drop_c4
    Default: 1
    Whether c4 is droppable
    Client only command
  • mp_death_drop_defuser
    Default: 1
    Min: 0, Max: 1
    Drop defuser on player death
    Client only command
  • mp_death_drop_grenade
    Default: 2
    Min: 0, Max: 2
    Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    Client only command
  • mp_death_drop_gun
    Default: 1
    Min: 0, Max: 2
    Which gun to drop on player death: 0=none, 1=best, 2=current or best
    Client only command
  • mp_deathcam_skippable
    Default: 1
    Determines whether a player can early-out of the deathcam.
    Server only
    New in v1.33.3.0
  • mp_default_team_winner_no_objective
    Default: -1
    If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
    Client only command
  • mp_defuser_allocation
    Default: 0
    Min: 0, Max: 2
    How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
    Client only command
  • mp_disable_autokick
    Prevents a userid from being auto-kicked
    Server only
  • mp_display_kill_assists
    Default: 1
    Min: 0, Max: 1
    Whether to display and score player assists
    Client only command
  • mp_dm_bonus_length_max
    Default: 30
    Maximum time the bonus time will last (in seconds)
    Server only
  • mp_dm_bonus_length_min
    Default: 30
    Minimum time the bonus time will last (in seconds)
    Server only
  • mp_dm_bonus_percent
    Default: 50
    Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
    Client only command
  • mp_dm_time_between_bonus_max
    Default: 40
    Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
    Server only
  • mp_dm_time_between_bonus_min
    Default: 30
    Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
    Server only
  • mp_do_warmup_offine
    Default: 0
    Min: 0, Max: 1
    Whether or not to do a warmup period at the start of a match in an offline (bot) match.
    Client only command
  • mp_do_warmup_period
    Default: 1
    Min: 0, Max: 1
    Whether or not to do a warmup period at the start of a match.
    Client only command
  • mp_dump_timers
    Prints round timers to the console for debugging
    Server only
  • mp_endmatch_votenextleveltime
    Default: 20
    If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
    Client only command
  • mp_endmatch_votenextmap
    Default: 1
    Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
    Client only command
  • mp_endmatch_votenextmap_keepcurrent
    Default: 1
    If set, always keeps the current map in the listof voting options.  If not set, the current map is not guaranteed to be in the list
    Client only command
  • mp_force_assign_teams
    Default: 0
    Min: 0, Max: 1
    Players don't get to choose what team they are on, it is auto assinged.
    Client only command
    New in v1.34.0.0
  • mp_force_pick_time
    Default: 15
    The amount of time a player has on the team screen to make a selection before being auto-teamed
    Client only command
  • mp_forcecamera
    Default: 1
    Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
    Client only command
  • mp_forcerespawnplayers
    Force all players to respawn.
    Requires sv_cheats 1
    Server only
  • mp_forcewin
    Forces team to win
    Requires sv_cheats 1
    Server only
  • mp_free_armor
    Default: 0
    Determines whether armor and helmet are given automatically.
    Client only command
  • mp_freezetime
    Default: 6
    Min: 0, Max: 60
    how many seconds to keep players frozen when the round starts
    Server only
  • mp_friendlyfire
    Default: 0
    Allows team members to injure other members of their team
    Client only command
  • mp_ggprogressive_random_weapon_kills_needed
    Default: 2
    If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
    Client only command
    New in v1.34.5.7
  • mp_ggprogressive_round_restart_delay
    Default: 15.0
    Min: 0, Max: 90
    Number of seconds to delay before restarting a round after a win in gungame progessive
    Client only command
  • mp_ggprogressive_use_random_weapons
    Default: 1
    If set, selects random weapons from set categories for the progression order
    Client only command
    New in v1.34.5.6
  • mp_ggtr_bomb_defuse_bonus
    Default: 1.0
    Min: 1, Max: 10
    Number of bonus upgrades to award the CTs when they defuse a gun game bomb
    Client only command
  • mp_ggtr_bomb_detonation_bonus
    Default: 1.0
    Min: 1, Max: 10
    Number of bonus upgrades to award the Ts when they detonate a gun game bomb
    Client only command
  • mp_ggtr_bomb_pts_for_flash
    Default: 4
    Min: 1, Max: 5
    Kill points required in a round to get a bonus flash grenade
    Client only command
  • mp_ggtr_bomb_pts_for_he
    Default: 3
    Min: 1, Max: 5
    Kill points required in a round to get a bonus HE grenade
    Client only command
  • mp_ggtr_bomb_pts_for_molotov
    Default: 5
    Min: 1, Max: 5
    Kill points required in a round to get a bonus molotov cocktail
    Client only command
  • mp_ggtr_bomb_pts_for_upgrade
    Default: 2.0
    Min: 1, Max: 10
    Kill points required to upgrade a player's weapon
    Client only command
  • mp_ggtr_bomb_respawn_delay
    Default: 0.0
    Min: 0, Max: 30
    Number of seconds to delay before making the bomb available to a respawner in gun game
    Client only command
  • mp_ggtr_end_round_kill_bonus
    Default: 1
    Min: 0, Max: 10
    Number of bonus points awarded in Demolition Mode when knife kill ends round
    Client only command
  • mp_ggtr_halftime_delay
    Default: 0.0
    Min: 0, Max: 30
    Number of seconds to delay during TR Mode halftime
    Client only command
  • mp_ggtr_last_weapon_kill_ends_half
    Default: 0
    Min: 0, Max: 1
    End the half and give a team round point when a player makes a kill using the final weapon
    Client only command
  • mp_ggtr_num_rounds_autoprogress
    Default: 3
    Upgrade the player's weapon after this number of rounds without upgrading
    Client only command
    New in v1.34.5.7
  • mp_give_player_c4
    Default: 1
    Min: 0, Max: 1
    Whether this map should spawn a c4 bomb for a player or not.
    Client only command
  • mp_halftime
    Default: 0
    Determines whether the match switches sides in a halftime event.
    Client only command
  • mp_halftime_duration
    Default: 15.0
    Min: 0, Max: 120
    Number of seconds that halftime lasts
    Client only command
  • mp_halftime_pausetimer
    Default: 0
    Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
    Client only command
  • mp_hostages_max
    Default: 2
    Maximum number of hostages to spawn.
    Server only
  • mp_hostages_rescuetime
    Default: 1
    Additional time added to round time if a hostage is reached by a CT.
    Client only command
  • mp_hostages_run_speed_modifier
    Default: 1.0
    Min: 0.1, Max: 1.5
    Default is 1.0, slow down hostages by setting this to < 1.0.
    Server only
  • mp_hostages_spawn_farthest
    Default: 0
    When enabled will consistently force the farthest hostages to spawn.
    Server only
  • mp_hostages_spawn_force_positions
    Default: 
    Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
    Server only
  • mp_hostages_spawn_same_every_round
    Default: 1
    0 = spawn hostages randomly every round, 1 = same spawns for entire match.
    Server only
  • mp_hostages_takedamage
    Default: 0
    Whether or not hostages can be hurt.
    Client only command
  • mp_humanteam
    Default: any
    Restricts human players to a single team {any, CT, T}
    Server only
  • mp_ignore_round_win_conditions
    Default: 0
    Ignore conditions which would end the current round
    Server only
  • mp_join_grace_time
    Default: 2.5
    Min: 0, Max: 30
    Number of seconds after round start to allow a player to join a game
    Client only command
  • mp_limitteams
    Default: 2
    Min: 0, Max: 30
    Max # of players 1 team can have over another (0 disables check)
    Server only
  • mp_logdetail
    Default: 0
    Min: 0, Max: 3
    Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
    Server only
  • mp_match_can_clinch
    Default: 1
    Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
    Client only command
  • mp_match_end_changelevel
    Default: 0
    Min: 0, Max: 1
    At the end of the match, perform a changelevel even if next map is the same
    Client only command
  • mp_match_end_restart
    Default: 0
    Min: 0, Max: 1
    At the end of the match, perform a restart instead of loading a new map
    Client only command
  • mp_match_restart_delay
    Default: 15
    Min: 1, Max: 120
    Time (in seconds) until a match restarts.
    Client only command
  • mp_maxmoney
    Default: 16000
    Min: 0
    maximum amount of money allowed in a player's account
    Client only command
  • mp_maxrounds
    Default: 0
    Min: 0
    max number of rounds to play before server changes maps
    Client only command
  • mp_molotovusedelay
    Default: 15.0
    Min: 0, Max: 30
    Number of seconds to delay before the molotov can be used after acquiring it
    Client only command
  • mp_overtime_enable
    Default: 0
    If a match ends in a tie, use overtime rules to determine winner
    Client only command
  • mp_overtime_halftime_pausetimer
    Default: 0
    If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
    Client only command
  • mp_overtime_maxrounds
    Default: 6
    When overtime is enabled play additional rounds to determine winner
    Client only command
  • mp_overtime_startmoney
    Default: 10000
    Money assigned to all players at start of every overtime half
    Client only command
  • mp_pause_match
    Pause the match in the next freeze time
    Server only
  • mp_playercashawards
    Default: 1
    Players can earn money by performing in-game actions
    Client only command
  • mp_playerid
    Default: 0
    Min: 0, Max: 2
    Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
    Client only command
  • mp_playerid_delay
    Default: 0.4
    Min: 0, Max: 1
    Number of seconds to delay showing information in the status bar
    Client only command
  • mp_playerid_hold
    Default: 0.2
    Min: 0, Max: 1
    Number of seconds to keep showing old information in the status bar
    Client only command
  • mp_radar_showall
    Default: 0
    Min: 0, Max: 3
    Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
    Client only command
  • mp_randomspawn
    Default: 0
    Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
    Client only command
  • mp_randomspawn_los
    Default: 1
    If using mp_randomspawn, determines whether to test Line of Sight when spawning.
    Client only command
  • mp_respawn_immunitytime
    Default: 4.0
    How many seconds after respawn immunity lasts.
    Client only command
  • mp_respawn_on_death_ct
    Default: 0
    When set to 1, counter-terrorists will respawn after dying.
    Client only command
  • mp_respawn_on_death_t
    Default: 0
    When set to 1, terrorists will respawn after dying.
    Client only command
  • mp_respawnwavetime_ct
    Default: 10.0
    Time between respawn waves for CTs.
    Client only command
  • mp_respawnwavetime_t
    Default: 10.0
    Time between respawn waves for Terrorists.
    Client only command
  • mp_restartgame
    Default: 0
    If non-zero, game will restart in the specified number of seconds
    Server only
  • mp_round_restart_delay
    Default: 7.0
    Min: 0, Max: 10
    Number of seconds to delay before restarting a round after a win
    Client only command
  • mp_roundtime
    Default: 5
    Min: 1, Max: 60
    How many minutes each round takes.
    Server only
  • mp_roundtime_defuse
    Default: 0
    Min: 0, Max: 60
    How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
    Server only
  • mp_roundtime_hostage
    Default: 0
    Min: 0, Max: 60
    How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
    Server only
  • mp_scrambleteams
    Scramble the teams and restart the game
    Server only
  • mp_solid_teammates
    Default: 1
    Determines whether teammates are solid or not.
    Client only command
  • mp_spawnprotectiontime
    Default: 5
    Kick players who team-kill within this many seconds of a round restart.
    Server only
  • mp_spec_swapplayersides
    Default: 0
    Min: 0, Max: 1
    Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
    Client only command
  • mp_spectators_max
    Default: 2
    Min: 0
    How many spectators are allowed in a match.
    Client only command
  • mp_startmoney
    Default: 800
    Min: 0
    amount of money each player gets when they reset
    Client only command
  • mp_swapteams
    Swap the teams and restart the game
    Server only
  • mp_switchteams
    Switch teams and restart the game
    Server only
  • mp_t_default_grenades
    Default: 
    The default grenades that the Ts will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
    Client only command
  • mp_t_default_melee
    Default: weapon_knife
    The default melee weapon that the Ts will spawn with
    Client only command
  • mp_t_default_primary
    Default: 
    The default primary (rifle) weapon that the Ts will spawn with
    Client only command
  • mp_t_default_secondary
    Default: weapon_glock
    The default secondary (pistol) weapon that the Ts will spawn with
    Client only command
  • mp_td_dmgtokick
    Default: 300
    The damage threshhold players have to exceed in a match to get kicked.
    Server only
  • mp_td_dmgtowarn
    Default: 200
    The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
    Server only
  • mp_td_spawndmgthreshold
    Default: 50
    The damage threshold players have to exceed at the start of the round to be warned/kick.
    Server only
  • mp_teamcashawards
    Default: 1
    Teams can earn money by performing in-game actions
    Client only command
  • mp_teamflag_1
    Default: 
    Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
    Server only
  • mp_teamflag_2
    Default: 
    Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
    Server only
  • mp_teamlogo_1
    Default: 
    Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
    Server only
    New in v1.34.7.2
  • mp_teamlogo_2
    Default: 
    Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
    Server only
    New in v1.34.7.2
  • mp_teammatchstat_1
    Default: 
    A non-empty string sets first team's match stat.
    Server only
    New in v1.34.4.0
  • mp_teammatchstat_2
    Default: 
    A non-empty string sets second team's match stat.
    Server only
    New in v1.34.4.0
  • mp_teammatchstat_cycletime
    Default: 45
    Cycle match stats after so many seconds
    Server only
    New in v1.34.4.1
  • mp_teammatchstat_holdtime
    Default: 5
    Decide on a match stat and hold it additionally for at least so many seconds
    Server only
    New in v1.34.4.1
  • mp_teammatchstat_txt
    Default: 
    A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
    Server only
    New in v1.34.4.0
  • mp_teammates_are_enemies
    Default: 0
    When set, your teammates act as enemies and all players are valid targets.
    Client only command
  • mp_teamname_1
    Default: 
    A non-empty string overrides the first team's name.
    Server only
  • mp_teamname_2
    Default: 
    A non-empty string overrides the second team's name.
    Server only
  • mp_teamprediction_pct
    Default: 0
    A value between 1 and 99 will show predictions in favor of CT team.
    Server only
    New in v1.34.4.0
    Modified in v1.34.4.1
  • mp_teamprediction_txt
    Default: #SFUIHUD_Spectate_Predictions
    A value between 1 and 99 will set predictions in favor of first team.
    Server only
    New in v1.34.4.0
  • mp_timelimit
    Default: 5
    game time per map in minutes
    Client only command
  • mp_tkpunish
    Default: 0
    Will TK'ers and team damagers be punished in the next round?  {0=no,  1=yes}
    Server only
  • mp_tournament_restart
    Restart Tournament Mode on the current level.
    Server only
  • mp_unpause_match
    Resume the match
    Server only
  • mp_use_respawn_waves
    Default: 0
    When set to 1, and that player's team is set to respawn, they will respawn in waves.
    Client only command
  • mp_verbose_changelevel_spew
    Default: 1
    Client only command
  • mp_warmup_end
    End warmup immediately.
    Server only
  • mp_warmup_pausetimer
    Default: 0
    Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
    Client only command
  • mp_warmup_start
    Start warmup.
    Server only
  • mp_warmuptime
    Default: 30
    Min: 5
    How long the warmup period lasts. Changing this value resets warmup.
    Client only command
  • mp_warmuptime_all_players_connected
    Default: 60
    Warmup time to use when all players have connected in official competitive. 0 to disable.
    Client only command
    New in v1.32.8.0
    Modified in v1.34.4.1
  • mp_weapons_allow_map_placed
    Default: 0
    If this convar is set, when a match starts, the game will not delete weapons placed in the map.
    Client only command
  • mp_weapons_allow_randomize
    Default: 0
    If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with.
    Client only command
  • mp_weapons_allow_zeus
    Default: 1
    Determines whether the Zeus is purchasable or not.
    Client only command
  • mp_weapons_glow_on_ground
    Default: 0
    If this convar is set, weapons on the ground will have a glow around them.
    Client only command
  • mp_win_panel_display_time
    Default: 3
    The amount of time to show the win panel between matches / halfs
    Client only command
  • ms_player_dump_properties
    Prints a dump the current players property data
    Requires sv_cheats 1
  • multvar
    Multiply specified convar value.
  • muzzleflash_light
    Default: 1
    Client only command
  • name
    Default: unnamed
    Current user name
  • nav_add_to_selected_set
    Add current area to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_add_to_selected_set_by_id
    Add specified area id to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_analyze
    Re-analyze the current Navigation Mesh and save it to disk.
    Requires sv_cheats 1
    Server only
  • nav_analyze_scripted
    commandline hook to run a nav_analyze and then quit.
    Requires sv_cheats 1
    Server only
  • nav_area_bgcolor
    Default: 0 0 0 30
    RGBA color to draw as the background color for nav areas while editing.
    Requires sv_cheats 1
    Server only
  • nav_area_max_size
    Default: 50
    Max area size created in nav generation
    Requires sv_cheats 1
    Server only
  • nav_avoid
    Toggles the 'avoid this area when possible' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_begin_area
    Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
    Requires sv_cheats 1
    Server only
  • nav_begin_deselecting
    Start continuously removing from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_begin_drag_deselecting
    Start dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_begin_drag_selecting
    Start dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_begin_selecting
    Start continuously adding to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_begin_shift_xy
    Begin shifting the Selected Set.
    Requires sv_cheats 1
    Server only
  • nav_build_ladder
    Attempts to build a nav ladder on the climbable surface under the cursor.
    Requires sv_cheats 1
    Server only
  • nav_check_connectivity
    Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
    Requires sv_cheats 1
    Server only
  • nav_check_file_consistency
    Scans the maps directory and reports any missing/out-of-date navigation files.
    Requires sv_cheats 1
    Server only
  • nav_check_floor
    Updates the blocked/unblocked status for every nav area.
    Server only
  • nav_check_stairs
    Update the nav mesh STAIRS attribute
    Requires sv_cheats 1
    Server only
    Modified in v1.34.7.9
  • nav_chop_selected
    Chops all selected areas into their component 1x1 areas
    Requires sv_cheats 1
    Server only
  • nav_clear_attribute
    Remove given nav attribute from all areas in the selected set.
    Requires sv_cheats 1
    Server only
  • nav_clear_selected_set
    Clear the selected set.
    Requires sv_cheats 1
    Server only
  • nav_clear_walkable_marks
    Erase any previously placed walkable positions.
    Requires sv_cheats 1
    Server only
  • nav_compress_id
    Re-orders area and ladder ID's so they are continuous.
    Requires sv_cheats 1
    Server only
  • nav_connect
    To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
    Requires sv_cheats 1
    Server only
  • nav_coplanar_slope_limit
    Default: 0.99
    Requires sv_cheats 1
    Server only
  • nav_coplanar_slope_limit_displacement
    Default: 0.7
    Requires sv_cheats 1
    Server only
  • nav_corner_adjust_adjacent
    Default: 18
    radius used to raise/lower corners in nearby areas when raising/lowering corners.
    Requires sv_cheats 1
    Server only
  • nav_corner_lower
    Lower the selected corner of the currently marked Area.
    Requires sv_cheats 1
    Server only
  • nav_corner_place_on_ground
    Places the selected corner of the currently marked Area on the ground.
    Requires sv_cheats 1
    Server only
  • nav_corner_raise
    Raise the selected corner of the currently marked Area.
    Requires sv_cheats 1
    Server only
  • nav_corner_select
    Select a corner of the currently marked Area. Use multiple times to access all four corners.
    Requires sv_cheats 1
    Server only
  • nav_create_area_at_feet
    Default: 0
    Anchor nav_begin_area Z to editing player's feet
    Requires sv_cheats 1
    Server only
  • nav_create_place_on_ground
    Default: 0
    If true, nav areas will be placed flush with the ground when created by hand.
    Requires sv_cheats 1
    Server only
  • nav_crouch
    Toggles the 'must crouch in this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_debug_blocked
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_delete
    Deletes the currently highlighted Area.
    Requires sv_cheats 1
    Server only
  • nav_delete_marked
    Deletes the currently marked Area (if any).
    Requires sv_cheats 1
    Server only
  • nav_disconnect
    To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
    Requires sv_cheats 1
    Server only
  • nav_displacement_test
    Default: 10000
    Checks for nodes embedded in displacements (useful for in-development maps)
    Requires sv_cheats 1
    Server only
  • nav_dont_hide
    Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_draw_limit
    Default: 500
    The maximum number of areas to draw in edit mode
    Requires sv_cheats 1
    Server only
  • nav_edit
    Default: 0
    Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
    Requires sv_cheats 1
    Server only
  • nav_end_area
    Defines the second corner of a new Area or Ladder and creates it.
    Requires sv_cheats 1
    Server only
  • nav_end_deselecting
    Stop continuously removing from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_end_drag_deselecting
    Stop dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_end_drag_selecting
    Stop dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_end_selecting
    Stop continuously adding to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_end_shift_xy
    Finish shifting the Selected Set.
    Requires sv_cheats 1
    Server only
  • nav_flood_select
    Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
    Requires sv_cheats 1
    Server only
  • nav_gen_cliffs_approx
    Mark cliff areas, post-processing approximation
    Requires sv_cheats 1
    Server only
  • nav_generate
    Generate a Navigation Mesh for the current map and save it to disk.
    Requires sv_cheats 1
    Server only
  • nav_generate_fencetops
    Default: 1
    Autogenerate nav areas on fence and obstacle tops
    Requires sv_cheats 1
    Server only
  • nav_generate_fixup_jump_areas
    Default: 1
    Convert obsolete jump areas into 2-way connections
    Requires sv_cheats 1
    Server only
  • nav_generate_incremental
    Generate a Navigation Mesh for the current map and save it to disk.
    Requires sv_cheats 1
    Server only
  • nav_generate_incremental_range
    Default: 2000
    Requires sv_cheats 1
    Server only
  • nav_generate_incremental_tolerance
    Default: 0
    Z tolerance for adding new nav areas.
    Requires sv_cheats 1
    Server only
  • nav_jump
    Toggles the 'traverse this area by jumping' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_ladder_flip
    Flips the selected ladder's direction.
    Requires sv_cheats 1
    Server only
  • nav_load
    Loads the Navigation Mesh for the current map.
    Requires sv_cheats 1
    Server only
  • nav_lower_drag_volume_max
    Lower the top of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_lower_drag_volume_min
    Lower the bottom of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_make_sniper_spots
    Chops the marked area into disconnected sub-areas suitable for sniper spots.
    Requires sv_cheats 1
    Server only
  • nav_mark
    Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
    Requires sv_cheats 1
    Server only
  • nav_mark_attribute
    Set nav attribute for all areas in the selected set.
    Requires sv_cheats 1
    Server only
  • nav_mark_unnamed
    Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
    Requires sv_cheats 1
    Server only
  • nav_mark_walkable
    Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
    Requires sv_cheats 1
    Server only
  • nav_max_view_distance
    Default: 0
    Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
    Requires sv_cheats 1
    Server only
  • nav_max_vis_delta_list_length
    Default: 64
    Requires sv_cheats 1
    Server only
  • nav_merge
    To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
    Requires sv_cheats 1
    Server only
  • nav_merge_mesh
    Merges a saved selected set into the current mesh.
    Requires sv_cheats 1
    Server only
  • nav_no_hostages
    Toggles the 'hostages cannot use this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_no_jump
    Toggles the 'dont jump in this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_place_floodfill
    Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
    Requires sv_cheats 1
    Server only
  • nav_place_list
    Lists all place names used in the map.
    Requires sv_cheats 1
    Server only
  • nav_place_pick
    Sets the current Place to the Place of the Area under the cursor.
    Requires sv_cheats 1
    Server only
  • nav_place_replace
    Replaces all instances of the first place with the second place.
    Requires sv_cheats 1
    Server only
  • nav_place_set
    Sets the Place of all selected areas to the current Place.
    Requires sv_cheats 1
    Server only
  • nav_potentially_visible_dot_tolerance
    Default: 0.98
    Requires sv_cheats 1
    Server only
  • nav_precise
    Toggles the 'dont avoid obstacles' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_quicksave
    Default: 0
    Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
    Requires sv_cheats 1
    Server only
  • nav_raise_drag_volume_max
    Raise the top of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_raise_drag_volume_min
    Raise the bottom of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_recall_selected_set
    Re-selects the stored selected set.
    Requires sv_cheats 1
    Server only
  • nav_remove_from_selected_set
    Remove current area from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_remove_jump_areas
    Removes legacy jump areas, replacing them with connections.
    Requires sv_cheats 1
    Server only
  • nav_run
    Toggles the 'traverse this area by running' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_save
    Saves the current Navigation Mesh to disk.
    Requires sv_cheats 1
    Server only
  • nav_save_selected
    Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
    Requires sv_cheats 1
    Server only
  • nav_select_blocked_areas
    Adds all blocked areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_select_damaging_areas
    Adds all damaging areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_select_half_space
    Selects any areas that intersect the given half-space.
    Requires sv_cheats 1
    Server only
  • nav_select_invalid_areas
    Adds all invalid areas to the Selected Set.
    Requires sv_cheats 1
    Server only
  • nav_select_obstructed_areas
    Adds all obstructed areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_select_overlapping
    Selects nav areas that are overlapping others.
    Server only
  • nav_select_radius
    Adds all areas in a radius to the selection set
    Requires sv_cheats 1
    Server only
  • nav_select_stairs
    Adds all stairway areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_selected_set_border_color
    Default: 100 100 0 255
    Color used to draw the selected set borders while editing.
    Requires sv_cheats 1
    Server only
  • nav_selected_set_color
    Default: 255 255 200 96
    Color used to draw the selected set background while editing.
    Requires sv_cheats 1
    Server only
  • nav_set_place_mode
    Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
    Requires sv_cheats 1
    Server only
  • nav_shift
    Shifts the selected areas by the specified amount
    Requires sv_cheats 1
    Server only
  • nav_show_approach_points
    Default: 0
    Show Approach Points in the Navigation Mesh.
    Requires sv_cheats 1
    Server only
  • nav_show_area_info
    Default: 0.5
    Duration in seconds to show nav area ID and attributes while editing
    Requires sv_cheats 1
    Server only
  • nav_show_compass
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_continguous
    Default: 0
    Highlight non-contiguous connections
    Requires sv_cheats 1
    Server only
  • nav_show_danger
    Default: 0
    Show current 'danger' levels.
    Requires sv_cheats 1
    Server only
  • nav_show_light_intensity
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_node_grid
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_node_id
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_nodes
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_player_counts
    Default: 0
    Show current player counts in each area.
    Requires sv_cheats 1
    Server only
  • nav_show_potentially_visible
    Default: 0
    Show areas that are potentially visible from the current nav area
    Requires sv_cheats 1
    Server only
  • nav_simplify_selected
    Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
    Requires sv_cheats 1
    Server only
  • nav_slope_limit
    Default: 0.7
    The ground unit normal's Z component must be greater than this for nav areas to be generated.
    Requires sv_cheats 1
    Server only
  • nav_slope_tolerance
    Default: 0.1
    The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
    Requires sv_cheats 1
    Server only
  • nav_snap_to_grid
    Default: 0
    Snap to the nav generation grid when creating new nav areas
    Requires sv_cheats 1
    Server only
  • nav_solid_props
    Default: 0
    Make props solid to nav generation/editing
    Requires sv_cheats 1
    Server only
  • nav_splice
    To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
    Requires sv_cheats 1
    Server only
  • nav_split
    To split an Area into two, align the split line using your cursor and invoke the split command.
    Requires sv_cheats 1
    Server only
  • nav_split_place_on_ground
    Default: 0
    If true, nav areas will be placed flush with the ground when split.
    Requires sv_cheats 1
    Server only
  • nav_stand
    Toggles the 'stand while hiding' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_stop
    Toggles the 'must stop when entering this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_store_selected_set
    Stores the current selected set for later retrieval.
    Requires sv_cheats 1
    Server only
  • nav_strip
    Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
    Requires sv_cheats 1
    Server only
  • nav_subdivide
    Subdivides all selected areas.
    Requires sv_cheats 1
    Server only
  • nav_test_node
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_test_node_crouch
    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_test_node_crouch_dir
    Default: 4
    Requires sv_cheats 1
    Server only
  • nav_test_stairs
    Test the selected set for being on stairs
    Requires sv_cheats 1
    Server only
  • nav_toggle_deselecting
    Start or stop continuously removing from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_toggle_in_selected_set
    Remove current area from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_toggle_place_mode
    Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
    Requires sv_cheats 1
    Server only
  • nav_toggle_place_painting
    Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
    Requires sv_cheats 1
    Server only
  • nav_toggle_selected_set
    Toggles all areas into/out of the selected set.
    Requires sv_cheats 1
    Server only
  • nav_toggle_selecting
    Start or stop continuously adding to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_transient
    Toggles the 'area is transient and may become blocked' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_unmark
    Clears the marked Area or Ladder.
    Requires sv_cheats 1
    Server only
  • nav_update_blocked
    Updates the blocked/unblocked status for every nav area.
    Server only
  • nav_update_lighting
    Recomputes lighting values
    Requires sv_cheats 1
    Server only
  • nav_update_visibility_on_edit
    Default: 0
    If nonzero editing the mesh will incrementally recompue visibility
    Requires sv_cheats 1
    Server only
  • nav_use_place
    If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
    Requires sv_cheats 1
    Server only
  • nav_walk
    Toggles the 'traverse this area by walking' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_warp_to_mark
    Warps the player to the marked area.
    Requires sv_cheats 1
    Server only
  • nav_world_center
    Centers the nav mesh in the world
    Requires sv_cheats 1
    Server only
  • needbackup
    Radio command
  • net_allow_multicast
    Default: 1
  • net_blockmsg
    Default: none
    Discards incoming message: <0|1|name>
    Requires sv_cheats 1
  • net_channels
    Shows net channel info
  • net_droponsendoverflow
    Default: 0
    If enabled, channel will drop client when sending too much data causes buffer overrun
  • net_droppackets
    Default: 0
    Drops next n packets on client
    Requires sv_cheats 1
  • net_dumpeventstats
    Dumps out a report of game event network usage
  • net_earliertempents
    Default: 0
    Requires sv_cheats 1
  • net_fakejitter
    Default: 0
    Jitter fakelag packet time
    Requires sv_cheats 1
  • net_fakelag
    Default: 0
    Lag all incoming network data (including loopback) by this many milliseconds.
    Requires sv_cheats 1
  • net_fakeloss
    Default: 0
    Simulate packet loss as a percentage (negative means drop 1/n packets)
    Requires sv_cheats 1
  • net_graph
    Default: 0
    Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
    Client only command
  • net_graphheight
    Default: 64
    Height of netgraph panel
    Client only command
  • net_graphholdsvframerate
    Default: 0
    Hold worst case in server framerate line.
    Client only command
  • net_graphmsecs
    Default: 400
    The latency graph represents this many milliseconds.
    Client only command
  • net_graphpos
    Default: 1
    Client only command
  • net_graphproportionalfont
    Default: 1
    Determines whether netgraph font is proportional or not
    Client only command
  • net_graphshowinterp
    Default: 1
    Draw the interpolation graph.
    Client only command
  • net_graphshowlatency
    Default: 1
    Draw the ping/packet loss graph.
    Client only command
  • net_graphshowsvframerate
    Default: 0
    Draw the server framerate graph.
    Client only command
  • net_graphsolid
    Default: 1
    Client only command
  • net_graphtext
    Default: 1
    Draw text fields
    Client only command
  • net_maxroutable
    Default: 1200
    Min: 576, Max: 1200
    Requested max packet size before packets are 'split'.
  • net_public_adr
    Default: 
    For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  • net_scale
    Default: 5
    Client only command
  • net_showreliablesounds
    Default: 0
    Requires sv_cheats 1
  • net_showsplits
    Default: 0
    Show info about packet splits
  • net_showudp
    Default: 0
    Dump UDP packets summary to console
  • net_showudp_oob
    Default: 0
    Dump OOB UDP packets summary to console
  • net_showudp_remoteonly
    Default: 0
    Dump non-loopback udp only
  • net_splitrate
    Default: 1
    Number of fragments for a splitpacket that can be sent per frame
  • net_start
    Inits multiplayer network sockets
  • net_status
    Shows current network status
  • net_steamcnx_allowrelay
    Default: 1
    Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrelay 1)
  • net_steamcnx_enabled
    Default: 1
    Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  • net_steamcnx_status
    Print status of steam connection sockets.
  • net_threaded_socket_burst_cap
    Default: 256
    Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
    New in v1.33.2.0
  • net_threaded_socket_recovery_rate
    Default: 6400
    Number of packets per second that threaded socket pump algorithm allows from client.
    New in v1.33.2.0
  • net_threaded_socket_recovery_time
    Default: 60
    Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
    New in v1.33.2.0
  • next
    Default: 0
    Set to 1 to advance to next frame ( when singlestep == 1 )
    Requires sv_cheats 1
  • nextdemo
    Play next demo in sequence.
  • nextlevel
    Default: 
    If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
    Client only command
  • nextmap_print_enabled
    Default: 0
    When enabled prints next map to clients
    Server only
    New in v1.34.0.0
  • noclip
    Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
    Requires sv_cheats 1
    Server only
  • noclip_fixup
    Default: 1
    Requires sv_cheats 1
    Server only
  • notarget
    Toggle. Player becomes hidden to NPCs.
    Requires sv_cheats 1
    Server only
  • npc_ally_deathmessage
    Default: 1
    Requires sv_cheats 1
    Server only
  • npc_ammo_deplete
    Subtracts half of the target's ammo
    Server only
  • npc_bipass
    Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, successful bypasses are shown in green.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at.
    Requires sv_cheats 1
    Server only
  • npc_combat
    Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_conditions
    Displays all the current AI conditions that an NPC has in the overlay text.
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_create
    Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  
    	Arguments:	[npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
    Requires sv_cheats 1
    Server only
  • npc_create_aimed
    Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that this only works for npc classes that are already in the world.  You can not create an entity that doesn't have an instance in the level.
    	Arguments:	{npc_class_name}
    Requires sv_cheats 1
    Server only
  • npc_destroy
    Removes the given NPC(s) from the universe
    Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_destroy_unselected
    Removes all NPCs from the universe that aren't currently selected
    Requires sv_cheats 1
    Server only
  • npc_enemies
    Shows memory of NPC.  Draws an X on top of each memory.
    	Eluded entities drawn in blue (don't know where it went)
    	Unreachable entities drawn in green (can't get to it)
    	Current enemy drawn in red
    	Current target entity drawn in magenta
    	All other entities drawn in pink
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_focus
    Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_freeze
    Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_freeze_unselected
    Freeze all NPCs not selected
    Server only
  • npc_go
    Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_go_random
    Sends all selected NPC(s) to a random node.
    	Arguments:   	-none-
    Requires sv_cheats 1
    Server only
  • npc_heal
    Heals the target back to full health
    Server only
  • npc_height_adjust
    Default: 1
    Enable test mode for ik height adjustment
    Server only
  • npc_kill
    Kills the given NPC(s)
    Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_nearest
    Draw's a while box around the NPC(s) nearest node
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_relationships
    Displays the relationships between this NPC and all others.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_reset
    Reloads schedules for all NPC's from their script files
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_route
    Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectangles.  Line is color coded in the following manner:
    	Blue	- path to a node
    	Cyan	- detour around an object (triangulation)
    	Red	- jump
    	Maroon - path to final target position
    	Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_select
    Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_set_freeze
    Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_set_freeze_unselected
    Freeze all NPCs not selected
    Server only
  • npc_squads
    Obsolete.  Replaced by npc_combat
    Requires sv_cheats 1
    Server only
  • npc_steering
    Displays the steering obstructions of the NPC (used to perform local avoidance)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_steering_all
    Displays the steering obstructions of all NPCs (used to perform local avoidance)
    Requires sv_cheats 1
    Server only
  • npc_task_text
    Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_tasks
    Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_teleport
    Selected NPC will teleport to the location that the player is looking (shown with a purple box)
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_thinknow
    Trigger NPC to think
    Server only
  • npc_viewcone
    Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • observer_use
    Server only
  • option_duck_method
    Default: 0
    Client only command
  • option_speed_method
    Default: 0
    Client only command
  • paintsplat_bias
    Default: 0.1f
    Change bias value for computing circle buffer
    Requires sv_cheats 1
  • paintsplat_max_alpha_noise
    Default: 0.1f
    Max noise value of circle alpha
    Requires sv_cheats 1
  • paintsplat_noise_enabled
    Default: 1
    Requires sv_cheats 1
  • panel_test_title_safe
    Default: 0
    Test vgui panel positioning with title safe indentation
    Requires sv_cheats 1
  • particle_simulateoverflow
    Default: 0
    Used for stress-testing particle systems. Randomly denies creation of particles.
    Requires sv_cheats 1
    Client only command
  • particle_test_attach_attachment
    Default: 0
    Attachment index for attachment mode
    Requires sv_cheats 1
    Server only
  • particle_test_attach_mode
    Default: follow_attachment
    Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
    Requires sv_cheats 1
    Server only
  • particle_test_file
    Default: 
    Name of the particle system to dynamically spawn
    Requires sv_cheats 1
    Server only
  • particle_test_start
    Dispatches the test particle system with the parameters specified in particle_test_file,
     particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • particle_test_stop
    Stops all particle systems on the selected entities.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • password
    Default: 
    Current server access password
  • path
    Show the engine filesystem path.
  • pause
    Toggle the server pause state.
  • perfui
    Show/hide the level performance tools UI.
    Requires sv_cheats 1
  • perfvisualbenchmark
    Client only command
  • perfvisualbenchmark_abort
    Client only command
  • phys_debug_check_contacts
    Default: 0
    Requires sv_cheats 1
    Client only command
  • phys_show_active
    Default: 0
    Requires sv_cheats 1
    Server only
  • physics_budget
    Times the cost of each active object
    Server only
  • physics_constraints
    Highlights constraint system graph for an entity
    Server only
  • physics_debug_entity
    Dumps debug info for an entity
    Server only
  • physics_highlight_active
    Turns on the absbox for all active physics objects
    Server only
  • physics_report_active
    Lists all active physics objects
    Server only
  • physics_select
    Dumps debug info for an entity
    Server only
  • picker
    Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
    	Arguments:	full - enables all debug information
    Requires sv_cheats 1
    Server only
  • ping
    Display ping to server.
  • pingserver
    Ping a server for info
  • pixelvis_debug
    Dump debug info
    Client only command
  • play
    Play a sound.
  • play_distance
    Default: 1
    Set to 1:"2 foot" or 2:"10 foot" presets.
    Client only command
  • play_with_friends_enabled
    Default: 1
    Client only command
  • playdemo
    Play a recorded demo file (.dem ).
  • player_botdifflast_s
    Default: 2
    Client only command
  • player_competitive_maplist_8_4_0_EF00F6A0
    Default: mg_de_dust2,mg_de_train,mg_de_i
    Client only command
    New in v1.34.7.9
  • player_debug_print_damage
    Default: 0
    When true, print amount and type of all damage received by player to console.
    Requires sv_cheats 1
    Server only
  • player_gamemodelast_m
    Default: 0
    Client only command
  • player_gamemodelast_s
    Default: 0
    Client only command
  • player_gametypelast_m
    Default: 0
    Client only command
  • player_gametypelast_s
    Default: 0
    Client only command
  • player_last_leaderboards_filter
    Default: 0
    Last mode setting in the Leaderboards screen
    Client only command
  • player_last_leaderboards_mode
    Default: 0
    Last mode setting in the Leaderboards screen
    Client only command
  • player_last_leaderboards_panel
    Default: 0
    Last opened panel in the Leaderboards screen
    Client only command
  • player_last_medalstats_category
    Default: 0
    Last selected category on the Medals panel in the Medals & Stats screen
    Client only command
  • player_last_medalstats_panel
    Default: 0
    Last opened panel in the Medals & Stats screen
    Client only command
  • player_maplast_m
    Default: 0
    Client only command
  • player_maplast_s
    Default: 0
    Client only command
  • player_medalstats_most_recent_time
    Default: 0
    Timestamp of most recently earned achievement displayed on Medals & Stats screen
    Client only command
  • player_medalstats_recent_range
    Default: 432000
    Window (in seconds of recent achievements to show
    Client only command
  • player_nevershow_communityservermessage
    Default: 0
    Client only command
  • player_teamplayedlast
    Default: 3
    Client only command
  • playflush
    Play a sound, reloading from disk in case of changes.
  • playgamesound
    Play a sound from the game sounds txt file
    Client only command
  • playoverwatchevidence
    Play evidence for an overwatch case.
  • playsoundscape
    Forces a soundscape to play
    Requires sv_cheats 1
    Client only command
  • playvideo
    Plays a video: <filename> [width height]
    Client only command
  • playvideo_end_level_transition
    Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
    Client only command
  • playvideo_exitcommand
    Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
    Client only command
  • playvideo_exitcommand_nointerrupt
    Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
    Client only command
  • playvideo_nointerrupt
    Plays a video without ability to skip: <filename> [width height]
    Client only command
  • playvol
    Play a sound at a specified volume.
  • plugin_load
    plugin_load <filename> : loads a plugin
  • plugin_pause
    plugin_pause <index> : pauses a loaded plugin
  • plugin_pause_all
    pauses all loaded plugins
  • plugin_print
    Prints details about loaded plugins
  • plugin_unload
    plugin_unload <index> : unloads a plugin
  • plugin_unpause
    plugin_unpause <index> : unpauses a disabled plugin
  • plugin_unpause_all
    unpauses all disabled plugins
  • post_jump_crouch
    Default: 0.2f
    This determines how long the third person player character will crouch for after landing a jump.  This only affects the third person animation visuals.
    Requires sv_cheats 1
    Client only command
  • press_x360_button
    Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  • print_colorcorrection
    Display the color correction layer information.
    Requires sv_cheats 1
  • print_mapgroup
    Prints the current mapgroup and the contained maps
    Client only command
  • print_mapgroup_sv
    Prints the current mapgroup and the contained maps
    Server only
  • progress_enable
  • prop_crosshair
    Shows name for prop looking at
    Requires sv_cheats 1
  • prop_debug
    Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
    Requires sv_cheats 1
    Server only
  • prop_dynamic_create
    Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
    	Arguments: {.mdl name}
    Requires sv_cheats 1
    Server only
  • prop_physics_create
    Creates a physics prop with a specific .mdl aimed away from where the player is looking.
    	Arguments: {.mdl name}
    Requires sv_cheats 1
    Server only
  • pwatchent
    Default: -1
    Entity to watch for prediction system changes.
    Requires sv_cheats 1
    Client only command
  • pwatchvar
    Default: 
    Entity variable to watch in prediction system for changes.
    Requires sv_cheats 1
    Client only command
  • quit
    Exit the engine.
  • quit_prompt
    Exit the engine.
    Client only command
  • r_AirboatViewDampenDamp
    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • r_AirboatViewDampenFreq
    Default: 7.0
    Requires sv_cheats 1
    Client only command
  • r_AirboatViewZHeight
    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_alphafade_usefov
    Default: 1
    Account for FOV when computing an entity's distance-based alpha fade
    Requires sv_cheats 1
    Client only command
  • r_ambientfraction
    Default: 0.2
    Fraction of direct lighting used to boost lighting when model requests
    Requires sv_cheats 1
  • r_ambientlightingonly
    Default: 0
    Set this to 1 to light models with only ambient lighting (and no static lighting).
    Requires sv_cheats 1
  • r_avglight
    Default: 1
    Requires sv_cheats 1
  • r_avglightmap
    Default: 0
    Requires sv_cheats 1
  • r_brush_queue_mode
    Default: 0
    Requires sv_cheats 1
  • r_cheapwaterend
    Client only command
  • r_cheapwaterstart
    Client only command
  • r_cleardecals
    Usage r_cleardecals <permanent>.
  • r_ClipAreaFrustums
    Default: 1
    Requires sv_cheats 1
  • r_ClipAreaPortals
    Default: 1
    Requires sv_cheats 1
  • r_colorstaticprops
    Default: 0
    Requires sv_cheats 1
  • r_debugcheapwater
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_debugrandomstaticlighting
    Default: 0
    Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
    Requires sv_cheats 1
  • r_depthoverlay
    Default: 0
    Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
    Requires sv_cheats 1
    Client only command
  • r_disable_distance_fade_on_big_props
    Default: 0
    Completely disable distance fading on large props
    Requires sv_cheats 1
    Client only command
  • r_disable_distance_fade_on_big_props_thresh
    Default: 48000
    Distance prop fade disable threshold size
    Requires sv_cheats 1
    Client only command
  • r_disable_update_shadow
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_DispBuildable
    Default: 0
    Requires sv_cheats 1
  • r_DispWalkable
    Default: 0
    Requires sv_cheats 1
  • r_dlightsenable
    Default: 1
    Requires sv_cheats 1
  • r_drawallrenderables
    Default: 0
    Draw all renderables, even ones inside solid leaves.
    Requires sv_cheats 1
    Client only command
  • r_DrawBeams
    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
  • r_drawbrushmodels
    Default: 1
    Render brush models. 0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
  • r_drawclipbrushes
    Default: 0
    Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
    Requires sv_cheats 1
  • r_drawdecals
    Default: 1
    Render decals.
    Requires sv_cheats 1
  • r_DrawDisp
    Default: 1
    Toggles rendering of displacment maps
    Requires sv_cheats 1
  • r_drawentities
    Default: 1
    Requires sv_cheats 1
  • r_drawfuncdetail
    Default: 1
    Render func_detail
    Requires sv_cheats 1
  • r_drawleaf
    Default: -1
    Draw the specified leaf.
    Requires sv_cheats 1
  • r_drawlightcache
    Default: 0
    0: off
    1: draw light cache entries
    2: draw rays
    Requires sv_cheats 1
  • r_drawlightinfo
    Default: 0
    Requires sv_cheats 1
  • r_drawlights
    Default: 0
    Requires sv_cheats 1
  • r_DrawModelLightOrigin
    Default: 0
    Requires sv_cheats 1
  • r_drawmodelstatsoverlay
    Default: 0
    Requires sv_cheats 1
  • r_drawmodelstatsoverlaydistance
    Default: 500
    Requires sv_cheats 1
  • r_drawmodelstatsoverlayfilter
    Default: -1
    Requires sv_cheats 1
  • r_drawmodelstatsoverlaymax
    Default: 1.5
    time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  • r_drawmodelstatsoverlaymin
    Default: 0.1
    time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  • r_drawopaquerenderables
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawopaqueworld
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawothermodels
    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
    Client only command
  • r_drawparticles
    Default: 1
    Enable/disable particle rendering
    Requires sv_cheats 1
    Client only command
  • r_DrawPortals
    Default: 0
    Requires sv_cheats 1
  • r_DrawRain
    Default: 1
    Enable/disable rain rendering.
    Requires sv_cheats 1
    Client only command
  • r_drawrenderboxes
    Default: 0
    (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
    Requires sv_cheats 1
    Client only command
  • r_drawropes
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawscreenoverlay
    Default: 1
    Requires sv_cheats 1
    Client only command
    Modified in v1.33.0.0
  • r_drawskybox
    Default: 1
    Requires sv_cheats 1
  • r_drawsprites
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawstaticprops
    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
  • r_drawtracers
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawtracers_firstperson
    Default: 1
    Toggle visibility of first person weapon tracers
    Client only command
  • r_drawtracers_movetonotintersect
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawtranslucentrenderables
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawtranslucentworld
    Default: 1
    Requires sv_cheats 1
  • r_drawunderwateroverlay
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_drawvgui
    Default: 1
    Enable the rendering of vgui panels
    Requires sv_cheats 1
  • r_drawviewmodel
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawworld
    Default: 1
    Render the world.
    Requires sv_cheats 1
  • r_dscale_basefov
    Default: 90
    Requires sv_cheats 1
  • r_dscale_fardist
    Default: 2000
    Requires sv_cheats 1
  • r_dscale_farscale
    Default: 4
    Requires sv_cheats 1
  • r_dscale_neardist
    Default: 100
    Requires sv_cheats 1
  • r_dscale_nearscale
    Default: 1
    Requires sv_cheats 1
  • r_dynamic
    Default: 1
  • r_dynamiclighting
    Default: 1
    Requires sv_cheats 1
  • r_eyegloss
    Default: 1
    Client only command
  • r_eyemove
    Default: 1
  • r_eyeshift_x
    Default: 0
  • r_eyeshift_y
    Default: 0
  • r_eyeshift_z
    Default: 0
  • r_eyesize
    Default: 0
  • r_eyewaterepsilon
    Default: 7.0f
    Requires sv_cheats 1
    Client only command
  • r_farz
    Default: -1
    Override the far clipping plane. -1 means to use the value in env_fog_controller.
    Requires sv_cheats 1
    Client only command
  • r_flashlightambient
    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightbacktraceoffset
    Default: 0.4
    Requires sv_cheats 1
    Client only command
  • r_flashlightbrightness
    Default: 0.25
    Requires sv_cheats 1
  • r_flashlightclip
    Default: 0
    Requires sv_cheats 1
  • r_flashlightconstant
    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightdrawclip
    Default: 0
    Requires sv_cheats 1
  • r_flashlightfar
    Default: 750.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightfov
    Default: 53.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightladderdist
    Default: 40.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightlinear
    Default: 100.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightlockposition
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_flashlightmuzzleflashfov
    Default: 120
    Requires sv_cheats 1
    Client only command
  • r_flashlightnear
    Default: 4.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightnearoffsetscale
    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightoffsetforward
    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightoffsetright
    Default: 5.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightoffsetup
    Default: -5.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightquadratic
    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightshadowatten
    Default: 0.35
    Requires sv_cheats 1
    Client only command
  • r_flashlightvisualizetrace
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_flushlod
    Flush and reload LODs.
  • r_hwmorph
    Default: 0
    Min: 0, Max: 0
    Requires sv_cheats 1
    Modified in v1.34.4.7
  • r_itemblinkmax
    Default: .3
    Requires sv_cheats 1
  • r_itemblinkrate
    Default: 4.5
    Requires sv_cheats 1
  • r_JeepFOV
    Default: 90
    Requires sv_cheats 1
    Server only
  • r_JeepViewBlendTo
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_JeepViewBlendToScale
    Default: 0.03
    Requires sv_cheats 1
    Client only command
  • r_JeepViewBlendToTime
    Default: 1.5
    Requires sv_cheats 1
    Client only command
  • r_JeepViewDampenDamp
    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • r_JeepViewDampenFreq
    Default: 7.0
    Requires sv_cheats 1
    Client only command
  • r_JeepViewZHeight
    Default: 10.0
    Requires sv_cheats 1
    Client only command
  • r_lightcache_invalidate
    Requires sv_cheats 1
  • r_lightcache_numambientsamples
    Default: 162
    Min: 1, Max: 162
    number of random directions to fire rays when computing ambient lighting
    Requires sv_cheats 1
  • r_lightcache_radiusfactor
    Default: 1000
    Allow lights to influence lightcaches beyond the lights' radii
    Requires sv_cheats 1
  • r_lightcachecenter
    Default: 1
    Requires sv_cheats 1
  • r_lightcachemodel
    Default: -1
    Requires sv_cheats 1
  • r_lightinterp
    Default: 5
    Controls the speed of light interpolation, 0 turns off interpolation
    Requires sv_cheats 1
  • r_lightmap
    Default: -1
    Requires sv_cheats 1
  • r_lightstyle
    Default: -1
    Requires sv_cheats 1
  • r_lightwarpidentity
    Default: 0
    Requires sv_cheats 1
  • r_lockpvs
    Default: 0
    Lock the PVS so you can fly around and inspect what is being drawn.
    Requires sv_cheats 1
  • r_mapextents
    Default: 16384
    Set the max dimension for the map.  This determines the far clipping plane
    Requires sv_cheats 1
    Client only command
  • r_modelAmbientMin
    Default: 0.0
    Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
    Requires sv_cheats 1
  • r_modelwireframedecal
    Default: 0
    Requires sv_cheats 1
  • r_nohw
    Default: 0
    Requires sv_cheats 1
  • r_nosw
    Default: 0
    Requires sv_cheats 1
  • r_novis
    Default: 0
    Turn off the PVS.
    Requires sv_cheats 1
  • r_occlusionspew
    Default: 0
    Activate/deactivates spew about what the occlusion system is doing.
    Requires sv_cheats 1
  • r_oldlightselection
    Default: 0
    Set this to revert to HL2's method of selecting lights
    Requires sv_cheats 1
  • r_particle_demo
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_partition_level
    Default: -1
    Displays a particular level of the spatial partition system. Use -1 to disable it.
    Requires sv_cheats 1
  • r_portalsopenall
    Default: 0
    Open all portals
    Requires sv_cheats 1
  • r_PortalTestEnts
    Default: 1
    Clip entities against portal frustums.
    Requires sv_cheats 1
    Client only command
  • r_printdecalinfo
  • r_proplightingpooling
    Default: -1.0
    0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
    Requires sv_cheats 1
  • r_radiosity
    Default: 4
    0: no radiosity
    1: radiosity with ambient cube (6 samples)
    2: radiosity with 162 samples
    3: 162 samples for static props, 6 samples for everything else
    Requires sv_cheats 1
  • r_rainalpha
    Default: 0.4
    Requires sv_cheats 1
    Client only command
  • r_rainalphapow
    Default: 0.8
    Requires sv_cheats 1
    Client only command
  • r_RainCheck
    Default: 0
    Enable/disable IsInAir() check for rain drops?
    Requires sv_cheats 1
    Client only command
  • r_RainDebugDuration
    Default: 0
    Shows rain tracelines for this many seconds (0 disables)
    Requires sv_cheats 1
    Client only command
  • r_raindensity
    Default: 0.001
    Requires sv_cheats 1
    Client only command
  • r_RainHack
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_rainlength
    Default: 0.1f
    Requires sv_cheats 1
    Client only command
  • r_RainProfile
    Default: 0
    Enable/disable rain profiling.
    Requires sv_cheats 1
    Client only command
  • r_RainRadius
    Default: 1500
    Requires sv_cheats 1
    Client only command
  • r_RainSideVel
    Default: 130
    How much sideways velocity rain gets.
    Requires sv_cheats 1
    Client only command
  • r_RainSimulate
    Default: 1
    Enable/disable rain simulation.
    Requires sv_cheats 1
    Client only command
  • r_rainspeed
    Default: 600.0f
    Requires sv_cheats 1
    Client only command
  • r_RainSplashPercentage
    Default: 20
    Requires sv_cheats 1
    Client only command
  • r_rainwidth
    Default: 0.5
    Requires sv_cheats 1
    Client only command
  • r_randomflex
    Default: 0
    Requires sv_cheats 1
  • r_rimlight
    Default: 1
    Requires sv_cheats 1
  • r_ropes_holiday_light_color
    Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
    Client only command
  • r_screenoverlay
    Draw specified material as an overlay
    Requires sv_cheats 1
    Client only command
  • r_shadow_debug_spew
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_shadow_deferred
    Default: 0
    Toggle deferred shadow rendering
    Requires sv_cheats 1
  • r_shadowangles
    Set shadow angles
    Requires sv_cheats 1
    Client only command
  • r_shadowblobbycutoff
    some shadow stuff
    Requires sv_cheats 1
    Client only command
  • r_shadowcolor
    Set shadow color
    Requires sv_cheats 1
    Client only command
  • r_shadowdir
    Set shadow direction
    Requires sv_cheats 1
    Client only command
  • r_shadowdist
    Set shadow distance
    Requires sv_cheats 1
    Client only command
  • r_shadowfromanyworldlight
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_shadowfromworldlights_debug
    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_shadowids
    Default: 0
    Requires sv_cheats 1
  • r_shadows_gamecontrol
    Default: -1
    Requires sv_cheats 1
  • r_shadowwireframe
    Default: 0
    Requires sv_cheats 1
  • r_showenvcubemap
    Default: 0
    Requires sv_cheats 1
  • r_showz_power
    Default: 1.0f
    Requires sv_cheats 1
  • r_skin
    Default: 0
    Requires sv_cheats 1
  • r_skybox
    Default: 1
    Enable the rendering of sky boxes
    Requires sv_cheats 1
    Client only command
  • r_slowpathwireframe
    Default: 0
    Requires sv_cheats 1
  • r_SnowDebugBox
    Default: 0
    Snow Debug Boxes.
    Requires sv_cheats 1
    Client only command
  • r_SnowEnable
    Default: 1
    Snow Enable
    Requires sv_cheats 1
    Client only command
  • r_SnowEndAlpha
    Default: 255
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowEndSize
    Default: 0
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowFallSpeed
    Default: 1.5
    Snow fall speed scale.
    Requires sv_cheats 1
    Client only command
  • r_SnowInsideRadius
    Default: 256
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowOutsideRadius
    Default: 1024
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowParticles
    Default: 500
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowPosScale
    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowRayEnable
    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowRayLength
    Default: 8192.0f
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowRayRadius
    Default: 256
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowSpeedScale
    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowStartAlpha
    Default: 25
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowStartSize
    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowWindScale
    Default: 0.0035
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowZoomOffset
    Default: 384.0f
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowZoomRadius
    Default: 512.0f
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_swingflashlight
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_updaterefracttexture
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_vehicleBrakeRate
    Default: 1.5
    Requires sv_cheats 1
    Server only
  • r_VehicleViewClamp
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_VehicleViewDampen
    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_visocclusion
    Default: 0
    Activate/deactivate wireframe rendering of what the occlusion system is doing.
    Requires sv_cheats 1
  • r_visualizelighttraces
    Default: 0
    Requires sv_cheats 1
  • r_visualizelighttracesshowfulltrace
    Default: 0
    Requires sv_cheats 1
  • r_visualizetraces
    Default: 0
    Requires sv_cheats 1
  • radarvisdistance
    Default: 1000.0f
    Min: 10
    at this distance and beyond you need to be point right at someone to see them
    Requires sv_cheats 1
    Server only
  • radarvismaxdot
    Default: .996
    Min: 0, Max: 1
    how closely you have to point at someone to see them beyond max distance
    Requires sv_cheats 1
    Server only
  • radarvismethod
    Default: 1
    Min: 0, Max: 1
    0 for traditional method, 1 for more realistic method
    Requires sv_cheats 1
    Server only
  • radarvispow
    Default: .4
    the degree to which you can point away from a target, and still see them on radar.
    Requires sv_cheats 1
    Server only
  • radio1
    Opens a radio menu
    Client only command
  • radio2
    Opens a radio menu
    Client only command
  • radio3
    Opens a radio menu
    Client only command
  • rangefinder
    rangefinder
    Requires sv_cheats 1
    Client only command
    New in v1.32.9.0
  • rate
    Default: 80000
    Max bytes/sec the host can receive data
  • rcon
    Issue an rcon command.
  • rcon_address
    Default: 
    Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  • rcon_password
    Default: 
    remote console password.
  • ready_to_join_game_proceed_to_motd_and_team_select
    Ready to join game, proceed to motd and team select
    Client only command
  • rebuy
    Attempt to repurchase items with the order listed in cl_rebuy
    Client only command
  • recompute_speed
    Recomputes clock speed (for debugging purposes).
    Requires sv_cheats 1
  • record
    Record a demo.
  • regroup
    Radio command
  • reload
    Reload the most recent saved game (add setpos to jump to current view position on reload).
  • reload_vjobs
    reload vjobs module
  • remote_bug
    Starts a bug report with data from the currently connected rcon machine
  • removeallids
    Remove all user IDs from the ban list.
  • removeid
    Remove a user ID from the ban list.
  • removeip
    Remove an IP address from the ban list.
  • render_blanks
    render N blank frames
  • report
    Radio command
  • report_cliententitysim
    Default: 0
    List all clientside simulations and time - will report and turn itself off.
    Requires sv_cheats 1
    Client only command
  • report_clientthinklist
    Default: 0
    List all clientside entities thinking and time - will report and turn itself off.
    Requires sv_cheats 1
    Client only command
  • report_entities
    Lists all entities
    Server only
  • report_simthinklist
    Lists all simulating/thinking entities
    Server only
  • report_soundpatch
    reports sound patch count
    Server only
  • report_touchlinks
    Lists all touchlinks
    Server only
  • reportingin
    Radio command
  • reset_expo
    Reset player scores, player controls, team scores, and end the round
    Requires sv_cheats 1
    Server only
  • reset_gameconvars
    Reset a bunch of game convars to default values
    Requires sv_cheats 1
  • respawn_entities
    Respawn all the entities in the map.
    Requires sv_cheats 1
    Server only
  • restart
    Restart the game on the same level (add setpos to jump to current view position on restart).
  • retry
    Retry connection to last server.
  • roger
    Radio command
  • rope_min_pixel_diameter
    Default: 2.0
    Requires sv_cheats 1
  • rpt
    Issue an rpt command.
  • rpt_client_enable
  • rpt_connect
  • rpt_download_log
  • rpt_end
  • rpt_password
  • rpt_screenshot
  • rpt_server_enable
  • rpt_start
  • rr_followup_maxdist
    Default: 1800
    'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
    Requires sv_cheats 1
    Server only
  • rr_forceconcept
    fire a response concept directly at a given character.
    USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
    criteria values are optional.
    Requires sv_cheats 1
    Server only
  • rr_reloadresponsesystems
    Reload all response system scripts.
    Server only
  • rr_remarkable_max_distance
    Default: 1200
    AIs will not even consider remarkarbles that are more than this many units away.
    Requires sv_cheats 1
    Server only
  • rr_remarkable_world_entities_replay_limit
    Default: 1
    TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
    Requires sv_cheats 1
    Server only
  • rr_remarkables_enabled
    Default: 1
    If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
    Requires sv_cheats 1
    Server only
  • rr_thenany_score_slop
    Default: 0.0
    When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
    Requires sv_cheats 1
    Server only
  • safezonex
    Default: 0.9
    Min: 0.2, Max: 1
    The percentage of the screen width that is considered safe from overscan
    Modified in v1.34.3.0
  • safezoney
    Default: 0.9
    Min: 0.85, Max: 1
    The percentage of the screen height that is considered safe from overscan
  • save
    Saves current game.
  • save_finish_async
  • say
    Display player message
    Server only
  • say_team
    Display player message to team
    Server only
  • scandemo
    Scan a recorded demo file (.dem ) for specific game events and dump data.
    New in v1.34.2.0
  • scene_flush
    Flush all .vcds from the cache and reload from disk.
    Server only
  • scene_playvcd
    Play the given VCD as an instanced scripted scene.
    Requires sv_cheats 1
    Server only
  • scene_showfaceto
    Default: 0
    When playing back, show the directions of faceto events.
    Server only
  • scene_showlook
    Default: 0
    When playing back, show the directions of look events.
    Server only
  • scene_showmoveto
    Default: 0
    When moving, show the end location.
    Server only
  • scene_showunlock
    Default: 0
    Show when a vcd is playing but normal AI is running.
    Server only
  • screenshot
    Take a screenshot.
  • script
    Run the text as a script
    Server only
  • script_client
    Run the text as a script
    Client only command
  • script_debug
    Connect the vscript VM to the script debugger
    Server only
  • script_debug_client
    Connect the vscript VM to the script debugger
    Client only command
  • script_dump_all
    Dump the state of the VM to the console
    Server only
  • script_dump_all_client
    Dump the state of the VM to the console
    Client only command
  • script_execute
    Run a vscript file
    Server only
  • script_execute_client
    Run a vscript file
    Client only command
  • script_help
    Output help for script functions, optionally with a search string
    Server only
  • script_help_client
    Output help for script functions, optionally with a search string
    Client only command
  • script_reload_code
    Execute a vscript file, replacing existing functions with the functions in the run script
    Server only
  • script_reload_entity_code
    Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
    Server only
  • script_reload_think
    Execute an activation script, replacing existing functions with the functions in the run script
    Server only
  • sectorclear
    Radio command
  • send_round_backup_file_list
    Server only
  • sensitivity
    Default: 6.0
    Min: 0.0001, Max: 10000000
    Mouse sensitivity.
    Client only command
  • server_game_time
    Gives the game time in seconds (server's curtime)
    Server only
  • servercfgfile
    Default: server.cfg
    Server only
  • setang
    Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setang_exact
    Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setinfo
    Adds a new user info value
  • setmaster
    add/remove/enable/disable master servers
  • setmodel
    Changes's player's model
    Requires sv_cheats 1
    Server only
  • setpause
    Set the pause state of the server.
  • setpos
    Move player to specified origin (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setpos_exact
    Move player to an exact specified origin (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setpos_player
    Move specified player to specified origin (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • sf4_meshcache_stats
    Outputs Scaleform 4 mesh cache stats
  • sf_ui_tint
    Default: 8
    The current tint applied to the Scaleform UI
  • shake
    Shake the screen.
    Requires sv_cheats 1
    Server only
  • shake_stop
    Stops all active screen shakes.
    Requires sv_cheats 1
    Client only command
  • shake_testpunch
    Test a punch-style screen shake.
    Requires sv_cheats 1
    Client only command
  • show_loadout_toggle
    Toggles loadout display
    Client only command
  • showbudget_texture
    Default: 0
    Enable the texture budget panel.
    Requires sv_cheats 1
  • showbudget_texture_global_dumpstats
    Dump all items in +showbudget_texture_global in a text form
  • showconsole
    Show the console.
  • showinfo
    Shows a info panel: <type> <title> <message> [<command number>]
    Client only command
  • showpanel
    Shows a viewport panel <name>
    Client only command
  • showtriggers
    Default: 0
    Shows trigger brushes
    Requires sv_cheats 1
    Server only
  • showtriggers_toggle
    Toggle show triggers
    Requires sv_cheats 1
    Server only
  • singlestep
    Default: 0
    Run engine in single step mode ( set next to 1 to advance a frame )
    Requires sv_cheats 1
  • sk_autoaim_mode
    Default: 1
    Client only command
  • skill
    Default: 1
    Min: 1, Max: 3
    Game skill level (1-3).
  • skip_next_map
    Skips the next map in the map rotation for the server.
    Server only
  • slot0
    Client only command
  • slot1
    Client only command
  • slot10
    Client only command
  • slot11
    Client only command
  • slot2
    Client only command
  • slot3
    Client only command
  • slot4
    Client only command
  • slot5
    Client only command
  • slot6
    Client only command
  • slot7
    Client only command
  • slot8
    Client only command
  • slot9
    Client only command
  • sm_conhook_start
  • sm_conhook_stop
  • sm_datetime_format
    Default: %m/%d/%Y - %H:%M:%S
    Default formatting time rules
  • sm_dump_admcache
    Dumps the admin cache for debugging
  • sm_dump_classes
    Dumps the class list as a text file
  • sm_dump_datamaps
    Dumps the data map list as a text file
  • sm_dump_handles
    Dumps Handle usage to a file for finding Handle leaks
  • sm_dump_netprops
    Dumps the networkable property table as a text file
  • sm_dump_netprops_xml
    Dumps the networkable property table as an XML file
  • sm_dump_teprops
    Dumps tempentity props to a file
  • sm_immunity_mode
    Default: 1
    Mode for deciding immunity protection
  • sm_nextmap
    Default:
  • sm_print_telist
    Prints the temp entity list
  • sm_reload_translations
    Reparses all loaded translation files
  • sm_time_adjustment
    Default: 0
    Adjusts the server time in seconds
  • sm_vote_delay
    Default: 30
    Sets the recommended time in between public votes
  • sm_vote_progress_chat
    Default: 0
    Min: 0, Max: 1
    Show current vote progress as chat messages
  • sm_vote_progress_client_console
    Default: 0
    Min: 0, Max: 1
    Show current vote progress as console messages to clients
  • sm_vote_progress_console
    Default: 0
    Min: 0, Max: 1
    Show current vote progress as console messages
  • sm_vote_progress_hintbox
    Default: 0
    Min: 0, Max: 1
    Show current vote progress in a hint box
  • snapto
    Client only command
  • snd_async_flush
    Flush all unlocked async audio data
  • snd_async_showmem
    Show async memory stats
  • snd_async_showmem_music
    Show async memory stats for just non-streamed music
  • snd_async_showmem_summary
    Show brief async memory stats
  • snd_deathcamera_volume
    Default: 1.0
    Relative volume of the death camera music.
    New in v1.34.5.1
  • snd_debug_panlaw
    Default: 0
    Visualize panning crossfade curves
    Requires sv_cheats 1
  • snd_disable_mixer_duck
    Default: 0
    Requires sv_cheats 1
  • snd_disable_mixer_solo
    Default: 0
    Requires sv_cheats 1
  • snd_duckerattacktime
    Default: 0.5
  • snd_duckerreleasetime
    Default: 2.5
  • snd_duckerthreshold
    Default: 0.15
  • snd_ducking_off
    Default: 1
  • snd_ducktovolume
    Default: 0.55
  • snd_dump_filepaths
  • snd_dumpclientsounds
    Dump sounds to console
  • snd_dvar_dist_max
    Default: 1320
    Play full 'far' sound at this distance
    Requires sv_cheats 1
  • snd_dvar_dist_min
    Default: 240
    Play full 'near' sound at this distance
    Requires sv_cheats 1
  • snd_filter
    Default:
    Requires sv_cheats 1
  • snd_foliage_db_loss
    Default: 4
    foliage dB loss per 1200 units
    Requires sv_cheats 1
  • snd_front_headphone_position
    Specifies the position (in degrees) of the virtual front left/right headphones.
  • snd_front_stereo_speaker_position
    Specifies the position (in degrees) of the virtual front left/right speakers.
  • snd_front_surround_speaker_position
    Specifies the position (in degrees) of the virtual front left/right speakers.
  • snd_gain
    Default: 1
    Requires sv_cheats 1
  • snd_gain_max
    Default: 1
    Requires sv_cheats 1
  • snd_gain_min
    Default: 0.01
    Requires sv_cheats 1
  • snd_getmixer
    Get data related to mix group matching string
  • snd_headphone_pan_exponent
    Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
  • snd_headphone_pan_radial_weight
    Apply cos(angle) * weight before pan law
  • snd_legacy_surround
    Default: 0
  • snd_list
    Default:
    Requires sv_cheats 1
  • snd_mapobjective_volume
    Default: 1.0
    Relative volume of map objective music.
    New in v1.34.5.1
  • snd_max_same_sounds
    Default: 4
    Requires sv_cheats 1
  • snd_max_same_weapon_sounds
    Default: 3
    Requires sv_cheats 1
  • snd_menumusic_volume
    Default: 1.0
    Relative volume of the main menu music.
    New in v1.34.5.1
  • snd_mixahead
    Default: 0.1
  • snd_mixer_master_dsp
    Default: 1.0
    Requires sv_cheats 1
  • snd_mixer_master_level
    Default: 1.0
    Requires sv_cheats 1
  • snd_music_selection
    Default: 1
    Tracking rotating music for players with no music packs equipped.
    Client only command
    Modified in v1.34.5.1
  • snd_musicvolume
    Default: 0.7
    Min: 0, Max: 1
    Overall music volume
    Modified in v1.34.5.1
  • snd_musicvolume_multiplier_inoverlay
    Default: 0.1
    Min: 0, Max: 1
    Music volume multiplier when Steam Overlay is active
  • snd_obscured_gain_dB
    Default: -2.70
    Requires sv_cheats 1
  • snd_op_test_convar
    Default: 1.0
    Requires sv_cheats 1
  • snd_pause_all
    Default: 1
    Specifies to pause all sounds and not just voice
    Requires sv_cheats 1
  • snd_pitchquality
    Default: 1
  • snd_playsounds
    Play sounds from the game sounds txt file at a given location
    Client only command
  • snd_pre_gain_dist_falloff
    Default: 1
    Requires sv_cheats 1
  • snd_prefetch_common
    Default: 1
    Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  • snd_print_channel_by_guid
    Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  • snd_print_channel_by_index
    Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  • snd_print_channels
    Prints all the active channel.
  • snd_print_dsp_effect
    Prints the content of a dsp effect.
  • snd_rear_headphone_position
    Specifies the position  (in degrees) of the virtual rear left/right headphones.
  • snd_rear_speaker_scale
    Default: 1.0
    How much to scale rear speaker contribution to front stereo output
    Requires sv_cheats 1
    Modified in v1.34.5.6
  • snd_rear_stereo_speaker_position
    Specifies the position (in degrees) of the virtual rear left/right speakers.
  • snd_rear_surround_speaker_position
    Specifies the position (in degrees) of the virtual rear left/right speakers.
  • snd_rebuildaudiocache
    rebuild audio cache for current language
  • snd_refdb
    Default: 60
    Reference dB at snd_refdist
    Requires sv_cheats 1
  • snd_refdist
    Default: 36
    Reference distance for snd_refdb
    Requires sv_cheats 1
  • snd_report_format_sound
    Default: 0
    If set to 1, report all sound formats.
    Requires sv_cheats 1
  • snd_report_loop_sound
    Default: 0
    If set to 1, report all sounds that just looped.
    Requires sv_cheats 1
  • snd_report_start_sound
    Default: 0
    If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
    Requires sv_cheats 1
  • snd_report_stop_sound
    Default: 0
    If set to 1, report all sounds stopped with S_StopSound().
    Requires sv_cheats 1
  • snd_report_verbose_error
    Default: 0
    If set to 1, report more error found when playing sounds.
    Requires sv_cheats 1
  • snd_restart
    Restart sound system.
  • snd_roundend_volume
    Default: 1.0
    Relative volume of round end music.
    New in v1.34.5.1
  • snd_roundstart_volume
    Default: 1.0
    Relative volume of round start music.
    New in v1.34.5.1
  • snd_set_master_volume
    Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  • snd_setmixer
    Set named Mixgroup of current mixer to mix vol, mute, solo.
    Requires sv_cheats 1
  • snd_setmixlayer
    Set named Mixgroup of named mix layer to mix vol, mute, solo.
    Requires sv_cheats 1
  • snd_setmixlayer_amount
    Set named mix layer mix amount.
    Requires sv_cheats 1
  • snd_setsoundparam
    Set a sound paramater
    Client only command
  • snd_show
    Default: 0
    Show sounds info
    Requires sv_cheats 1
  • snd_showclassname
    Default: 0
    Requires sv_cheats 1
  • snd_showmixer
    Default: 0
    Requires sv_cheats 1
  • snd_showstart
    Default: 0
    Requires sv_cheats 1
  • snd_sos_flush_operators
    Flush and re-parse the sound operator system
    Requires sv_cheats 1
  • snd_sos_list_operator_updates
    Default: 0
    Requires sv_cheats 1
  • snd_sos_print_operators
    Prints a list of currently available operators
    Requires sv_cheats 1
  • snd_sos_show_block_debug
    Default: 0
    Spew data about the list of block entries.
    Requires sv_cheats 1
  • snd_sos_show_client_rcv
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_client_xmit
    Default: 0
    Requires sv_cheats 1
    Client only command
  • snd_sos_show_operator_entry_filter
    Default:
    Requires sv_cheats 1
  • snd_sos_show_operator_init
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_parse
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_prestart
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_shutdown
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_start
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_stop_entry
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_updates
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_queuetotrack
    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_server_xmit
    Default: 0
    Requires sv_cheats 1
    Server only
  • snd_sos_show_startqueue
    Default: 0
    Requires sv_cheats 1
  • snd_soundmixer_flush
    Reload soundmixers.txt file.
    Requires sv_cheats 1
    Modified in v1.34.4.1
  • snd_soundmixer_list_mix_groups
    List all mix groups to dev console.
  • snd_soundmixer_list_mix_layers
    List all mix layers to dev console.
  • snd_soundmixer_list_mixers
    List all mixers to dev console.
  • snd_soundmixer_set_trigger_factor
    Set named mix layer / mix group, trigger amount.
    Requires sv_cheats 1
  • snd_stereo_speaker_pan_exponent
    Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  • snd_stereo_speaker_pan_radial_weight
    Apply cos(angle) * weight before pan law
  • snd_surround_speaker_pan_exponent
    Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  • snd_surround_speaker_pan_radial_weight
    Apply cos(angle) * weight before pan law
  • snd_tensecondwarning_volume
    Default: 1.0
    Relative volume of ten second warning music.
    New in v1.34.5.1
  • snd_updateaudiocache
    checks _master.cache based on file sizes and rebuilds any change/new entries
  • snd_visualize
    Default: 0
    Show sounds location in world
    Requires sv_cheats 1
  • snd_writemanifest
    If running a game, outputs the precache manifest for the current level
  • sndplaydelay
  • soundfade
    Fade client volume.
  • soundinfo
    Describe the current sound device.
  • soundlist
    List all known sounds.
  • soundscape_debug
    Default: 0
    When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
    Requires sv_cheats 1
    Server only
  • soundscape_dumpclient
    Dumps the client's soundscape data.
    Requires sv_cheats 1
    Client only command
  • soundscape_fadetime
    Default: 3.0
    Time to crossfade sound effects between soundscapes
    Requires sv_cheats 1
    Client only command
  • soundscape_flush
    Flushes the server & client side soundscapes
    Server only
  • soundscape_radius_debug
    Default: 0
    Prints current volume of radius sounds
    Requires sv_cheats 1
    Client only command
  • speak
    Play a constructed sentence.
  • spec_allow_roaming
    Default: 0
    If nonzero, allow free-roaming spectator camera.
    Requires sv_cheats 1
    Server only
  • spec_freeze_cinematiclight_b
    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • spec_freeze_cinematiclight_g
    Default: 1.2
    Requires sv_cheats 1
    Client only command
  • spec_freeze_cinematiclight_r
    Default: 1.5
    Requires sv_cheats 1
    Client only command
  • spec_freeze_cinematiclight_scale
    Default: 2.0
    Requires sv_cheats 1
    Client only command
  • spec_freeze_deathanim_time
    Default: 0.8
    The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
    Client only command
  • spec_freeze_distance_max
    Default: 80
    Maximum random distance from the target to stop when framing them in observer freeze cam.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_distance_min
    Default: 60
    Minimum random distance from the target to stop when framing them in observer freeze cam.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_panel_extended_time
    Default: 0.0
    Time spent with the freeze panel still up after observer freeze cam is done.
    Client only command
  • spec_freeze_target_fov
    Default: 42
    The target FOV that the deathcam should use.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_target_fov_long
    Default: 90
    The target FOV that the deathcam should use when the cam zoom far away on the target.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_time
    Default: 5.0
    Time spend frozen in observer freeze cam.
    Client only command
  • spec_freeze_time_lock
    Default: 2.0
    Time players are prevented from skipping the freeze cam
    Server only
  • spec_freeze_traveltime
    Default: 0.3
    Min: 0.01
    Time taken to zoom in to frame a target in observer freeze cam.
    Client only command
  • spec_freeze_traveltime_long
    Default: 0.45
    Min: 0.01
    Time taken to zoom in to frame a target in observer freeze cam when they are far away.
    Requires sv_cheats 1
    Client only command
  • spec_goto
    Move spectator to specified origin and eyes to specified pitch yaw.
    Client only command
  • spec_gui
    Shows or hides the spectator bar
    Client only command
  • spec_hide_players
    Default: 0
    Toggle the visibility of scoreboard players.
    Client only command
  • spec_lerpto
    Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
    Client only command
  • spec_menu
    Activates spectator menu
    Client only command
  • spec_mode
    Set spectator mode
    Client only command
  • spec_next
    Spectate next player
    Client only command
  • spec_player
    Spectate player by index
    Client only command
  • spec_player_by_name
    Spectate player by name
    Client only command
  • spec_pos
    dump position and angles to the console
    Client only command
  • spec_prev
    Spectate previous player ( valid values are 3 to 6 )
    Client only command
  • spec_show_xray
    Default: 0
    If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
    Client only command
  • spec_usenumberkeys_nobinds
    Default: 1
    If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
    Client only command
  • spike
    generates a fake spike
    Requires sv_cheats 1
  • spincycle
    Cause the engine to spincycle (Debug!!)
    Requires sv_cheats 1
  • ss_enable
    Default: 0
    Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
    Client only command
  • ss_map
    Start playing on specified map with max allowed splitscreen players.
  • ss_reloadletterbox
    ss_reloadletterbox
    Client only command
  • ss_splitmode
    Default: 0
    Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
    Client only command
  • star_memory
    Dump memory stats
  • startdemos
    Play demos in demo sequence.
  • startmovie
    Start recording movie frames.
  • startupmenu
    Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  • stats
    Prints server performance variables
  • status
    Display map and connection status.
  • sticktog
    Radio command
  • stop
    Finish recording demo.
  • stop_transition_videos_fadeout
    Fades out all transition videos playing to the screen: <time>
    Client only command
  • stopdemo
    Stop playing back a demo.
  • stopsound
    Requires sv_cheats 1
  • stopsoundscape
    Stops all soundscape processing and fades current looping sounds
    Requires sv_cheats 1
    Client only command
  • stopvideos
    Stops all videos playing to the screen
    Client only command
  • stopvideos_fadeout
    Fades out all videos playing to the screen: <time>
    Client only command
  • store_version
    Default: 1
    Which version of the store to display.
    Client only command
  • stormfront
    Radio command
  • stringtabledictionary
    Create dictionary for current strings.
  • stuffcmds
    Parses and stuffs command line + commands to command buffer.
  • suitvolume
    Default: 0.25
    Server only
  • surfaceprop
    Reports the surface properties at the cursor
    Requires sv_cheats 1
    Server only
  • sv_accelerate
    Default: 5.5
    Linear acceleration amount (old value is 5.6)
    Client only command
    Modified in v1.34.5.0
  • sv_accelerate_debug_speed
    Default: 0
    Client only command
  • sv_accelerate_use_weapon_speed
    Default: 1
    Client only command
  • sv_airaccelerate
    Default: 12
    Client only command
  • sv_allow_thirdperson
    Default: 0
    Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
    Client only command
    New in v1.33.3.0
  • sv_allow_votes
    Default: 1
    Allow voting?
    Server only
  • sv_allow_wait_command
    Default: 1
    Allow or disallow the wait command on clients connected to this server.
  • sv_allowdownload
    Default: 1
    Allow clients to download files
    New in v1.33.3.0
  • sv_allowupload
    Default: 1
    Allow clients to upload customizations files
    New in v1.33.3.0
  • sv_alltalk
    Default: 0
    Players can hear all enemy communication (voice, chat)
    Client only command
  • sv_alternateticks
    Default: 0
    If set, server only simulates entities on even numbered ticks.
  • sv_arms_race_vote_to_restart_disallowed_after
    Default: 0
    Arms Race gun level after which vote to restart is disallowed
    Server only
  • sv_auto_full_alltalk_during_warmup_half_end
    Default: 1
    When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
    Server only
    New in v1.34.4.1
  • sv_benchmark_force_start
    Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
    Server only
  • sv_bounce
    Default: 0
    Bounce multiplier for when physically simulated objects collide with other objects.
    Client only command
  • sv_broadcast_ugc_download_progress_interval
    Default: 8
    Server only
    Modified in v1.33.1.0
  • sv_broadcast_ugc_downloads
    Default: 0
    Server only
    Modified in v1.33.1.0
  • sv_cheats
    Default: 0
    Allow cheats on server
  • sv_clearhinthistory
    Clear memory of server side hints displayed to the player.
    Server only
  • sv_client_cmdrate_difference
    Default: 20
    cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  • sv_clockcorrection_msecs
    Default: 30
    The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
    Server only
  • sv_coaching_enabled
    Default: 0
    Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
    Client only command
  • sv_competitive_minspec
    Default: 1
    Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
    Client only command
  • sv_competitive_official_5v5
    Default: 0
    Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
    Client only command
  • sv_consistency
    Default: 0
    Whether the server enforces file consistency for critical files
  • sv_contact
    Default: 
    Contact email for server sysop
  • sv_cs_dump_econ_item_stringtable
    sv_cs_dump_econ_item_stringtable
    Server only
  • sv_damage_print_enable
    Default: 1
    Turn this off to disable the player's damage feed in the console after getting killed.
    Server only
  • sv_dc_friends_reqd
    Default: 0
    Set this to 0 to allow direct connects to a game in progress even if no presents are present
    Server only
  • sv_deadtalk
    Default: 0
    Dead players can speak (voice, text) to the living
    Client only command
  • sv_debug_ugc_downloads
    Default: 0
    Server only
    Modified in v1.33.1.0
  • sv_debugmanualmode
    Default: 0
    Make sure entities correctly report whether or not their network data has changed.
  • sv_disable_observer_interpolation
    Default: 0
    Disallow interpolating between observer targets on this server.
    Client only command
    New in v1.34.4.2
  • sv_downloadurl
    Default: 
    Location from which clients can download missing files
  • sv_dump_entity_pack_stats
    Show stats on entity packing.
  • sv_dump_serialized_entities_mem
    Dump serialized entity allocations stats.
  • sv_dumpstringtables
    Default: 0
    Requires sv_cheats 1
  • sv_enable_delta_packing
    Default: 0
    When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  • sv_footstep_sound_frequency
    Default: 0.97
    How frequent to hear the player's step sound or how fast they appear to be running from first person.
    Requires sv_cheats 1
    Client only command
  • sv_force_transmit_players
    Default: 1
    Will transmit players to all clients regardless of PVS checks.
    Server only
  • sv_forcepreload
    Default: 0
    Force server side preloading.
  • sv_friction
    Default: 5.2
    World friction.
    Client only command
    Modified in v1.34.5.0
  • sv_full_alltalk
    Default: 0
    Any player (including Spectator team) can speak to any other player
    Client only command
  • sv_game_mode_convars
    Display the values of the convars for the current game_mode.
    Server only
  • sv_gameinstructor_disable
    Default: 0
    Force all clients to disable their game instructors.
    Client only command
  • sv_gravity
    Default: 800
    World gravity.
    Client only command
  • sv_grenade_trajectory
    Default: 0
    Shows grenade trajectory visualization in-game.
    Requires sv_cheats 1
    Client only command
  • sv_grenade_trajectory_dash
    Default: 0
    Dot-dash style grenade trajectory arc
    Client only command
  • sv_grenade_trajectory_thickness
    Default: 0.2
    Min: 0.1, Max: 1
    Visible thickness of grenade trajectory arc
    Client only command
  • sv_grenade_trajectory_time
    Default: 20
    Min: 0.1, Max: 20
    Length of time grenade trajectory remains visible.
    Client only command
  • sv_grenade_trajectory_time_spectator
    Default: 4
    Min: 0, Max: 8
    Length of time grenade trajectory remains visible as a spectator.
    Client only command
  • sv_hibernate_ms
    Default: 20
    # of milliseconds to sleep per frame while hibernating
  • sv_hibernate_ms_vgui
    Default: 20
    # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  • sv_hibernate_postgame_delay
    Default: 5
    # of seconds to wait after final client leaves before hibernating.
  • sv_hibernate_punt_tv_clients
    Default: 0
    When enabled will punt all GOTV clients during hibernation
  • sv_hibernate_when_empty
    Default: 1
    Puts the server into extremely low CPU usage mode when no clients connected
  • sv_holiday_mode
    Default: 0
    0 = OFF, 1 = Halloween, 2 = Winter
    Client only command
    New in v1.34.5.4
    Modified in v1.34.6.6
  • sv_ignoregrenaderadio
    Default: 0
    Turn off Fire in the hole messages
    Server only
  • sv_infinite_ammo
    Default: 0
    Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
    Client only command
  • sv_kick_ban_duration
    Default: 15
    How long should a kick ban from the server should last (in minutes)
    Client only command
  • sv_kick_players_with_cooldown
    Default: 1
    (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
    Server only
    Modified in v1.33.2.0
  • sv_lagcompensateself
    Default: 0
    Player can lag compensate themselves.
    Requires sv_cheats 1
    Server only
    New in v1.34.5.2
  • sv_lagcompensationforcerestore
    Default: 1
    Don't test validity of a lag comp restore, just do it.
    Requires sv_cheats 1
    Server only
  • sv_lan
    Default: 0
    Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  • sv_log_onefile
    Default: 0
    Log server information to only one file.
  • sv_logbans
    Default: 0
    Log server bans in the server logs.
  • sv_logblocks
    Default: 0
    If true when log when a query is blocked (can cause very large log files)
  • sv_logecho
    Default: 1
    Echo log information to the console.
  • sv_logfile
    Default: 1
    Log server information in the log file.
  • sv_logflush
    Default: 0
    Flush the log file to disk on each write (slow).
  • sv_logsdir
    Default: logs
    Folder in the game directory where server logs will be stored.
  • sv_matchend_drops_enabled
    Default: 1
    Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
    Server only
  • sv_matchpause_auto_5v5
    Default: 0
    When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
    Client only command
  • sv_max_allowed_net_graph
    Default: 1
    Determines max allowed net_graph value for clients.
    Client only command
  • sv_max_queries_sec
    Default: 10.0
    Maximum queries per second to respond to from a single IP address.
    Modified in v1.34.6.2
  • sv_max_queries_sec_global
    Default: 500
    Maximum queries per second to respond to from anywhere.
    Modified in v1.34.5.7
  • sv_max_queries_tracked_ips_max
    Default: 50000
    Window over which to average queries per second averages.
    New in v1.34.5.7
  • sv_max_queries_tracked_ips_prune
    Default: 10
    Window over which to average queries per second averages.
    New in v1.34.5.7
  • sv_max_queries_window
    Default: 30
    Window over which to average queries per second averages.
    Modified in v1.34.6.2
  • sv_maxrate
    Default: 0
    Min: 0, Max: 128000
    Max bandwidth rate allowed on server, 0 == unlimited
  • sv_maxspeed
    Default: 320
    Client only command
  • sv_maxuptimelimit
    Default: 0
    If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  • sv_maxusrcmdprocessticks
    Default: 16
    Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
    Server only
  • sv_maxusrcmdprocessticks_warning
    Default: -1
    Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
    Server only
  • sv_maxvelocity
    Default: 3500
    Maximum speed any ballistically moving object is allowed to attain per axis.
    Client only command
  • sv_memlimit
    Default: 0
    If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  • sv_mincmdrate
    Default: 10
    This sets the minimum value for cl_cmdrate. 0 == unlimited.
  • sv_minrate
    Default: 5000
    Min: 0, Max: 128000
    Min bandwidth rate allowed on server, 0 == unlimited
  • sv_minupdaterate
    Default: 10
    Minimum updates per second that the server will allow
  • sv_minuptimelimit
    Default: 0
    If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  • sv_noclipaccelerate
    Default: 5
    Client only command
  • sv_noclipduringpause
    Default: 0
    If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
    Requires sv_cheats 1
    Client only command
  • sv_noclipspeed
    Default: 5
    Client only command
  • sv_parallel_packentities
    Default: 1
  • sv_parallel_sendsnapshot
    Default: 1
  • sv_party_mode
    Default: 0
    Party!!
    Client only command
    New in v1.34.4.4
    Modified in v1.34.4.6
  • sv_password
    Default: 
    Server password for entry into multiplayer games
  • sv_pausable
    Default: 0
    Is the server pausable.
  • sv_precacheinfo
    Show precache info.
  • sv_pure
    Show user data.
  • sv_pure_checkvpk
    CheckPureServerVPKFiles
  • sv_pure_consensus
    Default: 99999999
    Minimum number of file hashes to agree to form a consensus.
  • sv_pure_finduserfiles
    ListPureServerFiles
  • sv_pure_kick_clients
    Default: 1
    If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  • sv_pure_listfiles
    ListPureServerFiles
  • sv_pure_listuserfiles
    ListPureServerFiles
  • sv_pure_retiretime
    Default: 900
    Seconds of server idle time to flush the sv_pure file hash cache.
  • sv_pure_trace
    Default: 0
    If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  • sv_pushaway_hostage_force
    Default: 20000
    How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
    Requires sv_cheats 1
    Server only
  • sv_pushaway_max_hostage_force
    Default: 1000
    Maximum of how hard the hostage is pushed away from physics objects.
    Requires sv_cheats 1
    Server only
  • sv_pvsskipanimation
    Default: 1
    Skips SetupBones when npc's are outside the PVS
    Server only
  • sv_querycache_stats
    Display status of the query cache (client only)
    Server only
  • sv_quota_stringcmdspersecond
    Default: 128
    How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  • sv_rcon_whitelist_address
    Default: 
    When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  • sv_regeneration_force_on
    Default: 0
    Cheat to test regenerative health systems
    Requires sv_cheats 1
    Server only
  • sv_region
    Default: -1
    The region of the world to report this server in.
  • sv_reliableavatardata
    Default: 0
    When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
    New in v1.34.7.2
    Modified in v1.34.7.9
  • sv_remove_old_ugc_downloads
    Default: 1
    Server only
  • sv_reservation_tickrate_adjustment
    Default: 0
    Adjust server tickrate upon reservation
  • sv_reservation_timeout
    Default: 45
    Min: 5, Max: 180
    Time in seconds before lobby reservation expires.
  • sv_search_key
    Default: 
    When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  • sv_search_team_key
    Default: public
    When initiating team search, set this key to match with known opponents team
  • sv_server_graphic1
    Default: 
    A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
    Client only command
    New in v1.34.4.0
    Modified in v1.34.4.1
  • sv_server_graphic2
    Default: 
    A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
    Client only command
    New in v1.34.4.0
    Modified in v1.34.4.1
  • sv_server_verify_blood_on_player
    Default: 1
    Requires sv_cheats 1
    Client only command
    New in v1.34.6.3
  • sv_show_cull_props
    Default: 0
    Print out props that are being culled/added by recipent proxies.
    New in v1.32.9.0
  • sv_showimpacts
    Default: 0
    Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
    Client only command
  • sv_showimpacts_penetration
    Default: 0
    Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
    Client only command
    New in v1.34.0.0
  • sv_showimpacts_time
    Default: 4
    Min: 0, Max: 10
    Duration bullet impact indicators remain before disappearing
    Client only command
  • sv_showlagcompensation
    Default: 0
    Show lag compensated hitboxes whenever a player is lag compensated.
    Requires sv_cheats 1
    Server only
  • sv_showtags
    Describe current gametags.
  • sv_shutdown
    Sets the server to shutdown when all games have completed
  • sv_skyname
    Default: sky_urb01
    Current name of the skybox texture
    Client only command
  • sv_soundemitter_reload
    Flushes the sounds.txt system
    Server only
  • sv_soundscape_printdebuginfo
    print soundscapes
    Requires sv_cheats 1
    Server only
  • sv_spawn_afk_bomb_drop_time
    Default: 15
    Players that have never moved since they spawned will drop the bomb after this amount of time.
    Server only
  • sv_spec_hear
    Default: 1
    Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
    Client only command
    Modified in v1.34.5.9
  • sv_specaccelerate
    Default: 5
    Client only command
  • sv_specnoclip
    Default: 1
    Client only command
  • sv_specspeed
    Default: 3
    Client only command
  • sv_staminajumpcost
    Default: .080
    Min: 0
    Stamina penalty for jumping
    Client only command
  • sv_staminalandcost
    Default: .050
    Min: 0
    Stamina penalty for landing
    Client only command
  • sv_staminamax
    Default: 80
    Min: 0, Max: 100
    Maximum stamina penalty
    Client only command
  • sv_staminarecoveryrate
    Default: 60
    Min: 0
    Rate at which stamina recovers (units/sec)
    Client only command
  • sv_steamgroup
    Default: 
    The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  • sv_steamgroup_exclusive
    Default: 0
    If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  • sv_stopspeed
    Default: 80
    Minimum stopping speed when on ground.
    Client only command
    Modified in v1.34.5.0
  • sv_stressbots
    Default: 0
    If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  • sv_tags
    Default: 
    Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  • sv_ugc_manager_max_new_file_check_interval_secs
    Default: 1000
    Server only
    Modified in v1.33.1.0
  • sv_unlockedchapters
    Default: 1
    Highest unlocked game chapter.
  • sv_usercmd_custom_random_seed
    Default: 1
    When enabled server will populate an additional random seed independent of the client
    Server only
    New in v1.34.6.3
    Modified in v1.34.6.4
  • sv_validate_edict_change_infos
    Default: 0
    Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  • sv_visiblemaxplayers
    Default: -1
    Overrides the max players reported to prospective clients
  • sv_voiceenable
    Default: 1
  • sv_vote_allow_in_warmup
    Default: 0
    Allow voting during warmup?
    Server only
  • sv_vote_allow_spectators
    Default: 0
    Allow spectators to vote?
    Server only
  • sv_vote_command_delay
    Default: 2
    Max: 4.5
    How long after a vote passes until the action happens
    Server only
  • sv_vote_creation_timer
    Default: 120
    How often someone can individually call a vote.
    Server only
  • sv_vote_failure_timer
    Default: 300
    A vote that fails cannot be re-submitted for this long
    Server only
  • sv_vote_issue_kick_allowed
    Default: 1
    Can people hold votes to kick players from the server?
    Server only
  • sv_vote_issue_loadbackup_allowed
    Default: 1
    Can people hold votes to load match from backup?
    Server only
  • sv_vote_kick_ban_duration
    Default: 15
    How long should a kick vote ban someone from the server? (in minutes)
    Server only
  • sv_vote_quorum_ratio
    Default: 0.501
    Min: 0.01, Max: 1
    The minimum ratio of players needed to vote on an issue to resolve it.
    Server only
  • sv_vote_timer_duration
    Default: 15
    How long to allow voting on an issue
    Server only
  • sv_workshop_allow_other_maps
    Default: 1
    When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
    Server only
  • sys_antialiasing
    Default: 0
    Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
    Client only command
  • sys_aspectratio
    Default: -1
    Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
    Client only command
  • sys_minidumpspewlines
    Default: 500
    Lines of crash dump console spew to keep.
  • sys_refldetail
    Default: 0
    Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect.
    Client only command
  • sys_sound_quality
    Default: -1
    Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
    Requires sv_cheats 1
    Client only command
  • takepoint
    Radio command
  • takingfire
    Radio command
  • teammenu
    Show team selection window
    Client only command
  • test_dispatcheffect
    Test a clientside dispatch effect.
    	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
    	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
    Requires sv_cheats 1
    Server only
  • Test_EHandle
    Requires sv_cheats 1
    Server only
  • test_entity_blocker
    Test command that drops an entity blocker out in front of the player.
    Requires sv_cheats 1
    Server only
  • test_freezeframe
    Test the freeze frame code.
    Requires sv_cheats 1
    Client only command
  • Test_InitRandomEntitySpawner
    Requires sv_cheats 1
    Server only
  • Test_Loop
    Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  • Test_LoopCount
    Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  • Test_LoopForNumSeconds
    Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  • test_outtro_stats
    Requires sv_cheats 1
    Server only
  • Test_ProxyToggle_EnableProxy
    Requires sv_cheats 1
    Server only
  • Test_ProxyToggle_EnsureValue
    Test_ProxyToggle_EnsureValue
    Requires sv_cheats 1
    Client only command
  • Test_ProxyToggle_SetValue
    Requires sv_cheats 1
    Server only
  • Test_RandomChance
    Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  • Test_RandomizeInPVS
    Requires sv_cheats 1
    Server only
  • Test_RemoveAllRandomEntities
    Requires sv_cheats 1
    Server only
  • Test_RunFrame
  • Test_SendKey
  • Test_SpawnRandomEntities
    Requires sv_cheats 1
    Server only
  • Test_StartLoop
    Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  • Test_StartScript
    Start a test script running..
  • Test_Wait
  • Test_WaitForCheckPoint
  • testhudanim
    Test a hud element animation.
    	Arguments: <anim name>
    Requires sv_cheats 1
    Client only command
  • texture_budget_background_alpha
    Default: 128
    how translucent the budget panel is
  • texture_budget_panel_bottom_of_history_fraction
    Default: .25
    number between 0 and 1
  • texture_budget_panel_height
    Default: 284
    height in pixels of the budget panel
  • texture_budget_panel_width
    Default: 512
    width in pixels of the budget panel
  • texture_budget_panel_x
    Default: 0
    number of pixels from the left side of the game screen to draw the budget panel
  • texture_budget_panel_y
    Default: 450
    number of pixels from the top side of the game screen to draw the budget panel
  • think_limit
    Default: 10
    Maximum think time in milliseconds, warning is printed if this is exceeded.
    Client only command
  • thirdperson
    Switch to thirdperson camera.
    Requires sv_cheats 1
    Client only command
    New in v1.33.3.0
  • thirdperson_mayamode
    Switch to thirdperson Maya-like camera controls.
    Requires sv_cheats 1
    Client only command
  • thread_test_tslist
  • thread_test_tsqueue
  • threadpool_cycle_reserve
    Cycles threadpool reservation by powers of 2
  • threadpool_run_tests
  • timedemo
    Play a demo and report performance info.
  • timedemo_vprofrecord
    Play a demo and report performance info.  Also record vprof data for the span of the demo
  • timedemoquit
    Play a demo, report performance info, and then exit
  • timeleft
    prints the time remaining in the match
    Server only
  • timerefresh
    Profile the renderer.
    Requires sv_cheats 1
  • toggle
    Toggles a convar on or off, or cycles through a set of values.
  • toggleconsole
    Show/hide the console.
  • togglescores
    Toggles score panel
    Client only command
  • toolload
    Load a tool.
  • toolunload
    Unload a tool.
  • tv_advertise_watchable
    Default: 0
    GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  • tv_allow_camera_man_steamid
    Default: 
    Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
    Server only
    New in v1.34.6.9
  • tv_allow_static_shots
    Default: 1
    Auto director uses fixed level cameras for shots
    Server only
  • tv_autorecord
    Default: 0
    Automatically records all games as GOTV demos.
  • tv_autoretry
    Default: 1
    Relay proxies retry connection after network timeout
  • tv_chatgroupsize
    Default: 0
    Set the default chat group size
  • tv_chattimelimit
    Default: 8
    Limits spectators to chat only every n seconds
  • tv_clients
    Shows list of connected GOTV clients.
  • tv_debug
    Default: 0
    GOTV debug info.
  • tv_delay
    Default: 10
    Min: 0, Max: 120
    GOTV broadcast delay in seconds
    Server only
  • tv_delaymapchange
    Default: 1
    Delays map change until broadcast is complete
    Server only
  • tv_deltacache
    Default: 2
    Enable delta entity bit stream cache
  • tv_dispatchmode
    Default: 1
    Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  • tv_dispatchweight
    Default: 1.25
    Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
  • tv_enable
    Default: 0
    Activates GOTV on server (0=off;1=on;2=on when reserved)
  • tv_encryptdata_key
    Default: 
    When set to a valid key communication messages will be encrypted for GOTV
  • tv_encryptdata_key_pub
    Default: 
    When set to a valid key public communication messages will be encrypted for GOTV
  • tv_maxclients
    Default: 128
    Min: 0, Max: 255
    Maximum client number on GOTV server.
  • tv_maxclients_relayreserved
    Default: 0
    Min: 0, Max: 255
    Reserves a certain number of GOTV client slots for relays.
  • tv_maxrate
    Default: 128000
    Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  • tv_msg
    Send a screen message to all clients.
  • tv_name
    Default: GOTV
    GOTV host name
  • tv_nochat
    Default: 0
    Don't receive chat messages from other GOTV spectators
  • tv_overridemaster
    Default: 0
    Overrides the GOTV master root address.
  • tv_password
    Default: 
    GOTV password for all clients
  • tv_port
    Default: 27020
    Host GOTV port
  • tv_record
    Starts GOTV demo recording.
  • tv_relay
    Connect to GOTV server and relay broadcast.
  • tv_relaypassword
    Default: 
    GOTV password for relay proxies
  • tv_relayradio
    Default: 0
    Relay team radio commands to TV: 0=off, 1=on
    Server only
  • tv_relaytextchat
    Default: 1
    Relay text chat data: 0=off, 1=say, 2=say+say_team
    Server only
  • tv_relayvoice
    Default: 1
    Relay voice data: 0=off, 1=on
  • tv_retry
    Reconnects the GOTV relay proxy.
  • tv_snapshotrate
    Default: 16
    Snapshots broadcasted per second
  • tv_status
    Show GOTV server status.
  • tv_stop
    Stops the GOTV broadcast.
  • tv_stoprecord
    Stops GOTV demo recording.
  • tv_time_remaining
    Print remaining tv broadcast time
    Server only
  • tv_timeout
    Default: 30
    GOTV connection timeout in seconds.
  • tv_title
    Default: GOTV
    Set title for GOTV spectator UI
  • tv_transmitall
    Default: 1
    Transmit all entities (not only director view)
  • tweak_ammo_impulses
    Allow real-time tweaking of the ammo impulse values.
    Requires sv_cheats 1
    Server only
  • ui_posedebug_fade_in_time
    Default: 0.2
    Time during which a new pose activity layer is shown in green in +posedebug UI
    Requires sv_cheats 1
    Client only command
  • ui_posedebug_fade_out_time
    Default: 0.8
    Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
    Requires sv_cheats 1
    Client only command
  • ui_reloadscheme
    Reloads the resource files for the active UI window
    Client only command
  • ui_steam_overlay_notification_position
    Default: topleft
    Steam overlay notification position
    Client only command
  • ui_workshop_games_expire_minutes
    Default: 3
    Client only command
  • unbind
    Unbind a key.
  • unbindall
    Unbind all keys.
  • unbindalljoystick
    Unbind all joystick keys.
  • unbindallmousekeyboard
    Unbind all mouse / keyboard keys.
  • unload_all_addons
    Reloads the search paths for game addons.
  • unpause
    Unpause the game.
  • update_addon_paths
    Reloads the search paths for game addons.
  • use
    Use a particular weapon	
    Arguments: <weapon_name>
    Server only
  • user
    Show user data.
  • users
    Show user info for players on server.
  • vcollide_wireframe
    Default: 0
    Render physics collision models in wireframe
    Requires sv_cheats 1
    Client only command
  • vehicle_flushscript
    Flush and reload all vehicle scripts
    Server only
  • version
    Print version info string.
  • vgui_drawtree
    Default: 0
    Draws the vgui panel hiearchy to the specified depth level.
    Requires sv_cheats 1
  • vgui_drawtree_clear
  • vgui_dump_panels
    vgui_dump_panels [visible]
  • vgui_message_dialog_modal
    Default: 1
    Client only command
  • vgui_spew_fonts
  • vgui_togglepanel
    show/hide vgui panel by name.
  • view_punch_decay
    Default: 18
    Decay factor exponent for view punch
    Requires sv_cheats 1
    Client only command
  • view_recoil_tracking
    Default: 0.45
    How closely the view tracks with the aim punch from weapon recoil
    Requires sv_cheats 1
    Client only command
  • viewanim_addkeyframe
    Requires sv_cheats 1
    Client only command
  • viewanim_create
    viewanim_create
    Client only command
  • viewanim_load
    load animation from file
    Client only command
  • viewanim_reset
    reset view angles!
    Requires sv_cheats 1
    Client only command
  • viewanim_save
    Save current animation to file
    Client only command
  • viewanim_test
    test view animation
    Client only command
  • viewmodel_fov
    Default: 54
    Client only command
  • viewmodel_offset_x
    Default: 0.0
    Client only command
  • viewmodel_offset_y
    Default: 0.0
    Client only command
  • viewmodel_offset_z
    Default: 0.0
    Client only command
  • viewmodel_presetpos
    Default: 1
    1:"Desktop", 2:"Couch", 3:"Classic"
    Client only command
  • vis_force
    Default: 0
    Requires sv_cheats 1
    Server only
  • vismon_poll_frequency
    Default: .5
    Requires sv_cheats 1
    Server only
  • vismon_trace_limit
    Default: 12
    Requires sv_cheats 1
    Server only
  • vm_debug
    Default: 0
    Requires sv_cheats 1
    Client only command
  • vm_draw_always
    Default: 0
    1 - Always draw view models, 2 - Never draw view models.  Should be done before map launches.
    Requires sv_cheats 1
    Client only command
  • voice_caster_enable
    Default: 0
    Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
    New in v1.34.4.1
  • voice_caster_scale
    Default: 1
    New in v1.34.4.1
  • voice_enable
    Default: 1
    Toggle voice transmit and receive.
  • voice_forcemicrecord
    Default: 1
  • voice_inputfromfile
    Default: 0
    Get voice input from 'voice_input.wav' rather than from the microphone.
  • voice_loopback
    Default: 0
  • voice_modenable
    Default: 1
    Enable/disable voice in this mod.
    Client only command
  • voice_mute
    Mute a specific Steam user
  • voice_player_speaking_delay_threshold
    Default: 0.5f
    Requires sv_cheats 1
    Server only
  • voice_recordtofile
    Default: 0
    Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  • voice_reset_mutelist
    Reset all mute information for all players who were ever muted.
  • voice_scale
    Default: 1
  • voice_show_mute
    Show whether current players are muted.
  • voice_system_enable
    Default: 1
    Toggle voice system.
    New in v1.34.4.1
  • voice_threshold
    Default: 2000
  • voice_unmute
    Unmute a specific Steam user, or `all` to unmute all connected players.
  • voicerecord_toggle
  • volume
    Default: 1.0
    Min: 0, Max: 1
    Sound volume
  • vox_reload
    Reload sentences.txt file
    Requires sv_cheats 1
  • voxeltree_box
    View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
    Requires sv_cheats 1
    Server only
  • voxeltree_playerview
    View entities in the voxel-tree at the player position.
    Requires sv_cheats 1
    Server only
  • voxeltree_sphere
    View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
    Requires sv_cheats 1
    Server only
  • voxeltree_view
    View entities in the voxel-tree.
    Requires sv_cheats 1
    Server only
  • vphys_sleep_timeout
    set sleep timeout: large values mean stuff won't ever sleep
  • vprof
    Toggle VProf profiler
  • vprof_adddebuggroup1
    add a new budget group dynamically for debugging
  • vprof_cachemiss
    Toggle VProf cache miss checking
  • vprof_cachemiss_off
    Turn off VProf cache miss checking
  • vprof_cachemiss_on
    Turn on VProf cache miss checking
  • vprof_child
  • vprof_collapse_all
    Collapse the whole vprof tree
  • vprof_dump_counters
    Dump vprof counters to the console
  • vprof_dump_groupnames
    Write the names of all of the vprof groups to the console.
  • vprof_expand_all
    Expand the whole vprof tree
  • vprof_expand_group
    Expand a budget group in the vprof tree by name
  • vprof_generate_report
    Generate a report to the console.
  • vprof_generate_report_AI
    Generate a report to the console.
  • vprof_generate_report_AI_only
    Generate a report to the console.
  • vprof_generate_report_budget
    Generate a report to the console based on budget group.
  • vprof_generate_report_hierarchy
    Generate a report to the console.
  • vprof_generate_report_hierarchy_per_frame_and_count_only
    Generate a minimal hiearchical report to the console.
  • vprof_generate_report_map_load
    Generate a report to the console.
  • vprof_graphheight
    Default: 256
  • vprof_graphwidth
    Default: 512
  • vprof_nextsibling
  • vprof_off
    Turn off VProf profiler
  • vprof_on
    Turn on VProf profiler
  • vprof_parent
  • vprof_playback_average
    Average the next N frames.
  • vprof_playback_start
    Start playing back a recorded .vprof file.
  • vprof_playback_step
    While playing back a .vprof file, step to the next tick.
  • vprof_playback_stepback
    While playing back a .vprof file, step to the previous tick.
  • vprof_playback_stop
    Stop playing back a recorded .vprof file.
  • vprof_prevsibling
  • vprof_record_start
    Start recording vprof data for playback later.
  • vprof_record_stop
    Stop recording vprof data
  • vprof_remote_start
    Request a VProf data stream from the remote server (requires authentication)
  • vprof_remote_stop
    Stop an existing remote VProf data request
  • vprof_reset
    Reset the stats in VProf profiler
  • vprof_reset_peaks
    Reset just the peak time in VProf profiler
  • vprof_to_csv
    Convert a recorded .vprof file to .csv.
  • vprof_unaccounted_limit
    Default: 0.3
    number of milliseconds that a node must exceed to turn red in the vprof panel
  • vprof_verbose
    Default: 1
    Set to one to show average and peak times
  • vprof_vtune_group
    enable vtune for a particular vprof group ("disable" to disable)
  • vprof_warningmsec
    Default: 10
    Above this many milliseconds render the label red to indicate slow code.
  • vtune
    Controls VTune's sampling.
  • wc_air_edit_further
    When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from player
    Requires sv_cheats 1
    Server only
  • wc_air_edit_nearer
    When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
    Requires sv_cheats 1
    Server only
  • wc_air_node_edit
    When in WC edit mode, toggles laying down or air nodes instead of ground nodes
    Requires sv_cheats 1
    Server only
  • wc_create
    When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
    Requires sv_cheats 1
    Server only
  • wc_destroy
    When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
    Requires sv_cheats 1
    Server only
  • wc_destroy_undo
    When in WC edit mode restores the last deleted node
    Requires sv_cheats 1
    Server only
  • wc_link_edit
    Requires sv_cheats 1
    Server only
  • weapon_accuracy_nospread
    Default: 
    Disable weapon inaccuracy spread
    Requires sv_cheats 1
    Client only command
  • weapon_debug_spread_gap
    Default: 0.67
    Requires sv_cheats 1
    Client only command
  • weapon_debug_spread_show
    Default: 0
    Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_cooldown
    Default: 0.55
    Amount of time needed between shots before restarting recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_decay1_exp
    Default: 3.5
    Decay factor exponent for weapon recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_decay2_exp
    Default: 8
    Decay factor exponent for weapon recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_decay2_lin
    Default: 18
    Decay factor (linear term) for weapon recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_scale
    Default: 2.0
    Overall scale factor for recoil. Used to reduce recoil on specific platforms
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_scale_motion_controller
    Default: 1.0
    Overall scale factor for recoil. Used to reduce recoil.  Only for motion controllers
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_suppression_factor
    Default: 0.75
    Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_suppression_shots
    Default: 4
    Number of shots before weapon uses full recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_variance
    Default: 0.55
    Min: 0, Max: 1
    Amount of variance per recoil impulse
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_vel_decay
    Default: 4.5
    Decay factor for weapon recoil velocity
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_view_punch_extra
    Default: 0.055
    Additional (non-aim) punch added to view from recoil
    Requires sv_cheats 1
    Client only command
  • weapon_reload_database
    Reload the weapon database
    Requires sv_cheats 1
    Server only
  • weapon_reticle_knife_show
    Default: 0
    When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
    Client only command
    New in v1.32.8.0
  • whitelistcmd
    Runs a whitelisted command.
  • wipe_nav_attributes
    Clear all nav attributes of selected area.
    Requires sv_cheats 1
    Server only
  • workshop_publish
    Bring up the Workshop Publish dialog.
    Client only command
    New in v1.34.5.0
  • workshop_start_map
    Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
    Server only
  • workshop_workbench
    Bring up the Workshop workbench dialog.
    Client only command
  • writeid
    Writes a list of permanently-banned user IDs to banned_user.cfg.
  • writeip
    Save the ban list to banned_ip.cfg.
  • xbox_autothrottle
    Default: 1
    Server only
  • xbox_throttlebias
    Default: 100
    Server only
  • xbox_throttlespoof
    Default: 200
    Server only
  • xload
    Load a saved game from a console storage device.
  • xlook
    Client only command
  • xmove
    Client only command
  • xsave
    Saves current game to a console storage device.
  • zoom_sensitivity_ratio_joystick
    Default: 1.0
    Additional controller sensitivity scale factor applied when FOV is zoomed in.
    Client only command
  • zoom_sensitivity_ratio_mouse
    Default: 1.0
    Additional mouse sensitivity scale factor applied when FOV is zoomed in.
    Client only command