Sv_cheats 1 Guide and Console Commands

In this guide, we will go through some of the commands which is only available when sv_cheats is activated.

As mentioned you will need to activate cheats, to use the following commands.¬†You do this by typing “sv_cheats 1” in the console (~). If you don’t know how to open the console, see the how to activate console guide. Remember you need to be the host or server admin to activate sv_cheats.

UPDATE: Please check out our updated sv_cheats command guide, which covers a lot more cheats and console commands!

sv_cheats 1 commands

Type the following commands in the console, when sv_cheats 1 is activated.

mat_wireframe 1 [default value: 0]
Wireframe wallhack. You can see players through walls, you can also see which walls you can shoot through.

Script – turns wallhack on and off. Bind to your own key.

alias wall “wallon”
alias wallon “mat_wireframe 1;
alias wall walloff”
alias walloff “mat_wireframe 0;
alias wall wallon”
bind “[key]” “wallon”

sv_cheats 1 console commands

Fly through walls. Also you can’t die will in noclip mode.

r_drawothermodels 2 [default value: 1]
Wireframe model wallhack. You can see other players through the wall. Works a bit like mat_wireframe 1.

give [item name]
Spawns weapon/ammo/equipment. For example “give weapon_ak47” spawns an ak_47.

host_timescale 4 [default value: 1]
Speedhack. Makes everyone on the server moves faster. Can be set to any value. Everything above 1 makes you move faster while everything below makes everything slower.

Script – turns time_scale on and off. Bind to your own key.

alias speed0 “host_timescale 1; alias speedh speed1”
alias speed1 “host_timescale 4; alias speedh speed0”
alias speedh speed1
bind [key] speedh

thirdperson [default value: firstperson]
Not really a cheat. Gives you thirdperson perspective. Type “firstperson” to go back to normal view.

Sv_cheats 1 Guide and Video Demonstration

Other Console Commands and Cvars

Not all of these commands has been tested and therefore might not work or crash the game.

Less recoil (no recoil):
cl_predictweapons 0

Less spread (laggy – no spread):
cl_predict 0

host_timescale 3.0 (default = 1)

2nd SpeedHack:
host_framerate 50

Sound esp:
snd_show 1
snd_visualize 1

wireframe wallhack:
r_drawothermodels 2 (default = 1)

Asus wallhack 1 and no flash:
Mat_fillrate 1

Asus wallhack 2:
mat_proxy 2 (Default=0)

r_drawbrushmodels 0

Chrome models:
r_showenvcubemap 1

White walls:
mat_fullbright 2

Blue walls:
mat_normalmaps 1

Wireframe Wallhack Menu (actually a video test menu):

mat_fullbright 1

No smoke:
r_drawparticles 0

No flash:
snd_digital_surround 1

No fog:
fog_enable 0

Entity box:
mem_force_flush 1

Player Box ESP/wallhack (laggy – game might crash):
r_partition_level 0 (default = -1)

Player/weapon ESP:
r_drawmodelstatsoverlay 1

Enamy checker:
cl_leveloverview 2

Shadow ESP:
r_shadowwireframe 1

Impact ESP/tracer ESP:
r_visualizetraces 1
r_rainspeed 0

Fire / smoke ESP:
cl_particles_show_bbox 1

Tracer ESP:
r_visualizelighttraces 1

Hitlocation ESP:
r_modelwireframedecal 1

Random Player Hitbox tracer:
sv_showplayerhitboxes 1

Impact Marker:
sv_showimpacts 1

Consistency Bypass:
Sv_consistency 0


  • Fire beacon:
    r_drawlights 1
  • Player boxes:
    r_drawrenderboxes 1
  • Living/dead player indicator:
    vcollide_wireframe 1

Luxels (squares on walls):
mat_luxels 1

_aspectratio 0.3 (Default= 0)

Unlock max down and up sight:
cl_pitchup 900
cl_pitchdown 900

No Bob:
cl_bobcycle 0

Low resolution images (celled walls):
mat_showlowresimage 1

Texture location:
mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam)

Memory Adress Finder:
vgui_drawtree 1