CS:GO Console Commands

CS:GO Console Commands

In this post we have collected almost any console and cvar commands found in Counter-Strike Global Offensive. If you see any console commands are missing, please leave a comment below. To easily find a command you are looking for, use the built in search functionality in your browser (e.g. CTRL+F in Chrome). Commands can be used in the console found in CS:GO.

Console commands can be used for various reasons and in many ways. We have made several guides covering different commands including practice configs, bot commands, changing crosshair, adjusting the viewmodel and changing the radar. All this is possible because of all these commands.

Remember this is a full list of commands, so it is huge. We have made several guides with just a few useful console commands:

CS:GO Console Commands

  • +alt1

    Client only command
  • +alt2

    Client only command
  • +attack

    Client only command
  • +attack2

    Client only command
  • +back

    Client only command
  • +break

    Client only command
  • +camdistance

    Client only command
  • +camin

    Client only command
  • +cammousemove

    Client only command
  • +camout

    Client only command
  • +campitchdown

    Client only command
  • +campitchup

    Client only command
  • +camyawleft

    Client only command
  • +camyawright

    Client only command
  • +commandermousemove

    Client only command
  • +csm_rot_x_neg

    Client only command
  • +csm_rot_x_plus

    Client only command
  • +csm_rot_y_neg

    Client only command
  • +csm_rot_y_plus

    Client only command
  • +duck

    Client only command
  • +forward

    Client only command
  • +graph

    Client only command
  • +grenade1

    Client only command
  • +grenade2

    Client only command
  • +jlook

    Client only command
  • +jump

    Client only command
  • +klook

    Client only command
  • +left

    Client only command
  • +lookdown

    Client only command
  • +lookspin

    Client only command
  • +lookup

    Client only command
  • +mat_texture_list

  • +movedown

    Client only command
  • +moveleft

    Client only command
  • +moveright

    Client only command
  • +moveup

    Client only command
  • +posedebug

    Turn on pose debugger or add ents to pose debugger UI
    Requires sv_cheats 1
    Client only command
  • +reload

    Client only command
  • +right

    Client only command
  • +score

    Client only command
  • +showbudget

    Requires sv_cheats 1
  • +showbudget_texture

    Requires sv_cheats 1
  • +showbudget_texture_global

    Requires sv_cheats 1
  • +showscores

    Client only command
  • +showvprof

  • +speed

    Client only command
  • +strafe

    Client only command
  • +use

    Client only command
  • +vgui_drawtree

  • +voicerecord

  • +walk

    Client only command
  • +zoom

    Client only command
  • +zoom_in

    Client only command
  • +zoom_out

    Client only command
  • -alt1

    Client only command
  • -alt2

    Client only command
  • -attack

    Client only command
  • -attack2

    Client only command
  • -back

    Client only command
  • -break

    Client only command
  • -camdistance

    Client only command
  • -camin

    Client only command
  • -cammousemove

    Client only command
  • -camout

    Client only command
  • -campitchdown

    Client only command
  • -campitchup

    Client only command
  • -camyawleft

    Client only command
  • -camyawright

    Client only command
  • -commandermousemove

    Client only command
  • -csm_rot_x_neg

    Client only command
  • -csm_rot_x_plus

    Client only command
  • -csm_rot_y_neg

    Client only command
  • -csm_rot_y_plus

    Client only command
  • -duck

    Client only command
  • -forward

    Client only command
  • -graph

    Client only command
  • -grenade1

    Client only command
  • -grenade2

    Client only command
  • -jlook

    Client only command
  • -jump

    Client only command
  • -klook

    Client only command
  • -left

    Client only command
  • -lookdown

    Client only command
  • -lookspin

    Client only command
  • -lookup

    Client only command
  • -mat_texture_list

  • -movedown

    Client only command
  • -moveleft

    Client only command
  • -moveright

    Client only command
  • -moveup

    Client only command
  • -posedebug

    Turn off pose debugger or hide ents from pose debugger UI
    Requires sv_cheats 1
    Client only command
  • -reload

    Client only command
  • -right

    Client only command
  • -score

    Client only command
  • -showbudget

    Requires sv_cheats 1
  • -showbudget_texture

    Requires sv_cheats 1
  • -showbudget_texture_global

    Requires sv_cheats 1
  • -showscores

    Client only command
  • -showvprof

  • -speed

    Client only command
  • -strafe

    Client only command
  • -use

    Client only command
  • -vgui_drawtree

  • -voicerecord

  • -walk

    Client only command
  • -zoom

    Client only command
  • -zoom_in

    Client only command
  • -zoom_out

    Client only command
  • _autosave

    Autosave
  • _autosavedangerous

    AutoSaveDangerous
  • _bugreporter_restart

    Restarts bug reporter .dll
  • _record

    Record a demo incrementally.
  • _resetgamestats

    Erases current game stats and writes out a blank stats file
    Server only
  • _restart

    Shutdown and restart the engine.
  • achievement_debug

    Default: 0
    Turn on achievement debug msgs.
    Requires sv_cheats 1
    Client only command
  • achievement_disable

    Default: 0
    Turn off achievements.
    Requires sv_cheats 1
    Client only command
  • addip

    Add an IP address to the ban list.
  • adsp_debug

    Default: 0
  • adsp_reset_nodes

  • ai_clear_bad_links

    Clears bits set on nav links indicating link is unusable
    Server only
  • ai_debug_los

    Default: 0
    NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
    Requires sv_cheats 1
    Server only
  • ai_debug_node_connect

    Debug the attempted connection between two nodes
    Server only
  • ai_debug_shoot_positions

    Default: 0
    Requires sv_cheats 1
    Client only command
  • ai_disable

    Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
    Requires sv_cheats 1
    Server only
  • ai_drawbattlelines

    Default: 0
    Requires sv_cheats 1
    Server only
  • ai_drop_hint

    Drop an ai_hint at the player's current eye position.
    Requires sv_cheats 1
    Server only
  • ai_dump_hints

    Server only
  • ai_hull

    Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
    	Arguments:	NPC name or classname, <none>=NPC under crosshair
    Requires sv_cheats 1
    Server only
  • ai_next_hull

    Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • ai_nodes

    Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes and their IDs.  Nodes are color coded as follows:
    	Green		- ground node
    	Cyan		- air node
    	Magenta	- climb node
    	Grey		- node not available for selected hull size
    	Orange 	- node currently locked
    Requires sv_cheats 1
    Server only
  • ai_report_task_timings_on_limit

    Default: 0
    Server only
  • ai_resume

    If NPC is stepping through tasks (see ai_step ) will resume normal processing.
    Requires sv_cheats 1
    Server only
  • ai_set_move_height_epsilon

    Set how high AI bumps up ground walkers when checking steps
    Server only
  • ai_setenabled

    Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
    Requires sv_cheats 1
    Server only
  • ai_show_connect

    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_connect_crawl

    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_connect_fly

    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_connect_jump

    Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Red		- connection disabled
    Requires sv_cheats 1
    Server only
  • ai_show_graph_connect

    Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node.  Nodes that are not connected via the net graph from the selected node will be drawn in blue.
    Requires sv_cheats 1
    Server only
  • ai_show_grid

    Draw a grid on the floor where looking.
    Requires sv_cheats 1
    Server only
  • ai_show_hints

    Displays all hints as small boxes
    	Blue		- hint is available for use
    	Red		- hint is currently being used by an NPC
    	Orange		- hint not being used by timed out
    	Grey		- hint has been disabled
    Requires sv_cheats 1
    Server only
  • ai_show_hull

    Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:
    	Green		- ground movement 
    	Blue		- jumping movement
    	Cyan		- flying movement
    	
    	Yellow		- crawling movement
    	Magenta	- climbing movement
    	Arguments: 	-none-
    Requires sv_cheats 1
    Server only
  • ai_show_node

    Highlight the specified node
    Requires sv_cheats 1
    Server only
    Modified in v1.34.6.6
  • ai_show_visibility

    Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node.  Nodes that are not visible from the selected node will be drawn in blue.
    Requires sv_cheats 1
    Server only
  • ai_step

    NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing normally use 'ai_resume'
    Requires sv_cheats 1
    Server only
  • ai_test_los

    Test AI LOS from the player's POV
    Server only
  • ai_think_limit_label

    Default: 0
    Server only
  • ai_vehicle_avoidance

    Default: 1
    Requires sv_cheats 1
    Server only
  • ainet_generate_report

    Generate a report to the console.
    Server only
  • ainet_generate_report_only

    Generate a report to the console.
    Server only
  • air_density

    Changes the density of air for drag computations.
    Requires sv_cheats 1
    Server only
  • alias

    Alias a command.
  • ammo_338mag_max

    Default: 30
    Client only command
  • ammo_357sig_max

    Default: 52
    Client only command
    Modified in v1.34.6.8
  • ammo_357sig_min_max

    Default: 12
    Client only command
    Modified in v1.34.6.6
  • ammo_357sig_p250_max

    Default: 26
    Client only command
    New in v1.34.6.8
  • ammo_357sig_small_max

    Default: 24
    Client only command
  • ammo_45acp_max

    Default: 100
    Client only command
  • ammo_50AE_max

    Default: 35
    Client only command
  • ammo_556mm_box_max

    Default: 200
    Client only command
  • ammo_556mm_max

    Default: 90
    Client only command
  • ammo_556mm_small_max

    Default: 40
    Client only command
  • ammo_57mm_max

    Default: 100
    Client only command
  • ammo_762mm_max

    Default: 90
    Client only command
  • ammo_9mm_max

    Default: 120
    Client only command
  • ammo_buckshot_max

    Default: 32
    Client only command
  • ammo_grenade_limit_default

    Default: 1
    Client only command
  • ammo_grenade_limit_flashbang

    Default: 1
    Client only command
  • ammo_grenade_limit_total

    Default: 3
    Client only command
  • askconnect_accept

    Accept a redirect request by the server.
  • asw_engine_finished_building_map

    Notify engine that we've finished building a map
  • async_resume

  • async_suspend

  • audit_save_in_memory

    Audit the memory usage and files in the save-to-memory system
  • autobuy

    Attempt to purchase items with the order listed in cl_autobuy
    Client only command
  • autosave

    Autosave
  • autosavedangerous

    AutoSaveDangerous
  • autosavedangerousissafe

  • banid

    Add a user ID to the ban list.
  • banip

    Add an IP address to the ban list.
  • bench_end

    Ends gathering of info.
    Requires sv_cheats 1
  • bench_showstatsdialog

    Shows a dialog displaying the most recent benchmark results.
    Requires sv_cheats 1
    Client only command
  • bench_start

    Starts gathering of info. Arguments: filename to write results into
    Requires sv_cheats 1
  • bench_upload

    Uploads most recent benchmark stats to the Valve servers.
    Requires sv_cheats 1
  • benchframe

    Takes a snapshot of a particular frame in a time demo.
  • bind

    Bind a key.
  • bind_osx

    Bind a key for OSX only.
  • BindToggle

    Performs a bind <key> "increment var <cvar> 0 1 1"
  • blackbox_dump

    Dump the contents of the blackbox
  • blackbox_record

    Record an entry into the blackbox
  • bot_add

    bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
    Server only
  • bot_add_ct

    bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
    Server only
  • bot_add_t

    bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
    Server only
  • bot_all_weapons

    Allows the bots to use all weapons
    Server only
  • bot_autodifficulty_threshold_high

    Default: 5.0
    Min: -20, Max: 20
    Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
    Client only command
    Modified in v1.34.5.6
  • bot_autodifficulty_threshold_low

    Default: -2.0
    Min: -20, Max: 20
    Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
    Client only command
    Modified in v1.34.5.6
  • bot_chatter

    Default: normal
    Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
    Server only
  • bot_crouch

    Default: 0
    Requires sv_cheats 1
    Server only
  • bot_debug

    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_debug_target

    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_defer_to_human_goals

    Default: 0
    If nonzero and there is a human on the team, the bots will not do the scenario tasks.
    Server only
  • bot_defer_to_human_items

    Default: 1
    If nonzero and there is a human on the team, the bots will not get scenario items.
    Server only
  • bot_difficulty

    Default: 1
    Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
    Server only
  • bot_dont_shoot

    Default: 0
    If nonzero, bots will not fire weapons (for debugging).
    Requires sv_cheats 1
    Server only
  • bot_freeze

    Default: 0
    Requires sv_cheats 1
    Server only
  • bot_goto_mark

    Sends a bot to the marked nav area (useful for testing navigation meshes)
    Requires sv_cheats 1
    Server only
  • bot_goto_selected

    Sends a bot to the selected nav area (useful for testing navigation meshes)
    Requires sv_cheats 1
    Server only
  • bot_join_after_player

    Default: 1
    If nonzero, bots wait until a player joins before entering the game.
    Server only
  • bot_join_team

    Default: any
    Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
    Server only
  • bot_kick

    bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
    Server only
  • bot_kill

    bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
    Requires sv_cheats 1
    Server only
  • bot_knives_only

    Restricts the bots to only using knives
    Server only
  • bot_loadout

    Default: 
    bots are given these items at round start
    Requires sv_cheats 1
    Server only
  • bot_max_vision_distance_override

    Default: -1
    Min: -1
    Max distance bots can see targets.
    Requires sv_cheats 1
    Server only
  • bot_mimic

    Default: 0
    Requires sv_cheats 1
    Server only
  • bot_mimic_yaw_offset

    Default: 180
    Requires sv_cheats 1
    Server only
  • bot_pistols_only

    Restricts the bots to only using pistols
    Server only
  • bot_place

    bot_place - Places a bot from the map at where the local player is pointing.
    Requires sv_cheats 1
    Server only
  • bot_quota

    Default: 10
    Determines the total number of bots in the game.
    Server only
  • bot_quota_mode

    Default: normal
    Determines the type of quota.
    Allowed values: 'normal', 'fill', and 'match'.
    If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
    If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
    Server only
  • bot_randombuy

    Default: 0
    should bots ignore their prefered weapons and just buy weapons at random?
    Requires sv_cheats 1
    Server only
  • bot_show_battlefront

    Default: 0
    Show areas where rushing players will initially meet.
    Requires sv_cheats 1
    Server only
  • bot_show_nav

    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_show_occupy_time

    Default: 0
    Show when each nav area can first be reached by each team.
    Requires sv_cheats 1
    Server only
  • bot_snipers_only

    Restricts the bots to only using sniper rifles
    Server only
  • bot_stop

    Default: 0
    If nonzero, immediately stops all bot processing.
    Requires sv_cheats 1
    Server only
  • bot_traceview

    Default: 0
    For internal testing purposes.
    Requires sv_cheats 1
    Server only
  • bot_zombie

    Default: 0
    If nonzero, bots will stay in idle mode and not attack.
    Requires sv_cheats 1
    Server only
  • box

    Draw a debug box.
    Requires sv_cheats 1
  • buddha

    Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
    Requires sv_cheats 1
    Server only
  • budget_averages_window

    Default: 30
    number of frames to look at when figuring out average frametimes
  • budget_background_alpha

    Default: 128
    how translucent the budget panel is
  • budget_bargraph_background_alpha

    Default: 128
    how translucent the budget panel is
  • budget_bargraph_range_ms

    Default: 16.6666666667
    budget bargraph range in milliseconds
  • budget_history_numsamplesvisible

    Default: 100
    number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
  • budget_history_range_ms

    Default: 66.666666667
    budget history range in milliseconds
  • budget_panel_bottom_of_history_fraction

    Default: .25
    number between 0 and 1
  • budget_panel_height

    Default: 384
    height in pixels of the budget panel
  • budget_panel_width

    Default: 512
    width in pixels of the budget panel
  • budget_panel_x

    Default: 0
    number of pixels from the left side of the game screen to draw the budget panel
  • budget_panel_y

    Default: 50
    number of pixels from the top side of the game screen to draw the budget panel
  • budget_peaks_window

    Default: 30
    number of frames to look at when figuring out peak frametimes
  • budget_show_averages

    Default: 0
    enable/disable averages in the budget panel
  • budget_show_history

    Default: 1
    turn history graph off and on. . good to turn off on low end
  • budget_show_peaks

    Default: 1
    enable/disable peaks in the budget panel
  • budget_toggle_group

    Turn a budget group on/off
  • bug

    Show the bug reporting UI.
  • bug_swap

    Automatically swaps the current weapon for the bug bait and back again.
    Requires sv_cheats 1
    Server only
  • bugreporter_uploadasync

    Default: 0
    Upload attachments asynchronously
  • bugreporter_username

    Default: 
    Username to use for bugreporter
  • buildcubemaps

    Rebuild cubemaps.
  • building_cubemaps

    Default: 0
    Indicates we're building cubemaps
    Requires sv_cheats 1
    Client only command
  • buildmodelforworld

    buildmodelforworld
  • buy_stamps

    Temporary solution for Pinion to kick back to community map makers.
    Client only command
  • buymenu

    Show or hide main buy menu
    Client only command
  • buyrandom

    Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
    Server only
  • c_maxdistance

    Default: 200
    Client only command
  • c_maxpitch

    Default: 90
    Client only command
  • c_maxyaw

    Default: 135
    Client only command
  • c_mindistance

    Default: 30
    Client only command
  • c_minpitch

    Default: 0
    Client only command
  • c_minyaw

    Default: -135
    Client only command
  • c_orthoheight

    Default: 100
    Client only command
  • c_orthowidth

    Default: 100
    Client only command
  • c_thirdpersonshoulder

    Default: false
    Client only command
  • c_thirdpersonshoulderaimdist

    Default: 120.0
    Client only command
  • c_thirdpersonshoulderdist

    Default: 40.0
    Client only command
  • c_thirdpersonshoulderheight

    Default: 5.0
    Client only command
  • c_thirdpersonshoulderoffset

    Default: 20.0
    Client only command
  • cache_print

    cache_print [section]
    Print out contents of cache memory.
  • cache_print_lru

    cache_print_lru [section]
    Print out contents of cache memory.
  • cache_print_summary

    cache_print_summary [section]
    Print out a summary contents of cache memory.
  • callvote

    Start a vote on an issue.
    Server only
  • cam_collision

    Default: 1
    When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
    Client only command
  • cam_command

    Tells camera to change modes
    Requires sv_cheats 1
    Client only command
  • cam_idealdelta

    Default: 4.0
    Controls the speed when matching offset to ideal angles in thirdperson view
    Client only command
  • cam_idealdist

    Default: 150
    Client only command
  • cam_idealdistright

    Default: 0
    Client only command
  • cam_idealdistup

    Default: 0
    Client only command
  • cam_ideallag

    Default: 4.0
    Amount of lag used when matching offset to ideal angles in thirdperson view
    Client only command
  • cam_idealpitch

    Default: 0
    Client only command
  • cam_idealyaw

    Default: 0
    Client only command
  • cam_showangles

    Default: 0
    When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
    Requires sv_cheats 1
    Client only command
  • cam_snapto

    Default: 0
    Client only command
  • cancelselect

    Client only command
  • cash_player_bomb_defused

    Default: 300
    Client only command
  • cash_player_bomb_planted

    Default: 300
    Client only command
  • cash_player_damage_hostage

    Default: -30
    Client only command
  • cash_player_get_killed

    Default: 0
    Client only command
  • cash_player_interact_with_hostage

    Default: 150
    Client only command
  • cash_player_killed_enemy_default

    Default: 300
    Client only command
  • cash_player_killed_enemy_factor

    Default: 1
    Client only command
  • cash_player_killed_hostage

    Default: -1000
    Client only command
  • cash_player_killed_teammate

    Default: -300
    Client only command
    Modified in v1.34.4.6
  • cash_player_rescued_hostage

    Default: 1000
    Client only command
  • cash_player_respawn_amount

    Default: 0
    Client only command
  • cash_team_elimination_bomb_map

    Default: 3250
    Client only command
  • cash_team_elimination_hostage_map_ct

    Default: 2000
    Client only command
  • cash_team_elimination_hostage_map_t

    Default: 1000
    Client only command
  • cash_team_hostage_alive

    Default: 0
    Client only command
  • cash_team_hostage_interaction

    Default: 500
    Client only command
  • cash_team_loser_bonus

    Default: 1400
    Client only command
  • cash_team_loser_bonus_consecutive_rounds

    Default: 500
    Client only command
  • cash_team_planted_bomb_but_defused

    Default: 800
    Client only command
  • cash_team_rescued_hostage

    Default: 0
    Client only command
  • cash_team_terrorist_win_bomb

    Default: 3500
    Client only command
  • cash_team_win_by_defusing_bomb

    Default: 3250
    Client only command
  • cash_team_win_by_hostage_rescue

    Default: 3500
    Client only command
  • cash_team_win_by_time_running_out_bomb

    Default: 3250
    Client only command
  • cash_team_win_by_time_running_out_hostage

    Default: 3250
    Client only command
  • cast_hull

    Tests hull collision detection
    Requires sv_cheats 1
    Server only
  • cast_ray

    Tests collision detection
    Requires sv_cheats 1
    Server only
  • cc_emit

    Emits a closed caption
    Client only command
  • cc_findsound

    Searches for soundname which emits specified text.
    Client only command
  • cc_flush

    Flushes async'd captions.
    Client only command
  • cc_lang

    Default: 
    Current close caption language (emtpy = use game UI language)
    Client only command
  • cc_linger_time

    Default: 1.0
    Close caption linger time.
    Client only command
  • cc_predisplay_time

    Default: 0.25
    Close caption delay before showing caption.
    Client only command
  • cc_random

    Emits a random caption
    Client only command
  • cc_showblocks

    Toggles showing which blocks are pending/loaded async.
    Client only command
  • cc_subtitles

    Default: 0
    If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
    Client only command
  • centerview

    Client only command
  • ch_createairboat

    Spawn airboat in front of the player.
    Requires sv_cheats 1
    Server only
  • ch_createjeep

    Spawn jeep in front of the player.
    Requires sv_cheats 1
    Server only
  • changelevel

    Change server to the specified map
  • changelevel2

    Transition to the specified map in single player
  • chet_debug_idle

    Default: 0
    If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
    Server only
  • cl_accountprivacysetting1

    Default: 1
    Client only command
    New in v1.33.2.0
  • cl_allowdownload

    Default: 1
    Client downloads customization files
  • cl_allowupload

    Default: 1
    Client uploads customization files
  • cl_animationinfo

    Hud element to examine.
    Client only command
  • cl_autobuy

    Default: 
    The order in which autobuy will attempt to purchase items
    Client only command
  • cl_autohelp

    Default: 1
    Auto-help
    Client only command
  • cl_autowepswitch

    Default: 1
    Automatically switch to picked up weapons (if more powerful)
    Client only command
  • cl_avatar_convert_rgb

    Converts all png avatars in the avatars directory to rgb
    Requires sv_cheats 1
    Client only command
    New in v1.34.7.9
  • cl_backspeed

    Default: 450
    Requires sv_cheats 1
    Client only command
  • cl_bob_lower_amt

    Default: 21
    Min: 5, Max: 30
    The amount the viewmodel lowers when running
    Client only command
  • cl_bob_version

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_bobamt_lat

    Default: 0.4
    Min: 0.1, Max: 2
    The amount the viewmodel moves side to side when running
    Client only command
  • cl_bobamt_vert

    Default: 0.25
    Min: 0.1, Max: 2
    The amount the viewmodel moves up and down when running
    Client only command
  • cl_bobcycle

    Default: 0.98
    Min: 0.1, Max: 2
    the frequency at which the viewmodel bobs.
    Client only command
  • cl_bobup

    Default: 0.5
    Requires sv_cheats 1
    Client only command
  • cl_brushfastpath

    Default: 1
    Requires sv_cheats 1
    Client only command
  • cl_buy_favorite

    Purchase a favorite weapon/equipment loadout
    Client only command
  • cl_buy_favorite_nowarn

    Default: 0
    Skips the error prompt when saving an invalid buy favorite
    Client only command
  • cl_buy_favorite_quiet

    Default: 0
    Skips the prompt when saving a buy favorite in the buy menu
    Client only command
  • cl_buy_favorite_reset

    Reset favorite loadouts to the default
    Client only command
  • cl_buy_favorite_set

    Saves the current loadout as a favorite
    Client only command
  • cl_camera_follow_bone_index

    Default: -2
    Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
    Requires sv_cheats 1
    Client only command
  • cl_chatfilter_version

    Default: 0
    Stores the chat filter version
    Client only command
  • cl_chatfilters

    Default: 63
    Stores the chat filter settings
    Client only command
  • cl_clanid

    Default: 0
    Current clan ID for name decoration
  • cl_clearhinthistory

    Clear memory of client side hints displayed to the player.
    Client only command
  • cl_clock_correction

    Default: 1
    Enable/disable clock correction on the client.
    Requires sv_cheats 1
  • cl_clock_correction_adjustment_max_amount

    Default: 200
    Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
    Requires sv_cheats 1
  • cl_clock_correction_adjustment_max_offset

    Default: 90
    As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
    Requires sv_cheats 1
  • cl_clock_correction_adjustment_min_offset

    Default: 10
    If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
    Requires sv_cheats 1
  • cl_clock_correction_force_server_tick

    Default: 999
    Force clock correction to match the server tick + this offset (-999 disables it).
    Requires sv_cheats 1
  • cl_clock_showdebuginfo

    Default: 0
    Show debugging info about the clock drift.
    Requires sv_cheats 1
  • cl_clockdrift_max_ms

    Default: 150
    Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    Requires sv_cheats 1
  • cl_clockdrift_max_ms_threadmode

    Default: 0
    Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
    Requires sv_cheats 1
  • cl_cmdrate

    Default: 64
    Min: 10, Max: 128
    Max number of command packets sent to server per second
  • cl_color

    Default: 0
    Min: 0, Max: 4
    Preferred teammate color
  • cl_crosshair_drawoutline

    Default: 1
    Draws a black outline around the crosshair for better visibility
    Client only command
  • cl_crosshair_dynamic_maxdist_splitratio

    Default: 0.35
    Min: 0, Max: 1
    If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio]  [0 - 1]
    Client only command
  • cl_crosshair_dynamic_splitalpha_innermod

    Default: 1
    Min: 0, Max: 1
    If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
    Client only command
  • cl_crosshair_dynamic_splitalpha_outermod

    Default: 0.5
    Min: 0.3, Max: 1
    If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
    Client only command
  • cl_crosshair_dynamic_splitdist

    Default: 7
    If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
    Client only command
  • cl_crosshair_outlinethickness

    Default: 1
    Min: 0.1, Max: 3
    Set how thick you want your crosshair outline to draw (0.1-3)
    Client only command
  • cl_crosshairalpha

    Default: 200
    Client only command
  • cl_crosshaircolor

    Default: 1
    Set crosshair color as defined in game_options.consoles.txt
    Client only command
  • cl_crosshaircolor_b

    Default: 50
    Client only command
  • cl_crosshaircolor_g

    Default: 250
    Client only command
  • cl_crosshaircolor_r

    Default: 50
    Client only command
  • cl_crosshairdot

    Default: 1
    Client only command
  • cl_crosshairgap

    Default: 1
    Client only command
  • cl_crosshairgap_useweaponvalue

    Default: 0
    If set to 1, the gap will update dynamically based on which weapon is currently equipped
    Client only command
    New in v1.34.4.0
  • cl_crosshairscale

    Default: 0
    Crosshair scaling factor (deprecated)
    Client only command
  • cl_crosshairsize

    Default: 5
    Client only command
  • cl_crosshairstyle

    Default: 2
    0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
    Client only command
    Modified in v1.34.4.0
  • cl_crosshairthickness

    Default: 0.5
    Client only command
  • cl_crosshairusealpha

    Default: 1
    Client only command
  • cl_cs_dump_econ_item_stringtable

    cl_cs_dump_econ_item_stringtable
    Client only command
  • cl_csm_server_status

    Usage:
     cl_csm_server_status
    Server only
  • cl_csm_status

    Usage:
       cl_csm_status
    Client only command
  • cl_custommaterial_debug_graph

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_debug_ugc_downloads

    Default: 0
    Modified in v1.33.1.0
  • cl_debugrumble

    Default: 0
    Turn on rumble debugging spew
    Client only command
  • cl_decryptdata_key

    Default: 
    Key to decrypt encrypted GOTV messages
  • cl_decryptdata_key_pub

    Default: 
    Key to decrypt public encrypted GOTV messages
  • cl_detail_avoid_force

    Default: 0
    force with which to avoid players ( in units, percentage of the width of the detail sprite )
    Client only command
  • cl_detail_avoid_radius

    Default: 0
    radius around detail sprite to avoid players
    Client only command
  • cl_detail_avoid_recover_speed

    Default: 0
    how fast to recover position after avoiding players
    Client only command
  • cl_detail_max_sway

    Default: 0
    Amplitude of the detail prop sway
    Client only command
  • cl_detail_multiplier

    Default: 1
    extra details to create
    Requires sv_cheats 1
    Client only command
  • cl_disable_ragdolls

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_disablefreezecam

    Default: 0
    Turn on/off freezecam on client
    Client only command
  • cl_disablehtmlmotd

    Default: 0
    Disable HTML motds.
    Client only command
  • cl_dm_buyrandomweapons

    Default: 1
    Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
    Client only command
  • cl_download_demoplayer

    Default: 1
    Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  • cl_downloadfilter

    Default: all
    Determines which files can be downloaded from the server (all, none, nosounds)
  • cl_draw_only_deathnotices

    Default: 0
    For drawing only the crosshair and death notices (used for moviemaking)
    Requires sv_cheats 1
    Client only command
  • cl_drawhud

    Default: 1
    Enable the rendering of the hud
    Requires sv_cheats 1
    Client only command
  • cl_drawleaf

    Default: -1
    Requires sv_cheats 1
    Client only command
  • cl_drawmaterial

    Default: 
    Draw a particular material over the frame
    Requires sv_cheats 1
    Client only command
  • cl_drawshadowtexture

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_dump_particle_stats

    dump particle profiling info to particle_profile.csv
    Client only command
  • cl_dumpplayer

    Dumps info about a player
    Requires sv_cheats 1
    Client only command
  • cl_dumpsplithacks

    Dump split screen workarounds.
    Client only command
  • cl_ent_absbox

    Displays the client's absbox for the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_ent_bbox

    Displays the client's bounding box for the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_ent_rbox

    Displays the client's render box for the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_entityreport

    Default: 0
    For debugging, draw entity states to console
    Requires sv_cheats 1
  • cl_extrapolate

    Default: 1
    Enable/disable extrapolation if interpolation history runs out.
    Requires sv_cheats 1
    Client only command
  • cl_extrapolate_amount

    Default: 0.25
    Set how many seconds the client will extrapolate entities for.
    Requires sv_cheats 1
    Client only command
  • cl_fastdetailsprites

    Default: 1
    whether to use new detail sprite system
    Requires sv_cheats 1
    Client only command
  • cl_find_ent

    Find and list all client entities with classnames that contain the specified substring.
    Format: cl_find_ent <substring>
    Requires sv_cheats 1
    Client only command
  • cl_find_ent_index

    Display data for clientside entity matching specified index.
    Format: cl_find_ent_index <index>
    Requires sv_cheats 1
    Client only command
  • cl_fixedcrosshairgap

    Default: 3
    How big to make the gap between the pips in the fixed crosshair
    Client only command
  • cl_flushentitypacket

    Default: 0
    For debugging. Force the engine to flush an entity packet.
    Requires sv_cheats 1
  • cl_forcepreload

    Default: 0
    Whether we should force preloading.
  • cl_forwardspeed

    Default: 450
    Requires sv_cheats 1
    Client only command
  • cl_freezecameffects_showholiday

    Default: 0
    Happy holidays from the CS:GO team and Valve!
    Client only command
  • cl_freezecampanel_position_dynamic

    Default: 1
    Turn on/off freezecam's kill panel dynamic Y movement
    Client only command
  • cl_fullupdate

    Forces the server to send a full update packet
    Requires sv_cheats 1
  • cl_game_mode_convars

    Display the values of the convars for the current game_mode.
    Client only command
  • cl_hideserverip

    Default: 0
    If set to 1, server IPs will be hidden in the console (except when you type 'status')
    New in v1.33.1.0
  • cl_hud_background_alpha

    Default: 0.5
    Min: 0, Max: 1
    Client only command
    New in v1.32.8.0
  • cl_hud_bomb_under_radar

    Default: 1
    Client only command
    New in v1.32.8.0
  • cl_hud_color

    Default: 0
    0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
    Client only command
    New in v1.32.8.0
  • cl_hud_healthammo_style

    Default: 0
    Client only command
    New in v1.32.8.0
  • cl_hud_playercount_pos

    Default: 0
    0 = default (top), 1 = bottom
    Client only command
    New in v1.32.8.0
  • cl_hud_playercount_showcount

    Default: 0
    0 = show player avatars (default), 1 = just show count number (no avatars)
    Client only command
    New in v1.32.8.0
  • cl_hud_radar_scale

    Default: 1
    Min: 0.8, Max: 1.3
    Client only command
    New in v1.32.8.0
  • cl_idealpitchscale

    Default: 0.8
    Client only command
  • cl_ignorepackets

    Default: 0
    Force client to ignore packets (for debugging).
    Requires sv_cheats 1
  • cl_interp

    Default: 0.03125
    Min: 0, Max: 0.5
    Sets the interpolation amount (bounded on low side by server interp ratio settings).
    Client only command
  • cl_interp_ratio

    Default: 2.0
    Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
    Client only command
  • cl_interpolate

    Default: 1
    Enables or disables interpolation on listen servers or during demo playback
  • cl_inv_showdividerline

    Default: 0
    If 1, will show a divider line above the grenades in the inventory panel.
    Client only command
  • cl_inventory_saved_filter

    Default: all
    Client only command
  • cl_inventory_saved_sort

    Default: newest
    Client only command
  • cl_jiggle_bone_debug

    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Requires sv_cheats 1
    Client only command
  • cl_jiggle_bone_debug_pitch_constraints

    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Requires sv_cheats 1
    Client only command
  • cl_jiggle_bone_debug_yaw_constraints

    Default: 0
    Display physics-based 'jiggle bone' debugging information
    Requires sv_cheats 1
    Client only command
  • cl_jiggle_bone_invert

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_join_advertise

    Default: 1
    Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
    Client only command
    New in v1.34.5.0
  • cl_lagcompensation

    Default: 1
    Perform server side lag compensation of weapon firing events.
    Client only command
  • cl_leafsystemvis

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_leveloverview

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_leveloverviewmarker

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_loadout_colorweaponnames

    Default: 0
    If set to true, the weapon names are colored in the weapon loadout to match their rarity.
    Client only command
  • cl_logofile

    Default: 
    Spraypoint logo decal.
    Modified in v1.34.7.2
  • cl_mainmenu_blog_file

    Load blog file
    Client only command
  • cl_mainmenu_hide_blog

    Show the news panel and hide blog
    Client only command
  • cl_mainmenu_show_blog

    Show the blog and hide news panel
    Client only command
  • cl_mainmenu_show_datagraph

    Default:
    Client only command
  • cl_maxrenderable_dist

    Default: 3000
    Max distance from the camera at which things will be rendered
    Requires sv_cheats 1
    Client only command
  • cl_minimal_rtt_shadows

    Default: 1
    Client only command
  • cl_modemanager_reload

    Reloads the panel metaclasses for vgui screens.
    Client only command
  • cl_mouseenable

    Default: 1
    Client only command
  • cl_mouselook

    Default: 1
    Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
    Client only command
  • cl_obs_interp_enable

    Default: 1
    Enables interpolation between observer targets
    Client only command
    New in v1.34.4.7
  • cl_observercrosshair

    Default: 1
    Client only command
  • cl_operation_premium_reminder_op05

    Default: 0
    Client only command
    New in v1.34.5.6
  • cl_overdraw_test

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_panelanimation

    Shows panel animation variables: <panelname | blank for all panels>.
    Client only command
  • cl_particle_retire_cost

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_particles_dump_effects

    Client only command
  • cl_particles_dumplist

    Dump all new particles, optional name substring.
    Client only command
  • cl_particles_show_bbox

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_particles_show_controlpoints

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_pclass

    Default: 
    Dump entity by prediction classname.
    Requires sv_cheats 1
    Client only command
  • cl_pdump

    Default: -1
    Dump info about this entity to screen.
    Requires sv_cheats 1
    Client only command
  • cl_phys_show_active

    Default: 0
    Requires sv_cheats 1
    Client only command
  • cl_phys_timescale

    Default: 1.0
    Sets the scale of time for client-side physics (ragdolls)
    Requires sv_cheats 1
    Client only command
  • cl_pitchdown

    Default: 89
    Requires sv_cheats 1
    Client only command
  • cl_pitchup

    Default: 89
    Requires sv_cheats 1
    Client only command
  • cl_portal_use_new_dissolve

    Default: 1
    Use new dissolve effect
    Requires sv_cheats 1
    Client only command
  • cl_precacheinfo

    Show precache info (client).
  • cl_pred_track

    <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
    Client only command
  • cl_predict

    Default: 1.0
    Perform client side prediction.
    Client only command
  • cl_predictioncopy_describe

    Describe datamap_t for entindex
    Client only command
  • cl_predictionlist

    Default: 0
    Show which entities are predicting
    Requires sv_cheats 1
    Client only command
  • cl_predictweapons

    Default: 1
    Perform client side prediction of weapon effects.
    Client only command
  • cl_radar_always_centered

    Default: 1
    If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
    Client only command
  • cl_radar_icon_scale_min

    Default: 0.6
    Min: 0.4, Max: 1
    Sets the minimum icon scale. Valid values are 0.4 to 1.0.
    Client only command
  • cl_radar_rotate

    Default: 1
    1
    Client only command
  • cl_radar_scale

    Default: 0.7
    Min: 0.25, Max: 1
    Sets the radar scale. Valid values are 0.25 to 1.0.
    Client only command
  • cl_radar_square_with_scoreboard

    Default: 1
    If set, the radar will toggle to square when the scoreboard is visible.
    Client only command
    New in v1.34.3.0
  • cl_ragdoll_gravity

    Default: 600
    Sets the gravity client-side ragdolls
    Requires sv_cheats 1
    Client only command
  • cl_rebuy

    Default: 
    The order in which rebuy will attempt to repurchase items
    Client only command
  • cl_reload_hud

    Reloads the hud scale and resets scale and borders
    Client only command
    New in v1.34.6.4
  • cl_reloadpostprocessparams

    Requires sv_cheats 1
    Client only command
  • cl_remove_all_workshop_maps

    Removes all maps from the workshop directory.
    Client only command
  • cl_remove_old_ugc_downloads

    Default: 1
    Client only command
  • cl_removedecals

    Remove the decals from the entity under the crosshair.
    Requires sv_cheats 1
    Client only command
  • cl_report_soundpatch

    reports client-side sound patch count
    Client only command
  • cl_resend

    Default: 6
    Min: 1.5, Max: 20
    Delay in seconds before the client will resend the 'connect' attempt
  • cl_resend_timeout

    Default: 60
    Min: 1.5, Max: 20000
    Total time allowed for the client to resend the 'connect' attempt
  • cl_righthand

    Default: 1
    Use right-handed view models.
    Client only command
  • cl_rumblescale

    Default: 1.0
    Scale sensitivity of rumble effects (0 to 1.0)
    Client only command
  • cl_saveweaponcustomtextures

    Save custom textures of current weapon.
    Client only command
  • cl_scalecrosshair

    Default: 1
    Enable crosshair scaling (deprecated)
    Client only command
  • cl_scoreboard_mouse_enable_binding

    Default: +attack2
    Name of the binding to enable mouse selection in the scoreboard
    Client only command
  • cl_shadowtextureoverlaysize

    Default: 256
    Requires sv_cheats 1
    Client only command
  • cl_show_clan_in_death_notice

    Default: 1
    Is set, the clan name will show next to player names in the death notices.
    Client only command
  • cl_showanimstate_activities

    Default: 0
    Show activities in the (client) animation state display.
    Requires sv_cheats 1
    Client only command
  • cl_showents

    Dump entity list to console.
    Requires sv_cheats 1
  • cl_showerror

    Default: 0
    Show prediction errors, 2 for above plus detailed field deltas.
    Client only command
  • cl_showevents

    Default: 0
    Print event firing info in the console
    Requires sv_cheats 1
  • cl_showfps

    Default: 0
    Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
    Client only command
  • cl_showhelp

    Default: 1
    Set to 0 to not show on-screen help
    Client only command
  • cl_showloadout

    Default: 1
    Toggles display of current loadout.
    Client only command
  • cl_showpluginmessages

    Default: 1
    Allow plugins to display messages to you
  • cl_showpos

    Default: 0
    Draw current position at top of screen
    Client only command
  • cl_sidespeed

    Default: 450
    Requires sv_cheats 1
    Client only command
  • cl_skipfastpath

    Default: 0
    Set to 1 to stop all models that go through the model fast path from rendering
    Requires sv_cheats 1
    Client only command
  • cl_skipslowpath

    Default: 0
    Set to 1 to skip any models that don't go through the model fast path
    Requires sv_cheats 1
  • cl_sos_test_get_opvar

    Requires sv_cheats 1
    Client only command
  • cl_sos_test_set_opvar

    Requires sv_cheats 1
    Client only command
  • cl_soundemitter_flush

    Flushes the sounds.txt system (server only)
    Client only command
  • cl_soundemitter_reload

    Flushes the sounds.txt system
    Client only command
  • cl_soundfile

    Default: 
    Jingle sound file.
  • cl_soundscape_flush

    Flushes the client side soundscapes
    Requires sv_cheats 1
    Client only command
  • cl_soundscape_printdebuginfo

    print soundscapes
    Client only command
  • cl_spec_follow_grenade_key

    Default: 0
    0 = LALT, 1 = LSHIFT, 2 = +reload
    Client only command
    New in v1.34.5.9
  • cl_spec_mode

    Default: 0
    Saves the last viewed spectator mode for use next time we start to spectate
    Client only command
  • cl_spec_show_bindings

    Default: 1
    Toggle the visibility of the spectator bindings.
    Client only command
  • cl_spec_stats

    Default: 1
    Client only command
  • cl_sporeclipdistance

    Default: 512
    Requires sv_cheats 1
    Client only command
  • cl_ss_origin

    print origin in script format
    Client only command
  • cl_steamscreenshots

    Enable/disable saving screenshots to Steam
    Client only command
  • cl_sun_decay_rate

    Default: 0.05
    Requires sv_cheats 1
    Client only command
  • cl_sunlight_ortho_size

    Default: 0.0
    Set to values greater than 0 for ortho view render projections.
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead

    Default: 1
    Shows teamID over player's heads.  0 = off, 1 = on
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead_maxdist

    Default: 3000
    max distance at which the overhead team id icons will show
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead_maxdist_spec

    Default: 2000
    max distance at which the overhead team id icons will show when a spectator
    Requires sv_cheats 1
    Client only command
  • cl_teamid_overhead_name_alpha

    Default: 245
    The max alpha the overhead ID names will draw as.
    Client only command
  • cl_teamid_overhead_name_fadetime

    Default: 1.0
    How long it takes for the overhad name to fade out once your crosshair has left the target.
    Client only command
  • cl_teammate_colors_show

    Default: 1
    In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
    Client only command
  • cl_timeout

    Default: 30
    After this many seconds without receiving a packet from the server, the client will disconnect itself
  • cl_tree_sway_dir

    sets tree sway wind direction and strength
    Client only command
  • cl_updaterate

    Default: 64
    Number of packets per second of updates you are requesting from the server
  • cl_updatevisibility

    Updates visibility bits.
    Client only command
  • cl_upspeed

    Default: 320
    Requires sv_cheats 1
    Client only command
  • cl_use_new_headbob

    Default: 1
    Requires sv_cheats 1
    Client only command
  • cl_use_opens_buy_menu

    Default: 1
    Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
    Client only command
  • cl_view

    Set the view entity index.
    Requires sv_cheats 1
  • cl_viewmodel_shift_left_amt

    Default: 1.5
    Min: 0.5, Max: 2
    The amount the viewmodel shifts to the left when shooting accuracy increases.
    Client only command
  • cl_viewmodel_shift_right_amt

    Default: 0.75
    Min: 0.25, Max: 2
    The amount the viewmodel shifts to the right when shooting accuracy decreases.
    Client only command
  • cl_weapon_debug_print_accuracy

    Default: 0
    Requires sv_cheats 1
    Client only command
    New in v1.34.0.0
  • cl_winddir

    Default: 0
    Weather effects wind direction angle
    Requires sv_cheats 1
    Client only command
  • cl_windspeed

    Default: 0
    Weather effects wind speed scalar
    Requires sv_cheats 1
    Client only command
  • cl_wpn_sway_scale

    Default: 1.6
    Requires sv_cheats 1
    Client only command
  • clear

    Clear all console output.
  • clear_anim_cache

    Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  • clear_debug_overlays

    clears debug overlays
    Server only
  • clientport

    Default: 27005
    Host game client port
  • closecaption

    Default: 0
    Enable close captioning.
  • closeonbuy

    Default: 0
    Set non-zero to close the buy menu after buying something
    Client only command
  • cmd

    Forward command to server.
  • cmd1

    sets userinfo string for split screen player in slot 1
  • cmd2

    sets userinfo string for split screen player in slot 2
  • cmd3

    sets userinfo string for split screen player in slot 3
  • cmd4

    sets userinfo string for split screen player in slot 4
  • collision_test

    Tests collision system
    Requires sv_cheats 1
    Server only
  • colorcorrectionui

    Show/hide the color correction tools UI.
    Requires sv_cheats 1
  • commentary_cvarsnotchanging

    Server only
  • commentary_finishnode

    Server only
  • commentary_firstrun

    Default: 0
    Client only command
  • commentary_showmodelviewer

    Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
    Client only command
  • commentary_testfirstrun

    Client only command
  • computer_name

    Spew computer name
    Server only
  • con_enable

    Default: 0
    Allows the console to be activated.
  • con_filter_enable

    Default: 0
    Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  • con_filter_text

    Default: 
    Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  • con_filter_text_out

    Default: 
    Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  • con_logfile

    Default: 
    Console output gets written to this file
  • con_min_severity

    Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  • condump

    dump the text currently in the console to condumpXX.log
    Client only command
  • confirm_abandon_match

    Confirm that we wish to abandon match
    Client only command
  • confirm_activate_itemid_now

    Confirm item activation by item id
    Client only command
  • confirm_join_friend_session_exit_current

    Confirm that we wish to join a friend session, destroying a previous session
    Client only command
  • confirm_join_new_session_exit_current

    Confirm that we wish to join a new session, destroying a previous session
    Client only command
  • confirm_purchase_item_def_now

    Confirm item purchase
    Client only command
  • confirm_watch_friend_session_exit_current

    Confirm that we wish to watch a friend session, destroying a previous session
    Client only command
  • connect

    Connect to specified server.
  • connect_splitscreen

    Connect to specified server. With multiple players.
  • coverme

    Radio command
  • crash

    Cause the engine to crash (Debug!!)
    Requires sv_cheats 1
  • create_flashlight

    Requires sv_cheats 1
    Server only
  • CreatePredictionError

    Create a prediction error
    Requires sv_cheats 1
    Server only
  • creditsdone

    Server only
  • crosshair

    Default: 1
    Client only command
  • cs_enable_player_physics_box

    Default: 0
    Server only
  • cs_hostage_near_rescue_music_distance

    Default: 2000
    Requires sv_cheats 1
    Server only
  • cs_make_vip

    Marks a player as the VIP
    Server only
  • cs_ShowStateTransitions

    Default: -2
    cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
    Requires sv_cheats 1
    Server only
  • CS_WarnFriendlyDamageInterval

    Default: 3.0
    Defines how frequently the server notifies clients that a player damaged a friend
    Requires sv_cheats 1
    Server only
  • csgo_download_match

    Downloads a match via serial code and starts playback
    Client only command
  • csgo_econ_action_preview

    Preview an economy item
    Client only command
  • cursortimeout

    Default: 60.0
    Seconds before mouse cursor hides itself due to inactivity
  • custom_bot_difficulty

    Default: 0
    Bot difficulty for offline play.
    Server only
    Client only command
  • cvarlist

    Show the list of convars/concommands.
  • dbghist_addline

    Add a line to the debug history. Format: <category id> <line>
    Server only
  • dbghist_dump

    Dump the debug history to the console. Format: <category id>
        Categories:
         0: Entity I/O
         1: AI Decisions
         2: Scene Print
         3: Alyx Blind
         4: Log of damage done to player
    Server only
  • debug_map_crc

    Default: 0
    Prints CRC for each map lump loaded
  • debug_visibility_monitor

    Default: 0
    Requires sv_cheats 1
    Server only
  • debugsystemui

    Show/hide the debug system UI.
    Requires sv_cheats 1
  • default_fov

    Default: 90
    Requires sv_cheats 1
    Client only command
  • demo_gototick

    Skips to a tick in demo.
  • demo_listhighlights

    List all highlights data for the demo.
  • demo_listimportantticks

    List all important ticks in the demo.
  • demo_pause

    Pauses demo playback.
  • demo_recordcommands

    Default: 1
    Record commands typed at console into .dem files.
    Requires sv_cheats 1
  • demo_resume

    Resumes demo playback.
  • demo_timescale

    Sets demo replay speed.
  • demo_togglepause

    Toggles demo playback.
  • demolist

    Print demo sequence list.
  • demos

    Demo demo file sequence.
  • demoui

    Show/hide the demo player UI.
  • developer

    Default: 0
    Set developer message level
  • devshots_nextmap

    Used by the devshots system to go to the next map in the devshots maplist.
  • devshots_screenshot

    Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  • differences

    Show all convars which are not at their default values.
  • disable_static_prop_loading

    Default: 0
    If non-zero when a map loads, static props won't be loaded
    Requires sv_cheats 1
  • disconnect

    Disconnect game from server.
  • disp_list_all_collideable

    List all collideable displacements
  • display_elapsedtime

    Displays how much time has elapsed since the game started
    Requires sv_cheats 1
  • display_game_events

    Default: 0
    Requires sv_cheats 1
  • dlight_debug

    Creates a dlight in front of the player
    Requires sv_cheats 1
    Client only command
  • dm_reset_spawns

    Server only
  • dm_togglerandomweapons

    Turns random weapons in deathmatch on/off
    Client only command
  • drawcross

    Draws a cross at the given location
    	Arguments: x y z
    Requires sv_cheats 1
    Server only
  • drawline

    Draws line between two 3D Points.
    	Green if no collision
    	Red is collides with something
    	Arguments: x1 y1 z1 x2 y2 z2
    Requires sv_cheats 1
    Server only
  • drawoverviewmap

    Draws the overview map
    Client only command
  • drawradar

    Draws HUD radar
    Client only command
  • ds_get_newest_subscribed_files

    Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
    Server only
  • dsp_db_min

    Default: 80
    Requires sv_cheats 1
  • dsp_db_mixdrop

    Default: 0.5
    Requires sv_cheats 1
  • dsp_dist_max

    Default: 1440.0
    Requires sv_cheats 1
  • dsp_dist_min

    Default: 0.0
    Requires sv_cheats 1
  • dsp_enhance_stereo

    Default: 0
  • dsp_mix_max

    Default: 0.8
    Requires sv_cheats 1
  • dsp_mix_min

    Default: 0.2
    Requires sv_cheats 1
  • dsp_off

    Default: 0
    Requires sv_cheats 1
  • dsp_player

    Default: 0
  • dsp_reload

    Requires sv_cheats 1
  • dsp_slow_cpu

    Default: 0
    Requires sv_cheats 1
  • dsp_volume

    Default: 0.8
    Requires sv_cheats 1
  • dt_dump_flattened_tables

    Default: 0
    Dump out the flattened sendtable props.
    New in v1.32.9.0
  • dti_flush

    Write out the datatable instrumentation files (you must run with -dti for this to work).
  • dump_entity_sizes

    Print sizeof(entclass)
    Server only
  • dump_globals

    Dump all global entities/states
    Server only
  • dump_particlemanifest

    Dump the list of particles loaded.
    Requires sv_cheats 1
    Client only command
  • dumpentityfactories

    Lists all entity factory names.
    Server only
  • dumpeventqueue

    Dump the contents of the Entity I/O event queue to the console.
    Server only
  • dumpgamestringtable

    Dump the contents of the game string table to the console.
    Requires sv_cheats 1
    Server only
  • dumpstringtables

    Print string tables to console.
  • echo

    Echo text to console.
  • econ_build_pinboard_images_from_collection_name

    Renders and saves images for all models in a collection.
    Client only command
  • econ_clear_inventory_images

    clear the local inventory images (they will regenerate)
    Client only command
  • econ_highest_baseitem_seen

    Default: 59
    Min: 59, Max: 499
    Client only command
  • econ_show_items_with_tag

    Lists the item definitions that have a specified tag.
    Client only command
  • editdemo

    Edit a recorded demo file (.dem ).
  • editor_toggle

    Disables the simulation and returns focus to the editor
    Requires sv_cheats 1
  • enable_debug_overlays

    Default: 1
    Enable rendering of debug overlays
    Requires sv_cheats 1
    Server only
  • enable_fast_math

    Default: 1
    Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
    New in v1.34.5.1
  • enable_skeleton_draw

    Default: 0
    Render skeletons in wireframe
    Requires sv_cheats 1
    Client only command
  • endmatch_votenextmap

    Votes for the next map at the end of the match
    Client only command
  • endmovie

    Stop recording movie frames.
  • endround

    End the current round.
    Requires sv_cheats 1
    Server only
  • enemydown

    Radio command
  • enemyspot

    Radio command
  • engine_no_focus_sleep

    Default: 50
    New in v1.34.3.0
  • ent_absbox

    Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_attachments

    Displays the attachment points on an entity.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_autoaim

    Displays the entity's autoaim radius.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_bbox

    Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlays.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_cancelpendingentfires

    Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
    Server only
  • ent_create

    Creates an entity of the given type where the player is looking.
    Requires sv_cheats 1
    Server only
  • ent_dump

    Usage:
       ent_dump <entity name>
    Requires sv_cheats 1
    Server only
  • ent_fire

    Usage:
       ent_fire <target> [action] [value] [delay]
    Requires sv_cheats 1
    Server only
  • ent_info

    Usage:
       ent_info <class name>
    Requires sv_cheats 1
    Server only
  • ent_keyvalue

    Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
    	Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
    Requires sv_cheats 1
    Server only
  • ent_messages

    Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any messages that it sends or receives.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_messages_draw

    Default: 0
    Visualizes all entity input/output activity.
    Requires sv_cheats 1
    Server only
  • ent_name

    Requires sv_cheats 1
    Server only
  • ent_orient

    Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
    	Format: ent_orient <entity name> <optional: allangles>
    Requires sv_cheats 1
    Server only
  • ent_pause

    Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
    Requires sv_cheats 1
    Server only
  • ent_pivot

    Displays the pivot for the given entity(ies).
    	(y=up=green, z=forward=blue, x=left=red). 
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_rbox

    Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_remove

    Removes the given entity(s)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_remove_all

    Removes all entities of the specified type
    	Arguments:   	{entity_name} / {class_name}
    Requires sv_cheats 1
    Server only
  • ent_rotate

    Rotates an entity by a specified # of degrees
    Requires sv_cheats 1
    Server only
  • ent_script_dump

    Dumps the names and values of this entity's script scope to the console
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_setang

    Set entity angles
    Requires sv_cheats 1
    Server only
  • ent_setname

    Sets the targetname of the given entity(s)
    	Arguments:   	{new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_setpos

    Move entity to position
    Requires sv_cheats 1
    Server only
  • ent_show_response_criteria

    Print, to the console, an entity's current criteria set used to select responses.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_step

    When 'ent_pause' is set this will step through one waiting input / output message at a time.
    Requires sv_cheats 1
    Server only
  • ent_teleport

    Teleport the specified entity to where the player is looking.
    	Format: ent_teleport <entity name>
    Requires sv_cheats 1
    Server only
  • ent_text

    Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • ent_viewoffset

    Displays the eye position for the given entity(ies) in red.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • envmap

  • error_message_explain_vac

    Take user to Steam support article
    Client only command
    New in v1.34.5.5
  • escape

    Escape key pressed.
  • exec

    Execute script file.
  • execifexists

    Execute script file if file exists.
  • execwithwhitelist

    Execute script file, only execing convars on a whitelist.
  • exit

    Exit the engine.
  • explode

    Kills the player with explosive damage
    Server only
  • explodevector

    Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
    Server only
  • fadein

    fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
    Requires sv_cheats 1
    Server only
  • fadeout

    fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
    Requires sv_cheats 1
    Server only
  • fallback

    Radio command
  • ff_damage_bullet_penetration

    Default: 0
    Min: 0, Max: 1
    If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
    Client only command
    New in v1.34.7.2
  • ff_damage_reduction_bullets

    Default: 0.1
    How much to reduce damage done to teammates when shot.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • ff_damage_reduction_grenade

    Default: 0.25
    How much to reduce damage done to teammates by a thrown grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • ff_damage_reduction_grenade_self

    Default: 1
    How much to damage a player does to himself with his own grenade.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • ff_damage_reduction_other

    Default: 0.25
    How much to reduce damage done to teammates by things other than bullets and grenades.  Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
    Client only command
    Modified in v1.34.5.6
  • find

    Find concommands with the specified string in their name/help text.
  • find_ent

    Find and list all entities with classnames or targetnames that contain the specified substring.
    Format: find_ent <substring>
    Requires sv_cheats 1
    Server only
  • find_ent_index

    Display data for entity matching specified index.
    Format: find_ent_index <index>
    Requires sv_cheats 1
    Server only
  • findflags

    Find concommands by flags.
  • firetarget

    Requires sv_cheats 1
    Server only
  • firstperson

    Switch to firstperson camera.
    Client only command
  • fish_debug

    Default: 0
    Show debug info for fish
    Requires sv_cheats 1
    Client only command
  • fish_dormant

    Default: 0
    Turns off interactive fish behavior. Fish become immobile and unresponsive.
    Requires sv_cheats 1
    Server only
  • flush

    Flush unlocked cache memory.
    Requires sv_cheats 1
  • flush_locked

    Flush unlocked and locked cache memory.
    Requires sv_cheats 1
  • fog_color

    Default: -1 -1 -1
    Requires sv_cheats 1
    Client only command
  • fog_colorskybox

    Default: -1 -1 -1
    Requires sv_cheats 1
    Client only command
  • fog_enable

    Default: 1
    Requires sv_cheats 1
    Client only command
  • fog_enable_water_fog

    Default: 1
    Requires sv_cheats 1
  • fog_enableskybox

    Default: 1
    Requires sv_cheats 1
    Client only command
  • fog_end

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_endskybox

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_hdrcolorscale

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_hdrcolorscaleskybox

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_maxdensity

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_maxdensityskybox

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_override

    Default: 0
    Overrides the map's fog settings (-1 populates fog_ vars with map's values)
    Requires sv_cheats 1
    Client only command
  • fog_start

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fog_startskybox

    Default: -1
    Requires sv_cheats 1
    Client only command
  • fogui

    Show/hide fog control UI.
  • followme

    Radio command
  • force_audio_english

    Default: 0
    Keeps track of whether we're forcing english in a localized language.
  • force_centerview

    Client only command
  • forcebind

    Bind a command to an available key. (forcebind command opt:suggestedKey)
  • forktest

    Cause the engine to fork and wait for child PID, parameter can be passed for requested exit code (Debug!!)
    Requires sv_cheats 1
    New in v1.32.8.0
  • foundry_engine_get_mouse_control

    Give the engine control of the mouse.
    Requires sv_cheats 1
    Server only
  • foundry_engine_release_mouse_control

    Give the control of the mouse back to Hammer.
    Requires sv_cheats 1
    Server only
  • foundry_select_entity

    Select the entity under the crosshair or select entities with the specified name.
    Requires sv_cheats 1
    Server only
  • foundry_sync_hammer_view

    Move Hammer's 3D view to the same position as the engine's 3D view.
    Requires sv_cheats 1
    Server only
  • foundry_update_entity

    Updates the entity's position/angles when in edit mode
    Requires sv_cheats 1
    Server only
  • fov_cs_debug

    Default: 0
    Sets the view fov if cheats are on.
    Requires sv_cheats 1
    Client only command
  • fps_max

    Default: 300
    Frame rate limiter
  • fps_max_menu

    Default: 120
    Frame rate limiter, main menu
  • fps_screenshot_frequency

    Default: 10
    While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
    Requires sv_cheats 1
  • fps_screenshot_threshold

    Default: -1
    Dump a screenshot when the FPS drops below the given value.
    Requires sv_cheats 1
  • fs_clear_open_duplicate_times

    Clear the list of files that have been opened.
  • fs_dump_open_duplicate_times

    Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
  • fs_fios_cancel_prefetches

    Cancels all the prefetches in progress.
  • fs_fios_flush_cache

    Flushes the FIOS HDD cache.
  • fs_fios_prefetch_file

    Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
    The preftech is medium priority and persistent.
  • fs_fios_prefetch_file_in_pack

    Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
    The preftech is medium priority and non-persistent.
  • fs_fios_print_prefetches

    Displays all the prefetches currently in progress.
  • fs_printopenfiles

    Show all files currently opened by the engine.
  • fs_report_sync_opens

    Default: 0
    0:Off, 1:Always, 2:Not during map load
  • fs_syncdvddevcache

    Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  • fs_warning_level

    Set the filesystem warning level.
  • func_break_max_pieces

    Default: 15
    Client only command
  • fx_new_sparks

    Default: 1
    Use new style sparks.
    Requires sv_cheats 1
    Server only
  • g15_dumpplayer

    Spew player data.
    Client only command
  • g15_reload

    Reloads the Logitech G-15 Keyboard configs.
    Client only command
  • g15_update_msec

    Default: 250
    Logitech G-15 Keyboard update interval.
    Client only command
  • g_debug_angularsensor

    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_constraint_sounds

    Default: 0
    Enable debug printing about constraint sounds.
    Requires sv_cheats 1
    Server only
  • g_debug_ragdoll_removal

    Default: 0
    Requires sv_cheats 1
    Client only command
  • g_debug_ragdoll_visualize

    Default: 0
    Requires sv_cheats 1
    Client only command
  • g_debug_trackpather

    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehiclebase

    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehicledriver

    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehicleexit

    Default: 0
    Requires sv_cheats 1
    Server only
  • g_debug_vehiclesound

    Default: 0
    Requires sv_cheats 1
    Server only
  • g_jeepexitspeed

    Default: 100
    Requires sv_cheats 1
    Server only
  • game_mode

    Default: 0
    The current game mode (based on game type). See GameModes.txt.
    Server only
    Client only command
  • game_type

    Default: 0
    The current game type. See GameModes.txt.
    Server only
    Client only command
  • gameinstructor_dump_open_lessons

    Gives a list of all currently open lessons.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_enable

    Default: 1
    Display in game lessons that teach new players.
    Client only command
  • gameinstructor_find_errors

    Default: 0
    Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_reload_lessons

    Shuts down all open lessons and reloads them from the script file.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_reset_counts

    Resets all display and success counts to zero.
    Client only command
  • gameinstructor_save_restore_lessons

    Default: 1
    Set to 0 to disable save/load of open lesson opportunities in single player.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_verbose

    Default: 0
    Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
    Requires sv_cheats 1
    Client only command
  • gameinstructor_verbose_lesson

    Default: 
    Display more verbose information for lessons have this name.
    Requires sv_cheats 1
    Client only command
  • gamemenucommand

    Issue game menu command.
    Client only command
  • gamepadslot1

    Client only command
  • gamepadslot2

    Client only command
  • gamepadslot3

    Client only command
  • gamepadslot4

    Client only command
  • gamepadslot5

    Client only command
  • gamepadslot6

    Client only command
  • gameui_activate

    Shows the game UI
  • gameui_allowescape

    Escape key allowed to hide game UI
  • gameui_allowescapetoshow

    Escape key allowed to show game UI
  • gameui_hide

    Hides the game UI
  • gameui_preventescape

    Escape key doesn't hide game UI
  • gameui_preventescapetoshow

    Escape key doesn't show game UI
  • gcmd

    Generate a command
    Client only command
  • getinpos

    Radio command
  • getout

    Radio command
  • getpos

    dump position and angles to the console
    Client only command
  • getpos_exact

    dump origin and angles to the console
    Client only command
  • give

    Give item to player.
    	Arguments: <item_name>
    Server only
  • givecurrentammo

    Give a supply of ammo for current weapon..
    Requires sv_cheats 1
    Server only
  • gl_clear_randomcolor

    Default: 0
    Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
    Requires sv_cheats 1
    Client only command
  • gl_dump_stats

    New in v1.34.4.7
  • gl_persistent_buffer_max_offset

    New in v1.34.4.7
  • gl_shader_compile_time_dump

    Dump  stats shader compile time.
    New in v1.34.4.7
  • global_event_log_enabled

    Default: 0
    Enables the global event log system
    Requires sv_cheats 1
    Server only
  • global_set

    global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
    Requires sv_cheats 1
    Server only
  • glow_outline_effect_enable

    Default: 1
    Enable entity outline glow effects.
    Requires sv_cheats 1
    Client only command
  • glow_outline_width

    Default: 6.0f
    Width of glow outline effect in screen space.
    Requires sv_cheats 1
    Client only command
  • god

    Toggle. Player becomes invulnerable.
    Requires sv_cheats 1
    Server only
  • gods

    Toggle. All players become invulnerable.
    Requires sv_cheats 1
    Server only
  • gotv_theater_container

    Default: 
    Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
    Client only command
  • groundlist

    Display ground entity list <index>
    Server only
  • hammer_update_entity

    Updates the entity's position/angles when in edit mode
    Server only
  • hammer_update_safe_entities

    Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
    Server only
  • heartbeat

    Force heartbeat of master servers
  • help

    Find help about a convar/concommand.
  • hideconsole

    Hide the console.
  • hidehud

    Default: 0
    Requires sv_cheats 1
    Client only command
  • hideoverviewmap

    Hides the overview map
    Client only command
  • hidepanel

    Hides a viewport panel <name>
    Client only command
  • hideradar

    Hides HUD radar
    Client only command
  • hidescores

    Forcibly hide score panel
    Client only command
  • holdpos

    Radio command
  • host_filtered_time_report

    Dumps time spent idle in previous frames in ms(dedicated only).
  • host_flush_threshold

    Default: 12
    Memory threshold below which the host should flush caches between server instances
  • host_framerate

    Default: 0
    Set to lock per-frame time elapse.
    Requires sv_cheats 1
    New in v1.34.5.8
  • host_info_show

    Default: 1
    How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  • host_map

    Default: 
    Current map name.
  • host_name_store

    Default: 1
    Whether hostname is recorded in game events and GOTV.
  • host_players_show

    Default: 1
    How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  • host_reset_config

    reset config (for testing) with param as splitscreen index.
  • host_rules_show

    Default: 1
    How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
    New in v1.33.1.0
  • host_runofftime

    Run off some time without rendering/updating sounds
  • host_sleep

    Default: 0
    Force the host to sleep a certain number of milliseconds each frame.
    Requires sv_cheats 1
  • host_timer_report

    Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  • host_timescale

    Default: 1.0
    Prescale the clock by this amount.
    Requires sv_cheats 1
  • host_workshop_collection

    Get the latest version of maps in a workshop collection and host them as a maplist.
    Server only
  • host_workshop_map

    Get the latest version of the map and host it on this server.
    Server only
  • host_writeconfig

    Store current settings to config.cfg (or specified .cfg file).
  • host_writeconfig_ss

    Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  • hostage_debug

    Default: 0
    Show hostage AI debug information
    Requires sv_cheats 1
    Server only
  • hostfile

    Default: host.txt
    The HOST file to load.
    Server only
  • hostip

    Default: 
    Host game server ip
  • hostname

    Default: 
    Hostname for server.
  • hostport

    Default: 27015
    Host game server port
  • hud_reloadscheme

    Reloads hud layout and animation scripts.
    Client only command
  • hud_scaling

    Default: 1.0
    Min: 0.5, Max: 0.95
    Scales hud elements
  • hud_showtargetid

    Default: 1
    Enables display of target names
    Client only command
  • hud_subtitles

    Plays the Subtitles: <filename>
    Client only command
  • hud_takesshots

    Default: 0
    Auto-save a scoreboard screenshot at the end of a map.
    Client only command
  • hunk_print_allocations

  • hunk_track_allocation_types

    Default: 1
    Requires sv_cheats 1
  • hurtme

    Hurts the player.
    	Arguments: <health to lose>
    Requires sv_cheats 1
    Server only
  • impulse

    Client only command
  • in_forceuser

    Default: 0
    Force user input to this split screen player.
    Requires sv_cheats 1
  • incrementvar

    Increment specified convar value.
  • inferno_child_spawn_interval_multiplier

    Default: 0.1
    Amount spawn interval increases for each child
    Requires sv_cheats 1
    Server only
  • inferno_child_spawn_max_depth

    Default: 4
    Requires sv_cheats 1
    Server only
  • inferno_damage

    Default: 40
    Damage per second
    Requires sv_cheats 1
    Server only
  • inferno_debug

    Default: 0
    Requires sv_cheats 1
    Server only
  • inferno_dlight_spacing

    Default: 200
    Inferno dlights are at least this far apart
    Requires sv_cheats 1
    Client only command
  • inferno_flame_lifetime

    Default: 7
    Average lifetime of each flame in seconds
    Requires sv_cheats 1
    Server only
  • inferno_flame_spacing

    Default: 42
    Minimum distance between separate flame spawns
    Requires sv_cheats 1
    Server only
  • inferno_forward_reduction_factor

    Default: 0.9
    Requires sv_cheats 1
    Server only
  • inferno_friendly_fire_duration

    Default: 6
    For this long, FF is credited back to the thrower.
    Requires sv_cheats 1
    Server only
  • inferno_initial_spawn_interval

    Default: 0.02
    Time between spawning flames for first fire
    Requires sv_cheats 1
    Server only
  • inferno_max_child_spawn_interval

    Default: 0.5
    Largest time interval for child flame spawning
    Requires sv_cheats 1
    Server only
  • inferno_max_flames

    Default: 16
    Maximum number of flames that can be created
    Requires sv_cheats 1
    Server only
  • inferno_max_range

    Default: 150
    Maximum distance flames can spread from their initial ignition point
    Requires sv_cheats 1
    Server only
  • inferno_per_flame_spawn_duration

    Default: 3
    Duration each new flame will attempt to spawn new flames
    Requires sv_cheats 1
    Server only
  • inferno_scorch_decals

    Default: 1
    Requires sv_cheats 1
    Server only
  • inferno_spawn_angle

    Default: 45
    Angular change from parent
    Requires sv_cheats 1
    Server only
  • inferno_surface_offset

    Default: 20
    Requires sv_cheats 1
    Server only
  • inferno_velocity_decay_factor

    Default: 0.2
    Requires sv_cheats 1
    Server only
  • inferno_velocity_factor

    Default: 0.003
    Requires sv_cheats 1
    Server only
  • inferno_velocity_normal_factor

    Default: 0
    Requires sv_cheats 1
    Server only
  • inposition

    Radio command
  • invnext

    Client only command
  • invnextgrenade

    Client only command
  • invnextitem

    Client only command
  • invnextnongrenade

    Client only command
  • invprev

    Client only command
  • ip

    Default: localhost
    Overrides IP for multihomed hosts
  • ip_steam

    Default: 
    Overrides IP used to bind Steam port for multihomed hosts
    New in v1.34.5.4
  • ip_tv

    Default: 
    Overrides IP used to bind TV port for multihomed hosts
    New in v1.34.5.4
  • joy_accelmax

    Default: 1.0
    Client only command
  • joy_accelscale

    Default: 3.5
    Client only command
  • joy_accelscalepoly

    Default: 0.4
    Client only command
  • joy_advanced

    Default: 0
    Client only command
  • joy_advaxisr

    Default: 0
    Client only command
  • joy_advaxisu

    Default: 0
    Client only command
  • joy_advaxisv

    Default: 0
    Client only command
  • joy_advaxisx

    Default: 0
    Client only command
  • joy_advaxisy

    Default: 0
    Client only command
  • joy_advaxisz

    Default: 0
    Client only command
  • joy_autoaimdampen

    Default: 0
    How much to scale user stick input when the gun is pointing at a valid target.
    Client only command
  • joy_autoAimDampenMethod

    Default: 0
    Client only command
  • joy_autoaimdampenrange

    Default: 0
    The stick range where autoaim dampening is applied. 0 = off
    Client only command
  • joy_axis_deadzone

    Default: 0.2
    Dead zone near the zero point to not report movement.
  • joy_axisbutton_threshold

    Default: 0.3
    Analog axis range before a button press is registered.
  • joy_cfg_preset

    Default: 1
    Client only command
  • joy_circle_correct

    Default: 1
    Client only command
  • joy_curvepoint_1

    Default: 0.001
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_2

    Default: 0.4
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_3

    Default: 0.75
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_4

    Default: 1
    Min: 0.001, Max: 5
    Client only command
  • joy_curvepoint_end

    Default: 2
    Min: 0.001, Max: 5
    Client only command
  • joy_diagonalpov

    Default: 0
    POV manipulator operates on diagonal axes, too.
    Client only command
  • joy_display_input

    Default: 0
    Client only command
  • joy_forwardsensitivity

    Default: -1
    Client only command
  • joy_forwardthreshold

    Default: 0.15
    Client only command
  • joy_gamma

    Default: 0.2
    Client only command
  • joy_inverty

    Default: 0
    Whether to invert the Y axis of the joystick for looking.
    Client only command
  • joy_lowend

    Default: 1
    Client only command
  • joy_lowend_linear

    Default: 0.55
    Client only command
  • joy_lowmap

    Default: 1
    Client only command
  • joy_movement_stick

    Default: 0
    Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
    Client only command
  • joy_name

    Default: joystick
    Client only command
  • joy_no_accel_jump

    Default: 0
    Client only command
  • joy_pitchsensitivity

    Default: -1
    Min: -5, Max: -0.1
    joystick pitch sensitivity
    Client only command
  • joy_pitchthreshold

    Default: 0.15
    Client only command
  • joy_response_look

    Default: 0
    'Look' stick response mode: 0=Default, 1=Acceleration Promotion
    Client only command
  • joy_response_look_pitch

    Default: 1
    'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
    Client only command
  • joy_response_move

    Default: 1
    'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
    Client only command
  • joy_sensitive_step0

    Default: 0.1
    Client only command
  • joy_sensitive_step1

    Default: 0.4
    Client only command
  • joy_sensitive_step2

    Default: 0.90
    Client only command
  • joy_sidesensitivity

    Default: 1
    Client only command
  • joy_sidethreshold

    Default: 0.15
    Client only command
  • joy_wingmanwarrior_turnhack

    Default: 0
    Wingman warrior hack related to turn axes.
    Client only command
  • joy_yawsensitivity

    Default: -1
    Min: -5, Max: -0.1
    joystick yaw sensitivity
    Client only command
  • joy_yawthreshold

    Default: 0.15
    Client only command
  • joyadvancedupdate

    Client only command
  • joystick

    Default: 1
    Min: 0, Max: 1
    True if the joystick is enabled, false otherwise.
    Client only command
  • joystick_force_disabled

    Default: 0
    Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
    Client only command
  • joystick_force_disabled_set_from_options

    Default: 1
    Sets controllers enabled/disabled just before the config is written.
    Client only command
    New in v1.34.7.2
  • jpeg

    Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
  • kdtree_test

    Tests spatial partition for entities queries.
    Requires sv_cheats 1
    Server only
  • key_bind_version

    Default: 0
    Client only command
  • key_findbinding

    Find key bound to specified command string.
  • key_listboundkeys

    List bound keys with bindings.
  • key_updatelayout

    Updates game keyboard layout to current windows keyboard setting.
  • kick

    Kick a player by name.
  • kickid

    Kick a player by userid or uniqueid, with a message.
  • kickid_ex

    Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  • kill

    Kills the player with generic damage
    Server only
  • killserver

    Shutdown the server.
  • killvector

    Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
    Server only
  • lastinv

    Client only command
  • light_crosshair

    Show texture color at crosshair
    Requires sv_cheats 1
  • lightcache_maxmiss

    Default: 2
    Requires sv_cheats 1
  • lightprobe

    Samples the lighting environment.
    Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
    .The lightprobe command requires you specify a base file name.
  • linefile

    Parses map leak data from .lin file
    Requires sv_cheats 1
  • list_active_casters

    List currently active casters.
    Client only command
    New in v1.34.4.1
  • listdemo

    List demo file contents.
  • listid

    Lists banned users.
  • listip

    List IP addresses on the ban list.
  • listissues

    List all the issues that can be voted on.
    Server only
  • listmodels

    List loaded models.
  • listRecentNPCSpeech

    Displays a list of the last 5 lines of speech from NPCs.
    Server only
  • load

    Load a saved game.
  • loadcommentary

    Client only command
  • loader_dump_table

  • lobby_default_access

    Default: 0
    Lobby default permissions (0: public, 1: private)
    Client only command
    New in v1.34.7.9
  • lobby_voice_chat_enabled

    Default: 1
    Lobby microphone is enabled when this is set to 1
    Client only command
  • locator_split_len

    Default: 0.5f
    Requires sv_cheats 1
    Client only command
  • locator_split_maxwide_percent

    Default: 0.80f
    Requires sv_cheats 1
    Client only command
  • lockMoveControllerRet

    Default: 0
    Client only command
  • log

    Enables logging to file, console, and udp < on | off >.
  • log_color

    Set the color of a logging channel.
  • log_dumpchannels

    Dumps information about all logging channels.
  • log_flags

    Set the flags on a logging channel.
  • log_level

    Set the spew level of a logging channel.
  • logaddress_add

    Set address and port for remote host <ip:port>.
  • logaddress_del

    Remove address and port for remote host <ip:port>.
  • logaddress_delall

    Remove all udp addresses being logged to
  • logaddress_list

    List all addresses currently being used by logaddress.
  • lookspring

    Default: 0
    Client only command
  • lookstrafe

    Default: 0
    Client only command
  • loopsingleplayermaps

    Default: 0
    Requires sv_cheats 1
    Server only
  • m_customaccel

    Default: 3
    Custom mouse acceleration:
    0: custom accelaration disabled
    1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
    2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
    3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
    Client only command
  • m_customaccel_exponent

    Default: 1.05
    Mouse move is raised to this power before being scaled by scale factor.
    Client only command
  • m_customaccel_max

    Default: 0
    Max mouse move scale factor, 0 for no limit
    Client only command
  • m_customaccel_scale

    Default: 0.04
    Min: 0
    Custom mouse acceleration value.
    Client only command
  • m_forward

    Default: 1
    Mouse forward factor.
    Client only command
  • m_mouseaccel1

    Default: 0
    Min: 0
    Windows mouse acceleration initial threshold (2x movement).
    Client only command
  • m_mouseaccel2

    Default: 0
    Min: 0
    Windows mouse acceleration secondary threshold (4x movement).
    Client only command
  • m_mousespeed

    Default: 1
    Min: 0, Max: 2
    Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
    Client only command
  • m_pitch

    Default: 0.022
    Mouse pitch factor.
    Client only command
  • m_rawinput

    Default: 0
    Min: 0, Max: 0
    Raw Mouse input is unavailable on OSX
    Client only command
    Modified in v1.34.4.7
  • m_side

    Default: 0.8
    Mouse side factor.
    Client only command
  • m_yaw

    Default: 0.022
    Mouse yaw factor.
    Client only command
  • map

    Start playing on specified map.
  • map_background

    Runs a map as the background to the main menu.
  • map_commentary

    Start playing, with commentary, on a specified map.
  • map_edit

  • map_setbombradius

    Sets the bomb radius for the map.
    Requires sv_cheats 1
    Server only
  • map_showbombradius

    Shows bomb radius from the center of each bomb site and planted bomb.
    Requires sv_cheats 1
    Server only
  • map_showspawnpoints

    Shows player spawn points (red=invalid). Optionally pass in the duration.
    Server only
  • mapcycledisabled

    Default: 0
    repeats the same map after each match instead of using the map cycle
    Client only command
  • mapgroup

    Specify a map group
  • mapoverview_allow_client_draw

    Default: 0
    Allow a client to draw on the map overview
    Client only command
  • mapoverview_allow_grid_usage

    Default: 0
    When set to 1, allows turning on the (experimental) grid for drawing.
    Client only command
    New in v1.34.7.9
  • maps

    Displays list of maps.
  • mat_accelerate_adjust_exposure_down

    Default: 40.0
    Requires sv_cheats 1
    Client only command
  • mat_ambient_light_b

    Default: 0.0
    Requires sv_cheats 1
    New in v1.34.4.6
  • mat_ambient_light_g

    Default: 0.0
    Requires sv_cheats 1
    New in v1.34.4.6
  • mat_ambient_light_r

    Default: 0.0
    Requires sv_cheats 1
    New in v1.34.4.6
  • mat_aniso_disable

    Default: 0
    NOTE: You must change mat_forceaniso after changing this convar for this to take effect
    Requires sv_cheats 1
  • mat_autoexposure_max

    Default: 2
    Requires sv_cheats 1
    Client only command
  • mat_autoexposure_max_multiplier

    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • mat_autoexposure_min

    Default: 0.5
    Requires sv_cheats 1
    Client only command
  • mat_bloomamount_rate

    Default: 0.05f
    Requires sv_cheats 1
    Client only command
  • mat_bumpbasis

    Default: 0
    Requires sv_cheats 1
  • mat_camerarendertargetoverlaysize

    Default: 128
    Requires sv_cheats 1
    Client only command
  • mat_colcorrection_forceentitiesclientside

    Default: 0
    Forces color correction entities to be updated on the client
    Requires sv_cheats 1
    Client only command
  • mat_colorcorrection

    Default: 1
    Requires sv_cheats 1
  • mat_configcurrent

    show the current video control panel config for the material system
  • mat_crosshair

    Display the name of the material under the crosshair
    Requires sv_cheats 1
  • mat_crosshair_edit

    open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
    Requires sv_cheats 1
  • mat_crosshair_explorer

    open the material under the crosshair in explorer and highlight the vmt file
    Requires sv_cheats 1
  • mat_crosshair_printmaterial

    print the material under the crosshair
    Requires sv_cheats 1
  • mat_crosshair_reloadmaterial

    reload the material under the crosshair
    Requires sv_cheats 1
  • mat_custommaterialusage

    Show memory usage for custom weapon materials.
    Client only command
  • mat_debug_bloom

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_debug_postprocessing_effects

    Default: 0
    0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
    Requires sv_cheats 1
    Client only command
  • mat_debugalttab

    Default: 0
    Requires sv_cheats 1
  • mat_disable_bloom

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_displacementmap

    Default: 1
    Requires sv_cheats 1
  • mat_drawflat

    Default: 0
    Requires sv_cheats 1
  • mat_drawgray

    Default: 0
    Requires sv_cheats 1
  • mat_drawwater

    Default: 1
    Requires sv_cheats 1
    Client only command
  • mat_dynamic_tonemapping

    Default: 1
    Requires sv_cheats 1
  • mat_dynamiclightmaps

    Default: 0
    Requires sv_cheats 1
  • mat_dynamicPaintmaps

    Default: 0
    Requires sv_cheats 1
  • mat_edit

    Bring up the material under the crosshair in the editor
    Requires sv_cheats 1
  • mat_exposure_center_region_x

    Default: 0.9
    Requires sv_cheats 1
    Client only command
  • mat_exposure_center_region_y

    Default: 0.85
    Requires sv_cheats 1
    Client only command
  • mat_fastclip

    Default: 0
    Requires sv_cheats 1
  • mat_fastnobump

    Default: 0
    Requires sv_cheats 1
  • mat_fillrate

    Default: 0
    Requires sv_cheats 1
  • mat_force_bloom

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_min_avglum

    Default: -1
    Override. Old default was 3.0
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_percent_bright_pixels

    Default: -1
    Override. Old value was 2.0
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_percent_target

    Default: -1
    Override. Old default was 60.
    Requires sv_cheats 1
    Client only command
  • mat_force_tonemap_scale

    Default: 0.0
    Requires sv_cheats 1
  • mat_forcedynamic

    Default: 0
    Requires sv_cheats 1
  • mat_frame_sync_enable

    Default: 1
    Requires sv_cheats 1
  • mat_frame_sync_force_texture

    Default: 0
    Force frame syncing to lock a managed texture.
    Requires sv_cheats 1
  • mat_fullbright

    Default: 0
    Requires sv_cheats 1
  • mat_hdr_enabled

    Report if HDR is enabled for debugging
  • mat_hdr_uncapexposure

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_hsv

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_info

    Shows material system info
  • mat_leafvis

    Default: 0
    Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
    Requires sv_cheats 1
  • mat_loadtextures

    Default: 1
    Requires sv_cheats 1
  • mat_local_contrast_edge_scale_override

    Default: -1000.0
    Requires sv_cheats 1
  • mat_local_contrast_midtone_mask_override

    Default: -1.0
    Requires sv_cheats 1
  • mat_local_contrast_scale_override

    Default: 0.0
    Requires sv_cheats 1
  • mat_local_contrast_vignette_end_override

    Default: -1.0
    Requires sv_cheats 1
  • mat_local_contrast_vignette_start_override

    Default: -1.0
    Requires sv_cheats 1
  • mat_lpreview_mode

    Default: -1
    Requires sv_cheats 1
    Client only command
  • mat_luxels

    Default: 0
    Requires sv_cheats 1
  • mat_measurefillrate

    Default: 0
    Requires sv_cheats 1
  • mat_monitorgamma

    Default: 2.2
    Min: 1.6, Max: 2.6
    monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  • mat_monitorgamma_tv_enabled

    Default: 0
  • mat_morphstats

    Default: 0
    Requires sv_cheats 1
  • mat_norendering

    Default: 0
    Requires sv_cheats 1
  • mat_normalmaps

    Default: 0
    Requires sv_cheats 1
  • mat_normals

    Default: 0
    Requires sv_cheats 1
  • mat_postprocess_enable

    Default: 1
    Requires sv_cheats 1
    Client only command
  • mat_powersavingsmode

    Default: 0
    Power Savings Mode
  • mat_proxy

    Default: 0
    Requires sv_cheats 1
  • mat_queue_mode

    Default: -1
    The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
  • mat_queue_priority

    Default: 1
  • mat_queue_report

    Default: 0
    Report thread stalls.  Positive number will filter by stalls >= time in ms.  -1 reports all locks.
    New in v1.34.4.7
  • mat_reloadallcustommaterials

    Reloads all custom materials
    Requires sv_cheats 1
    Client only command
  • mat_reloadallmaterials

    Reloads all materials
    Requires sv_cheats 1
  • mat_reloadmaterial

    Reloads a single material
    Requires sv_cheats 1
  • mat_reloadtextures

    Reloads all textures
    Requires sv_cheats 1
  • mat_remoteshadercompile

    Default: 127.0.0.1
    Requires sv_cheats 1
    Modified in v1.34.4.7
  • mat_rendered_faces_count

    Default: 0
    Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
    Requires sv_cheats 1
  • mat_rendered_faces_spew

    'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
  • mat_reporthwmorphmemory

    Reports the amount of size in bytes taken up by hardware morph textures.
    Requires sv_cheats 1
  • mat_reversedepth

    Default: 0
    Requires sv_cheats 1
  • mat_savechanges

    saves current video configuration to the registry
  • mat_setvideomode

    sets the width, height, windowed state of the material system
  • mat_shadercount

    display count of all shaders and reset that count
  • mat_show_histogram

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_show_texture_memory_usage

    Default: 0
    Display the texture memory usage on the HUD.
    Requires sv_cheats 1
  • mat_showcamerarendertarget

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_showframebuffertexture

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_showlowresimage

    Default: 0
    Requires sv_cheats 1
  • mat_showmaterials

    Show materials.
  • mat_showmaterialsverbose

    Show materials (verbose version).
  • mat_showmiplevels

    Default: 0
    color-code miplevels 2: normalmaps, 1: everything else
    Requires sv_cheats 1
  • mat_showtextures

    Show used textures.
  • mat_showwatertextures

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_softwareskin

    Default: 0
    Requires sv_cheats 1
  • mat_spewalloc

    Default: 0
  • mat_spewvertexandpixelshaders

    Print all vertex and pixel shaders currently loaded to the console
  • mat_stub

    Default: 0
    Requires sv_cheats 1
    Client only command
  • mat_surfaceid

    Default: 0
    Requires sv_cheats 1
  • mat_surfacemat

    Default: 0
    Requires sv_cheats 1
  • mat_tessellation_accgeometrytangents

    Default: 0
    Requires sv_cheats 1
  • mat_tessellation_cornertangents

    Default: 1
    Requires sv_cheats 1
  • mat_tessellation_update_buffers

    Default: 1
    Requires sv_cheats 1
  • mat_tessellationlevel

    Default: 6
    Requires sv_cheats 1
  • mat_texture_list

    Default: 0
    For debugging, show a list of used textures per frame
    Requires sv_cheats 1
    New in v1.34.6.1
  • mat_texture_list_txlod

    Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  • mat_tonemap_algorithm

    Default: 1
    0 = Original Algorithm 1 = New Algorithm
    Requires sv_cheats 1
    Client only command
  • mat_updateconvars

    updates the video config convars
  • mat_viewportscale

    Default: 1.0
    Min: 0.001563, Max: 1
    Scale down the main viewport (to reduce GPU impact on CPU profiling)
    Requires sv_cheats 1
    Client only command
  • mat_viewportupscale

    Default: 1
    Scale the viewport back up
    Requires sv_cheats 1
    Client only command
    New in v1.34.4.7
  • mat_wireframe

    Default: 0
    Requires sv_cheats 1
  • mat_yuv

    Default: 0
    Requires sv_cheats 1
    Client only command
  • maxplayers

    Change the maximum number of players allowed on this server.
  • mc_accel_band_size

    Default: 0.5
    Min: 0.01, Max: 2
    Percentage of half the screen width or height.
    Client only command
  • mc_dead_zone_radius

    Default: 0.06
    Min: 0, Max: 0.9
    0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
    Client only command
  • mc_max_pitchrate

    Default: 100.0
    Min: 10, Max: 720
    (degrees/sec)
    Client only command
  • mc_max_yawrate

    Default: 230.0
    Min: 10, Max: 720
    (degrees/sec)
    Client only command
  • mdlcache_dump_dictionary_state

    Dump the state of the MDLCache Dictionary.
  • mem_compact

  • mem_dump

    Dump memory stats to text file.
  • mem_dumpvballocs

    Dump VB memory allocation stats.
    Requires sv_cheats 1
  • mem_eat

  • mem_incremental_compact

  • mem_incremental_compact_rate

    Default: .5
    Rate at which to attempt internal heap compation
    Requires sv_cheats 1
  • mem_test

  • mem_vcollide

    Dumps the memory used by vcollides
  • mem_verify

    Verify the validity of the heap
  • memory

    Print memory stats.
  • menuselect

    menuselect
    Client only command
  • minisave

    Saves game (for current level only!)
  • mm_csgo_community_search_players_min

    Default: 3
    When performing CSGO community matchmaking look for servers with at least so many human players
  • mm_datacenter_debugprint

    Shows information retrieved from data center
  • mm_debugprint

    Show debug information about current matchmaking session
  • mm_dedicated_force_servers

    Default: 
    Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
    Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT.
    If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
  • mm_dedicated_search_maxping

    Default: 150
    Min: 50, Max: 350
    Longest preferred ping to dedicated servers for games
  • mm_dlc_debugprint

    Shows information about dlc
  • mm_queue_draft_show

    Display current draft
    Client only command
    New in v1.34.4.0
  • mm_queue_show_stats

    Display global server stats
    Client only command
  • mm_server_search_lan_ports

    Default: 27015,27016,27017,27018,27019,2
    Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  • mm_session_search_ping_buckets

    Default: 4
  • mm_session_search_qos_timeout

    Default: 15.0
  • mod_combiner_info

    debug spew for Combiner Info
  • mod_DumpWeaponWiewModelCache

    Dumps the weapon view model cache contents
  • mod_DumpWeaponWorldModelCache

    Dumps the weapon world model cache contents
  • mod_dynamicloadpause

    Default: 0
    Requires sv_cheats 1
  • mod_dynamicloadthrottle

    Default: 0
    Requires sv_cheats 1
  • mod_dynamicmodeldebug

    debug spew for dynamic model loading
  • molotov_throw_detonate_time

    Default: 2.0
    Requires sv_cheats 1
    Client only command
  • motdfile

    Default: motd.txt
    The MOTD file to load.
    Server only
  • movie_fixwave

    Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  • mp_afterroundmoney

    Default: 0
    amount of money awared to every player after each round
    Client only command
  • mp_autokick

    Default: 1
    Kick idle/team-killing/team-damaging players
    Server only
  • mp_autoteambalance

    Default: 1
    Server only
  • mp_backup_restore_list_files

    Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
    Server only
  • mp_backup_restore_load_autopause

    Default: 1
    Whether to automatically pause the match after restoring round data from backup
    Server only
    New in v1.33.1.0
  • mp_backup_restore_load_file

    Loads player cash, KDA, scores and team scores; resets to the next round after the backup
    Server only
  • mp_backup_round_auto

    Default: 1
    If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
    Server only
    New in v1.34.0.0
  • mp_backup_round_file

    Default: backup
    If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
    Server only
  • mp_backup_round_file_last

    Default: 
    Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
    Server only
  • mp_backup_round_file_pattern

    Default: %prefix%_round%round%.txt
    If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
    Server only
  • mp_buy_allow_grenades

    Default: 1
    Min: 0, Max: 1
    Whether players can purchase grenades from the buy menu or not.
    Client only command
  • mp_buy_anywhere

    Default: 0
    When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
    Client only command
  • mp_buy_during_immunity

    Default: 0
    When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
    Client only command
  • mp_buytime

    Default: 90
    Min: 0
    How many seconds after round start players can buy items for.
    Client only command
  • mp_c4timer

    Default: 45
    Min: 10, Max: 90
    how long from when the C4 is armed until it blows
    Client only command
  • mp_competitive_endofmatch_extra_time

    Default: 15
    After a competitive match finishes rematch voting extra time is given for rankings.
    Server only
  • mp_ct_default_grenades

    Default: 
    The default grenades that the CTs will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
    Client only command
  • mp_ct_default_melee

    Default: weapon_knife
    The default melee weapon that the CTs will spawn with.  Even if this is blank, a knife will be given.  To give a taser, it should look like this: 'weapon_knife weapon_taser'.  Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
    Client only command
  • mp_ct_default_primary

    Default: 
    The default primary (rifle) weapon that the CTs will spawn with
    Client only command
  • mp_ct_default_secondary

    Default: weapon_hkp2000
    The default secondary (pistol) weapon that the CTs will spawn with
    Client only command
  • mp_death_drop_c4

    Default: 1
    Whether c4 is droppable
    Client only command
  • mp_death_drop_defuser

    Default: 1
    Min: 0, Max: 1
    Drop defuser on player death
    Client only command
  • mp_death_drop_grenade

    Default: 2
    Min: 0, Max: 2
    Which grenade to drop on player death: 0=none, 1=best, 2=current or best
    Client only command
  • mp_death_drop_gun

    Default: 1
    Min: 0, Max: 2
    Which gun to drop on player death: 0=none, 1=best, 2=current or best
    Client only command
  • mp_deathcam_skippable

    Default: 1
    Determines whether a player can early-out of the deathcam.
    Server only
    New in v1.33.3.0
  • mp_default_team_winner_no_objective

    Default: -1
    If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
    Client only command
  • mp_defuser_allocation

    Default: 0
    Min: 0, Max: 2
    How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
    Client only command
  • mp_disable_autokick

    Prevents a userid from being auto-kicked
    Server only
  • mp_display_kill_assists

    Default: 1
    Min: 0, Max: 1
    Whether to display and score player assists
    Client only command
  • mp_dm_bonus_length_max

    Default: 30
    Maximum time the bonus time will last (in seconds)
    Server only
  • mp_dm_bonus_length_min

    Default: 30
    Minimum time the bonus time will last (in seconds)
    Server only
  • mp_dm_bonus_percent

    Default: 50
    Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
    Client only command
  • mp_dm_time_between_bonus_max

    Default: 40
    Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
    Server only
  • mp_dm_time_between_bonus_min

    Default: 30
    Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
    Server only
  • mp_do_warmup_offine

    Default: 0
    Min: 0, Max: 1
    Whether or not to do a warmup period at the start of a match in an offline (bot) match.
    Client only command
  • mp_do_warmup_period

    Default: 1
    Min: 0, Max: 1
    Whether or not to do a warmup period at the start of a match.
    Client only command
  • mp_dump_timers

    Prints round timers to the console for debugging
    Server only
  • mp_endmatch_votenextleveltime

    Default: 20
    If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
    Client only command
  • mp_endmatch_votenextmap

    Default: 1
    Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
    Client only command
  • mp_endmatch_votenextmap_keepcurrent

    Default: 1
    If set, always keeps the current map in the listof voting options.  If not set, the current map is not guaranteed to be in the list
    Client only command
  • mp_force_assign_teams

    Default: 0
    Min: 0, Max: 1
    Players don't get to choose what team they are on, it is auto assinged.
    Client only command
    New in v1.34.0.0
  • mp_force_pick_time

    Default: 15
    The amount of time a player has on the team screen to make a selection before being auto-teamed
    Client only command
  • mp_forcecamera

    Default: 1
    Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
    Client only command
  • mp_forcerespawnplayers

    Force all players to respawn.
    Requires sv_cheats 1
    Server only
  • mp_forcewin

    Forces team to win
    Requires sv_cheats 1
    Server only
  • mp_free_armor

    Default: 0
    Determines whether armor and helmet are given automatically.
    Client only command
  • mp_freezetime

    Default: 6
    Min: 0, Max: 60
    how many seconds to keep players frozen when the round starts
    Server only
  • mp_friendlyfire

    Default: 0
    Allows team members to injure other members of their team
    Client only command
  • mp_ggprogressive_random_weapon_kills_needed

    Default: 2
    If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
    Client only command
    New in v1.34.5.7
  • mp_ggprogressive_round_restart_delay

    Default: 15.0
    Min: 0, Max: 90
    Number of seconds to delay before restarting a round after a win in gungame progessive
    Client only command
  • mp_ggprogressive_use_random_weapons

    Default: 1
    If set, selects random weapons from set categories for the progression order
    Client only command
    New in v1.34.5.6
  • mp_ggtr_bomb_defuse_bonus

    Default: 1.0
    Min: 1, Max: 10
    Number of bonus upgrades to award the CTs when they defuse a gun game bomb
    Client only command
  • mp_ggtr_bomb_detonation_bonus

    Default: 1.0
    Min: 1, Max: 10
    Number of bonus upgrades to award the Ts when they detonate a gun game bomb
    Client only command
  • mp_ggtr_bomb_pts_for_flash

    Default: 4
    Min: 1, Max: 5
    Kill points required in a round to get a bonus flash grenade
    Client only command
  • mp_ggtr_bomb_pts_for_he

    Default: 3
    Min: 1, Max: 5
    Kill points required in a round to get a bonus HE grenade
    Client only command
  • mp_ggtr_bomb_pts_for_molotov

    Default: 5
    Min: 1, Max: 5
    Kill points required in a round to get a bonus molotov cocktail
    Client only command
  • mp_ggtr_bomb_pts_for_upgrade

    Default: 2.0
    Min: 1, Max: 10
    Kill points required to upgrade a player's weapon
    Client only command
  • mp_ggtr_bomb_respawn_delay

    Default: 0.0
    Min: 0, Max: 30
    Number of seconds to delay before making the bomb available to a respawner in gun game
    Client only command
  • mp_ggtr_end_round_kill_bonus

    Default: 1
    Min: 0, Max: 10
    Number of bonus points awarded in Demolition Mode when knife kill ends round
    Client only command
  • mp_ggtr_halftime_delay

    Default: 0.0
    Min: 0, Max: 30
    Number of seconds to delay during TR Mode halftime
    Client only command
  • mp_ggtr_last_weapon_kill_ends_half

    Default: 0
    Min: 0, Max: 1
    End the half and give a team round point when a player makes a kill using the final weapon
    Client only command
  • mp_ggtr_num_rounds_autoprogress

    Default: 3
    Upgrade the player's weapon after this number of rounds without upgrading
    Client only command
    New in v1.34.5.7
  • mp_give_player_c4

    Default: 1
    Min: 0, Max: 1
    Whether this map should spawn a c4 bomb for a player or not.
    Client only command
  • mp_halftime

    Default: 0
    Determines whether the match switches sides in a halftime event.
    Client only command
  • mp_halftime_duration

    Default: 15.0
    Min: 0, Max: 120
    Number of seconds that halftime lasts
    Client only command
  • mp_halftime_pausetimer

    Default: 0
    Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
    Client only command
  • mp_hostages_max

    Default: 2
    Maximum number of hostages to spawn.
    Server only
  • mp_hostages_rescuetime

    Default: 1
    Additional time added to round time if a hostage is reached by a CT.
    Client only command
  • mp_hostages_run_speed_modifier

    Default: 1.0
    Min: 0.1, Max: 1.5
    Default is 1.0, slow down hostages by setting this to < 1.0.
    Server only
  • mp_hostages_spawn_farthest

    Default: 0
    When enabled will consistently force the farthest hostages to spawn.
    Server only
  • mp_hostages_spawn_force_positions

    Default: 
    Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
    Server only
  • mp_hostages_spawn_same_every_round

    Default: 1
    0 = spawn hostages randomly every round, 1 = same spawns for entire match.
    Server only
  • mp_hostages_takedamage

    Default: 0
    Whether or not hostages can be hurt.
    Client only command
  • mp_humanteam

    Default: any
    Restricts human players to a single team {any, CT, T}
    Server only
  • mp_ignore_round_win_conditions

    Default: 0
    Ignore conditions which would end the current round
    Server only
  • mp_join_grace_time

    Default: 2.5
    Min: 0, Max: 30
    Number of seconds after round start to allow a player to join a game
    Client only command
  • mp_limitteams

    Default: 2
    Min: 0, Max: 30
    Max # of players 1 team can have over another (0 disables check)
    Server only
  • mp_logdetail

    Default: 0
    Min: 0, Max: 3
    Logs attacks.  Values are: 0=off, 1=enemy, 2=teammate, 3=both)
    Server only
  • mp_match_can_clinch

    Default: 1
    Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
    Client only command
  • mp_match_end_changelevel

    Default: 0
    Min: 0, Max: 1
    At the end of the match, perform a changelevel even if next map is the same
    Client only command
  • mp_match_end_restart

    Default: 0
    Min: 0, Max: 1
    At the end of the match, perform a restart instead of loading a new map
    Client only command
  • mp_match_restart_delay

    Default: 15
    Min: 1, Max: 120
    Time (in seconds) until a match restarts.
    Client only command
  • mp_maxmoney

    Default: 16000
    Min: 0
    maximum amount of money allowed in a player's account
    Client only command
  • mp_maxrounds

    Default: 0
    Min: 0
    max number of rounds to play before server changes maps
    Client only command
  • mp_molotovusedelay

    Default: 15.0
    Min: 0, Max: 30
    Number of seconds to delay before the molotov can be used after acquiring it
    Client only command
  • mp_overtime_enable

    Default: 0
    If a match ends in a tie, use overtime rules to determine winner
    Client only command
  • mp_overtime_halftime_pausetimer

    Default: 0
    If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
    Client only command
  • mp_overtime_maxrounds

    Default: 6
    When overtime is enabled play additional rounds to determine winner
    Client only command
  • mp_overtime_startmoney

    Default: 10000
    Money assigned to all players at start of every overtime half
    Client only command
  • mp_pause_match

    Pause the match in the next freeze time
    Server only
  • mp_playercashawards

    Default: 1
    Players can earn money by performing in-game actions
    Client only command
  • mp_playerid

    Default: 0
    Min: 0, Max: 2
    Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
    Client only command
  • mp_playerid_delay

    Default: 0.4
    Min: 0, Max: 1
    Number of seconds to delay showing information in the status bar
    Client only command
  • mp_playerid_hold

    Default: 0.2
    Min: 0, Max: 1
    Number of seconds to keep showing old information in the status bar
    Client only command
  • mp_radar_showall

    Default: 0
    Min: 0, Max: 3
    Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
    Client only command
  • mp_randomspawn

    Default: 0
    Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
    Client only command
  • mp_randomspawn_los

    Default: 1
    If using mp_randomspawn, determines whether to test Line of Sight when spawning.
    Client only command
  • mp_respawn_immunitytime

    Default: 4.0
    How many seconds after respawn immunity lasts.
    Client only command
  • mp_respawn_on_death_ct

    Default: 0
    When set to 1, counter-terrorists will respawn after dying.
    Client only command
  • mp_respawn_on_death_t

    Default: 0
    When set to 1, terrorists will respawn after dying.
    Client only command
  • mp_respawnwavetime_ct

    Default: 10.0
    Time between respawn waves for CTs.
    Client only command
  • mp_respawnwavetime_t

    Default: 10.0
    Time between respawn waves for Terrorists.
    Client only command
  • mp_restartgame

    Default: 0
    If non-zero, game will restart in the specified number of seconds
    Server only
  • mp_round_restart_delay

    Default: 7.0
    Min: 0, Max: 10
    Number of seconds to delay before restarting a round after a win
    Client only command
  • mp_roundtime

    Default: 5
    Min: 1, Max: 60
    How many minutes each round takes.
    Server only
  • mp_roundtime_defuse

    Default: 0
    Min: 0, Max: 60
    How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
    Server only
  • mp_roundtime_hostage

    Default: 0
    Min: 0, Max: 60
    How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
    Server only
  • mp_scrambleteams

    Scramble the teams and restart the game
    Server only
  • mp_solid_teammates

    Default: 1
    Determines whether teammates are solid or not.
    Client only command
  • mp_spawnprotectiontime

    Default: 5
    Kick players who team-kill within this many seconds of a round restart.
    Server only
  • mp_spec_swapplayersides

    Default: 0
    Min: 0, Max: 1
    Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
    Client only command
  • mp_spectators_max

    Default: 2
    Min: 0
    How many spectators are allowed in a match.
    Client only command
  • mp_startmoney

    Default: 800
    Min: 0
    amount of money each player gets when they reset
    Client only command
  • mp_swapteams

    Swap the teams and restart the game
    Server only
  • mp_switchteams

    Switch teams and restart the game
    Server only
  • mp_t_default_grenades

    Default: 
    The default grenades that the Ts will spawn with.  To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
    Client only command
  • mp_t_default_melee

    Default: weapon_knife
    The default melee weapon that the Ts will spawn with
    Client only command
  • mp_t_default_primary

    Default: 
    The default primary (rifle) weapon that the Ts will spawn with
    Client only command
  • mp_t_default_secondary

    Default: weapon_glock
    The default secondary (pistol) weapon that the Ts will spawn with
    Client only command
  • mp_td_dmgtokick

    Default: 300
    The damage threshhold players have to exceed in a match to get kicked.
    Server only
  • mp_td_dmgtowarn

    Default: 200
    The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
    Server only
  • mp_td_spawndmgthreshold

    Default: 50
    The damage threshold players have to exceed at the start of the round to be warned/kick.
    Server only
  • mp_teamcashawards

    Default: 1
    Teams can earn money by performing in-game actions
    Client only command
  • mp_teamflag_1

    Default: 
    Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
    Server only
  • mp_teamflag_2

    Default: 
    Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
    Server only
  • mp_teamlogo_1

    Default: 
    Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
    Server only
    New in v1.34.7.2
  • mp_teamlogo_2

    Default: 
    Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
    Server only
    New in v1.34.7.2
  • mp_teammatchstat_1

    Default: 
    A non-empty string sets first team's match stat.
    Server only
    New in v1.34.4.0
  • mp_teammatchstat_2

    Default: 
    A non-empty string sets second team's match stat.
    Server only
    New in v1.34.4.0
  • mp_teammatchstat_cycletime

    Default: 45
    Cycle match stats after so many seconds
    Server only
    New in v1.34.4.1
  • mp_teammatchstat_holdtime

    Default: 5
    Decide on a match stat and hold it additionally for at least so many seconds
    Server only
    New in v1.34.4.1
  • mp_teammatchstat_txt

    Default: 
    A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
    Server only
    New in v1.34.4.0
  • mp_teammates_are_enemies

    Default: 0
    When set, your teammates act as enemies and all players are valid targets.
    Client only command
  • mp_teamname_1

    Default: 
    A non-empty string overrides the first team's name.
    Server only
  • mp_teamname_2

    Default: 
    A non-empty string overrides the second team's name.
    Server only
  • mp_teamprediction_pct

    Default: 0
    A value between 1 and 99 will show predictions in favor of CT team.
    Server only
    New in v1.34.4.0
    Modified in v1.34.4.1
  • mp_teamprediction_txt

    Default: #SFUIHUD_Spectate_Predictions
    A value between 1 and 99 will set predictions in favor of first team.
    Server only
    New in v1.34.4.0
  • mp_timelimit

    Default: 5
    game time per map in minutes
    Client only command
  • mp_tkpunish

    Default: 0
    Will TK'ers and team damagers be punished in the next round?  {0=no,  1=yes}
    Server only
  • mp_tournament_restart

    Restart Tournament Mode on the current level.
    Server only
  • mp_unpause_match

    Resume the match
    Server only
  • mp_use_respawn_waves

    Default: 0
    When set to 1, and that player's team is set to respawn, they will respawn in waves.
    Client only command
  • mp_verbose_changelevel_spew

    Default: 1
    Client only command
  • mp_warmup_end

    End warmup immediately.
    Server only
  • mp_warmup_pausetimer

    Default: 0
    Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
    Client only command
  • mp_warmup_start

    Start warmup.
    Server only
  • mp_warmuptime

    Default: 30
    Min: 5
    How long the warmup period lasts. Changing this value resets warmup.
    Client only command
  • mp_warmuptime_all_players_connected

    Default: 60
    Warmup time to use when all players have connected in official competitive. 0 to disable.
    Client only command
    New in v1.32.8.0
    Modified in v1.34.4.1
  • mp_weapons_allow_map_placed

    Default: 0
    If this convar is set, when a match starts, the game will not delete weapons placed in the map.
    Client only command
  • mp_weapons_allow_randomize

    Default: 0
    If set to >0 the buy menu will populate with random weapons with the value of this convar specifying how many from each weapon catagory to pupulate with.
    Client only command
  • mp_weapons_allow_zeus

    Default: 1
    Determines whether the Zeus is purchasable or not.
    Client only command
  • mp_weapons_glow_on_ground

    Default: 0
    If this convar is set, weapons on the ground will have a glow around them.
    Client only command
  • mp_win_panel_display_time

    Default: 3
    The amount of time to show the win panel between matches / halfs
    Client only command
  • ms_player_dump_properties

    Prints a dump the current players property data
    Requires sv_cheats 1
  • multvar

    Multiply specified convar value.
  • muzzleflash_light

    Default: 1
    Client only command
  • name

    Default: unnamed
    Current user name
  • nav_add_to_selected_set

    Add current area to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_add_to_selected_set_by_id

    Add specified area id to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_analyze

    Re-analyze the current Navigation Mesh and save it to disk.
    Requires sv_cheats 1
    Server only
  • nav_analyze_scripted

    commandline hook to run a nav_analyze and then quit.
    Requires sv_cheats 1
    Server only
  • nav_area_bgcolor

    Default: 0 0 0 30
    RGBA color to draw as the background color for nav areas while editing.
    Requires sv_cheats 1
    Server only
  • nav_area_max_size

    Default: 50
    Max area size created in nav generation
    Requires sv_cheats 1
    Server only
  • nav_avoid

    Toggles the 'avoid this area when possible' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_begin_area

    Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
    Requires sv_cheats 1
    Server only
  • nav_begin_deselecting

    Start continuously removing from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_begin_drag_deselecting

    Start dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_begin_drag_selecting

    Start dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_begin_selecting

    Start continuously adding to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_begin_shift_xy

    Begin shifting the Selected Set.
    Requires sv_cheats 1
    Server only
  • nav_build_ladder

    Attempts to build a nav ladder on the climbable surface under the cursor.
    Requires sv_cheats 1
    Server only
  • nav_check_connectivity

    Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
    Requires sv_cheats 1
    Server only
  • nav_check_file_consistency

    Scans the maps directory and reports any missing/out-of-date navigation files.
    Requires sv_cheats 1
    Server only
  • nav_check_floor

    Updates the blocked/unblocked status for every nav area.
    Server only
  • nav_check_stairs

    Update the nav mesh STAIRS attribute
    Requires sv_cheats 1
    Server only
    Modified in v1.34.7.9
  • nav_chop_selected

    Chops all selected areas into their component 1x1 areas
    Requires sv_cheats 1
    Server only
  • nav_clear_attribute

    Remove given nav attribute from all areas in the selected set.
    Requires sv_cheats 1
    Server only
  • nav_clear_selected_set

    Clear the selected set.
    Requires sv_cheats 1
    Server only
  • nav_clear_walkable_marks

    Erase any previously placed walkable positions.
    Requires sv_cheats 1
    Server only
  • nav_compress_id

    Re-orders area and ladder ID's so they are continuous.
    Requires sv_cheats 1
    Server only
  • nav_connect

    To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
    Requires sv_cheats 1
    Server only
  • nav_coplanar_slope_limit

    Default: 0.99
    Requires sv_cheats 1
    Server only
  • nav_coplanar_slope_limit_displacement

    Default: 0.7
    Requires sv_cheats 1
    Server only
  • nav_corner_adjust_adjacent

    Default: 18
    radius used to raise/lower corners in nearby areas when raising/lowering corners.
    Requires sv_cheats 1
    Server only
  • nav_corner_lower

    Lower the selected corner of the currently marked Area.
    Requires sv_cheats 1
    Server only
  • nav_corner_place_on_ground

    Places the selected corner of the currently marked Area on the ground.
    Requires sv_cheats 1
    Server only
  • nav_corner_raise

    Raise the selected corner of the currently marked Area.
    Requires sv_cheats 1
    Server only
  • nav_corner_select

    Select a corner of the currently marked Area. Use multiple times to access all four corners.
    Requires sv_cheats 1
    Server only
  • nav_create_area_at_feet

    Default: 0
    Anchor nav_begin_area Z to editing player's feet
    Requires sv_cheats 1
    Server only
  • nav_create_place_on_ground

    Default: 0
    If true, nav areas will be placed flush with the ground when created by hand.
    Requires sv_cheats 1
    Server only
  • nav_crouch

    Toggles the 'must crouch in this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_debug_blocked

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_delete

    Deletes the currently highlighted Area.
    Requires sv_cheats 1
    Server only
  • nav_delete_marked

    Deletes the currently marked Area (if any).
    Requires sv_cheats 1
    Server only
  • nav_disconnect

    To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
    Requires sv_cheats 1
    Server only
  • nav_displacement_test

    Default: 10000
    Checks for nodes embedded in displacements (useful for in-development maps)
    Requires sv_cheats 1
    Server only
  • nav_dont_hide

    Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_draw_limit

    Default: 500
    The maximum number of areas to draw in edit mode
    Requires sv_cheats 1
    Server only
  • nav_edit

    Default: 0
    Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
    Requires sv_cheats 1
    Server only
  • nav_end_area

    Defines the second corner of a new Area or Ladder and creates it.
    Requires sv_cheats 1
    Server only
  • nav_end_deselecting

    Stop continuously removing from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_end_drag_deselecting

    Stop dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_end_drag_selecting

    Stop dragging a selection area.
    Requires sv_cheats 1
    Server only
  • nav_end_selecting

    Stop continuously adding to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_end_shift_xy

    Finish shifting the Selected Set.
    Requires sv_cheats 1
    Server only
  • nav_flood_select

    Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
    Requires sv_cheats 1
    Server only
  • nav_gen_cliffs_approx

    Mark cliff areas, post-processing approximation
    Requires sv_cheats 1
    Server only
  • nav_generate

    Generate a Navigation Mesh for the current map and save it to disk.
    Requires sv_cheats 1
    Server only
  • nav_generate_fencetops

    Default: 1
    Autogenerate nav areas on fence and obstacle tops
    Requires sv_cheats 1
    Server only
  • nav_generate_fixup_jump_areas

    Default: 1
    Convert obsolete jump areas into 2-way connections
    Requires sv_cheats 1
    Server only
  • nav_generate_incremental

    Generate a Navigation Mesh for the current map and save it to disk.
    Requires sv_cheats 1
    Server only
  • nav_generate_incremental_range

    Default: 2000
    Requires sv_cheats 1
    Server only
  • nav_generate_incremental_tolerance

    Default: 0
    Z tolerance for adding new nav areas.
    Requires sv_cheats 1
    Server only
  • nav_jump

    Toggles the 'traverse this area by jumping' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_ladder_flip

    Flips the selected ladder's direction.
    Requires sv_cheats 1
    Server only
  • nav_load

    Loads the Navigation Mesh for the current map.
    Requires sv_cheats 1
    Server only
  • nav_lower_drag_volume_max

    Lower the top of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_lower_drag_volume_min

    Lower the bottom of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_make_sniper_spots

    Chops the marked area into disconnected sub-areas suitable for sniper spots.
    Requires sv_cheats 1
    Server only
  • nav_mark

    Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
    Requires sv_cheats 1
    Server only
  • nav_mark_attribute

    Set nav attribute for all areas in the selected set.
    Requires sv_cheats 1
    Server only
  • nav_mark_unnamed

    Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
    Requires sv_cheats 1
    Server only
  • nav_mark_walkable

    Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
    Requires sv_cheats 1
    Server only
  • nav_max_view_distance

    Default: 0
    Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
    Requires sv_cheats 1
    Server only
  • nav_max_vis_delta_list_length

    Default: 64
    Requires sv_cheats 1
    Server only
  • nav_merge

    To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
    Requires sv_cheats 1
    Server only
  • nav_merge_mesh

    Merges a saved selected set into the current mesh.
    Requires sv_cheats 1
    Server only
  • nav_no_hostages

    Toggles the 'hostages cannot use this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_no_jump

    Toggles the 'dont jump in this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_place_floodfill

    Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
    Requires sv_cheats 1
    Server only
  • nav_place_list

    Lists all place names used in the map.
    Requires sv_cheats 1
    Server only
  • nav_place_pick

    Sets the current Place to the Place of the Area under the cursor.
    Requires sv_cheats 1
    Server only
  • nav_place_replace

    Replaces all instances of the first place with the second place.
    Requires sv_cheats 1
    Server only
  • nav_place_set

    Sets the Place of all selected areas to the current Place.
    Requires sv_cheats 1
    Server only
  • nav_potentially_visible_dot_tolerance

    Default: 0.98
    Requires sv_cheats 1
    Server only
  • nav_precise

    Toggles the 'dont avoid obstacles' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_quicksave

    Default: 0
    Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
    Requires sv_cheats 1
    Server only
  • nav_raise_drag_volume_max

    Raise the top of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_raise_drag_volume_min

    Raise the bottom of the drag select volume.
    Requires sv_cheats 1
    Server only
  • nav_recall_selected_set

    Re-selects the stored selected set.
    Requires sv_cheats 1
    Server only
  • nav_remove_from_selected_set

    Remove current area from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_remove_jump_areas

    Removes legacy jump areas, replacing them with connections.
    Requires sv_cheats 1
    Server only
  • nav_run

    Toggles the 'traverse this area by running' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_save

    Saves the current Navigation Mesh to disk.
    Requires sv_cheats 1
    Server only
  • nav_save_selected

    Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
    Requires sv_cheats 1
    Server only
  • nav_select_blocked_areas

    Adds all blocked areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_select_damaging_areas

    Adds all damaging areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_select_half_space

    Selects any areas that intersect the given half-space.
    Requires sv_cheats 1
    Server only
  • nav_select_invalid_areas

    Adds all invalid areas to the Selected Set.
    Requires sv_cheats 1
    Server only
  • nav_select_obstructed_areas

    Adds all obstructed areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_select_overlapping

    Selects nav areas that are overlapping others.
    Server only
  • nav_select_radius

    Adds all areas in a radius to the selection set
    Requires sv_cheats 1
    Server only
  • nav_select_stairs

    Adds all stairway areas to the selected set
    Requires sv_cheats 1
    Server only
  • nav_selected_set_border_color

    Default: 100 100 0 255
    Color used to draw the selected set borders while editing.
    Requires sv_cheats 1
    Server only
  • nav_selected_set_color

    Default: 255 255 200 96
    Color used to draw the selected set background while editing.
    Requires sv_cheats 1
    Server only
  • nav_set_place_mode

    Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
    Requires sv_cheats 1
    Server only
  • nav_shift

    Shifts the selected areas by the specified amount
    Requires sv_cheats 1
    Server only
  • nav_show_approach_points

    Default: 0
    Show Approach Points in the Navigation Mesh.
    Requires sv_cheats 1
    Server only
  • nav_show_area_info

    Default: 0.5
    Duration in seconds to show nav area ID and attributes while editing
    Requires sv_cheats 1
    Server only
  • nav_show_compass

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_continguous

    Default: 0
    Highlight non-contiguous connections
    Requires sv_cheats 1
    Server only
  • nav_show_danger

    Default: 0
    Show current 'danger' levels.
    Requires sv_cheats 1
    Server only
  • nav_show_light_intensity

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_node_grid

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_node_id

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_nodes

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_show_player_counts

    Default: 0
    Show current player counts in each area.
    Requires sv_cheats 1
    Server only
  • nav_show_potentially_visible

    Default: 0
    Show areas that are potentially visible from the current nav area
    Requires sv_cheats 1
    Server only
  • nav_simplify_selected

    Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
    Requires sv_cheats 1
    Server only
  • nav_slope_limit

    Default: 0.7
    The ground unit normal's Z component must be greater than this for nav areas to be generated.
    Requires sv_cheats 1
    Server only
  • nav_slope_tolerance

    Default: 0.1
    The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
    Requires sv_cheats 1
    Server only
  • nav_snap_to_grid

    Default: 0
    Snap to the nav generation grid when creating new nav areas
    Requires sv_cheats 1
    Server only
  • nav_solid_props

    Default: 0
    Make props solid to nav generation/editing
    Requires sv_cheats 1
    Server only
  • nav_splice

    To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
    Requires sv_cheats 1
    Server only
  • nav_split

    To split an Area into two, align the split line using your cursor and invoke the split command.
    Requires sv_cheats 1
    Server only
  • nav_split_place_on_ground

    Default: 0
    If true, nav areas will be placed flush with the ground when split.
    Requires sv_cheats 1
    Server only
  • nav_stand

    Toggles the 'stand while hiding' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_stop

    Toggles the 'must stop when entering this area' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_store_selected_set

    Stores the current selected set for later retrieval.
    Requires sv_cheats 1
    Server only
  • nav_strip

    Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
    Requires sv_cheats 1
    Server only
  • nav_subdivide

    Subdivides all selected areas.
    Requires sv_cheats 1
    Server only
  • nav_test_node

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_test_node_crouch

    Default: 0
    Requires sv_cheats 1
    Server only
  • nav_test_node_crouch_dir

    Default: 4
    Requires sv_cheats 1
    Server only
  • nav_test_stairs

    Test the selected set for being on stairs
    Requires sv_cheats 1
    Server only
  • nav_toggle_deselecting

    Start or stop continuously removing from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_toggle_in_selected_set

    Remove current area from the selected set.
    Requires sv_cheats 1
    Server only
  • nav_toggle_place_mode

    Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
    Requires sv_cheats 1
    Server only
  • nav_toggle_place_painting

    Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
    Requires sv_cheats 1
    Server only
  • nav_toggle_selected_set

    Toggles all areas into/out of the selected set.
    Requires sv_cheats 1
    Server only
  • nav_toggle_selecting

    Start or stop continuously adding to the selected set.
    Requires sv_cheats 1
    Server only
  • nav_transient

    Toggles the 'area is transient and may become blocked' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_unmark

    Clears the marked Area or Ladder.
    Requires sv_cheats 1
    Server only
  • nav_update_blocked

    Updates the blocked/unblocked status for every nav area.
    Server only
  • nav_update_lighting

    Recomputes lighting values
    Requires sv_cheats 1
    Server only
  • nav_update_visibility_on_edit

    Default: 0
    If nonzero editing the mesh will incrementally recompue visibility
    Requires sv_cheats 1
    Server only
  • nav_use_place

    If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
    Requires sv_cheats 1
    Server only
  • nav_walk

    Toggles the 'traverse this area by walking' flag used by the AI system.
    Requires sv_cheats 1
    Server only
  • nav_warp_to_mark

    Warps the player to the marked area.
    Requires sv_cheats 1
    Server only
  • nav_world_center

    Centers the nav mesh in the world
    Requires sv_cheats 1
    Server only
  • needbackup

    Radio command
  • net_allow_multicast

    Default: 1
  • net_blockmsg

    Default: none
    Discards incoming message: <0|1|name>
    Requires sv_cheats 1
  • net_channels

    Shows net channel info
  • net_droponsendoverflow

    Default: 0
    If enabled, channel will drop client when sending too much data causes buffer overrun
  • net_droppackets

    Default: 0
    Drops next n packets on client
    Requires sv_cheats 1
  • net_dumpeventstats

    Dumps out a report of game event network usage
  • net_earliertempents

    Default: 0
    Requires sv_cheats 1
  • net_fakejitter

    Default: 0
    Jitter fakelag packet time
    Requires sv_cheats 1
  • net_fakelag

    Default: 0
    Lag all incoming network data (including loopback) by this many milliseconds.
    Requires sv_cheats 1
  • net_fakeloss

    Default: 0
    Simulate packet loss as a percentage (negative means drop 1/n packets)
    Requires sv_cheats 1
  • net_graph

    Default: 0
    Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
    Client only command
  • net_graphheight

    Default: 64
    Height of netgraph panel
    Client only command
  • net_graphholdsvframerate

    Default: 0
    Hold worst case in server framerate line.
    Client only command
  • net_graphmsecs

    Default: 400
    The latency graph represents this many milliseconds.
    Client only command
  • net_graphpos

    Default: 1
    Client only command
  • net_graphproportionalfont

    Default: 1
    Determines whether netgraph font is proportional or not
    Client only command
  • net_graphshowinterp

    Default: 1
    Draw the interpolation graph.
    Client only command
  • net_graphshowlatency

    Default: 1
    Draw the ping/packet loss graph.
    Client only command
  • net_graphshowsvframerate

    Default: 0
    Draw the server framerate graph.
    Client only command
  • net_graphsolid

    Default: 1
    Client only command
  • net_graphtext

    Default: 1
    Draw text fields
    Client only command
  • net_maxroutable

    Default: 1200
    Min: 576, Max: 1200
    Requested max packet size before packets are 'split'.
  • net_public_adr

    Default: 
    For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  • net_scale

    Default: 5
    Client only command
  • net_showreliablesounds

    Default: 0
    Requires sv_cheats 1
  • net_showsplits

    Default: 0
    Show info about packet splits
  • net_showudp

    Default: 0
    Dump UDP packets summary to console
  • net_showudp_oob

    Default: 0
    Dump OOB UDP packets summary to console
  • net_showudp_remoteonly

    Default: 0
    Dump non-loopback udp only
  • net_splitrate

    Default: 1
    Number of fragments for a splitpacket that can be sent per frame
  • net_start

    Inits multiplayer network sockets
  • net_status

    Shows current network status
  • net_steamcnx_allowrelay

    Default: 1
    Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrelay 1)
  • net_steamcnx_enabled

    Default: 1
    Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  • net_steamcnx_status

    Print status of steam connection sockets.
  • net_threaded_socket_burst_cap

    Default: 256
    Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
    New in v1.33.2.0
  • net_threaded_socket_recovery_rate

    Default: 6400
    Number of packets per second that threaded socket pump algorithm allows from client.
    New in v1.33.2.0
  • net_threaded_socket_recovery_time

    Default: 60
    Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
    New in v1.33.2.0
  • next

    Default: 0
    Set to 1 to advance to next frame ( when singlestep == 1 )
    Requires sv_cheats 1
  • nextdemo

    Play next demo in sequence.
  • nextlevel

    Default: 
    If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
    Client only command
  • nextmap_print_enabled

    Default: 0
    When enabled prints next map to clients
    Server only
    New in v1.34.0.0
  • noclip

    Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
    Requires sv_cheats 1
    Server only
  • noclip_fixup

    Default: 1
    Requires sv_cheats 1
    Server only
  • notarget

    Toggle. Player becomes hidden to NPCs.
    Requires sv_cheats 1
    Server only
  • npc_ally_deathmessage

    Default: 1
    Requires sv_cheats 1
    Server only
  • npc_ammo_deplete

    Subtracts half of the target's ammo
    Server only
  • npc_bipass

    Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, successful bypasses are shown in green.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at.
    Requires sv_cheats 1
    Server only
  • npc_combat

    Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_conditions

    Displays all the current AI conditions that an NPC has in the overlay text.
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_create

    Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).  
    	Arguments:	[npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
    Requires sv_cheats 1
    Server only
  • npc_create_aimed

    Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location).  Note that this only works for npc classes that are already in the world.  You can not create an entity that doesn't have an instance in the level.
    	Arguments:	{npc_class_name}
    Requires sv_cheats 1
    Server only
  • npc_destroy

    Removes the given NPC(s) from the universe
    Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_destroy_unselected

    Removes all NPCs from the universe that aren't currently selected
    Requires sv_cheats 1
    Server only
  • npc_enemies

    Shows memory of NPC.  Draws an X on top of each memory.
    	Eluded entities drawn in blue (don't know where it went)
    	Unreachable entities drawn in green (can't get to it)
    	Current enemy drawn in red
    	Current target entity drawn in magenta
    	All other entities drawn in pink
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_focus

    Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_freeze

    Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_freeze_unselected

    Freeze all NPCs not selected
    Server only
  • npc_go

    Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_go_random

    Sends all selected NPC(s) to a random node.
    	Arguments:   	-none-
    Requires sv_cheats 1
    Server only
  • npc_heal

    Heals the target back to full health
    Server only
  • npc_height_adjust

    Default: 1
    Enable test mode for ik height adjustment
    Server only
  • npc_kill

    Kills the given NPC(s)
    Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_nearest

    Draw's a while box around the NPC(s) nearest node
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_relationships

    Displays the relationships between this NPC and all others.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_reset

    Reloads schedules for all NPC's from their script files
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_route

    Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectangles.  Line is color coded in the following manner:
    	Blue	- path to a node
    	Cyan	- detour around an object (triangulation)
    	Red	- jump
    	Maroon - path to final target position
    	Arguments:   	{npc_name} / {npc_class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_select

    Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_set_freeze

    Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_set_freeze_unselected

    Freeze all NPCs not selected
    Server only
  • npc_squads

    Obsolete.  Replaced by npc_combat
    Requires sv_cheats 1
    Server only
  • npc_steering

    Displays the steering obstructions of the NPC (used to perform local avoidance)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_steering_all

    Displays the steering obstructions of all NPCs (used to perform local avoidance)
    Requires sv_cheats 1
    Server only
  • npc_task_text

    Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_tasks

    Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
    	Arguments:   	{npc_name} / {npc class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • npc_teleport

    Selected NPC will teleport to the location that the player is looking (shown with a purple box)
    	Arguments:	-none-
    Requires sv_cheats 1
    Server only
  • npc_thinknow

    Trigger NPC to think
    Server only
  • npc_viewcone

    Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • observer_use

    Server only
  • option_duck_method

    Default: 0
    Client only command
  • option_speed_method

    Default: 0
    Client only command
  • paintsplat_bias

    Default: 0.1f
    Change bias value for computing circle buffer
    Requires sv_cheats 1
  • paintsplat_max_alpha_noise

    Default: 0.1f
    Max noise value of circle alpha
    Requires sv_cheats 1
  • paintsplat_noise_enabled

    Default: 1
    Requires sv_cheats 1
  • panel_test_title_safe

    Default: 0
    Test vgui panel positioning with title safe indentation
    Requires sv_cheats 1
  • particle_simulateoverflow

    Default: 0
    Used for stress-testing particle systems. Randomly denies creation of particles.
    Requires sv_cheats 1
    Client only command
  • particle_test_attach_attachment

    Default: 0
    Attachment index for attachment mode
    Requires sv_cheats 1
    Server only
  • particle_test_attach_mode

    Default: follow_attachment
    Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
    Requires sv_cheats 1
    Server only
  • particle_test_file

    Default: 
    Name of the particle system to dynamically spawn
    Requires sv_cheats 1
    Server only
  • particle_test_start

    Dispatches the test particle system with the parameters specified in particle_test_file,
     particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • particle_test_stop

    Stops all particle systems on the selected entities.
    	Arguments:   	{entity_name} / {class_name} / no argument picks what player is looking at
    Requires sv_cheats 1
    Server only
  • password

    Default: 
    Current server access password
  • path

    Show the engine filesystem path.
  • pause

    Toggle the server pause state.
  • perfui

    Show/hide the level performance tools UI.
    Requires sv_cheats 1
  • perfvisualbenchmark

    Client only command
  • perfvisualbenchmark_abort

    Client only command
  • phys_debug_check_contacts

    Default: 0
    Requires sv_cheats 1
    Client only command
  • phys_show_active

    Default: 0
    Requires sv_cheats 1
    Server only
  • physics_budget

    Times the cost of each active object
    Server only
  • physics_constraints

    Highlights constraint system graph for an entity
    Server only
  • physics_debug_entity

    Dumps debug info for an entity
    Server only
  • physics_highlight_active

    Turns on the absbox for all active physics objects
    Server only
  • physics_report_active

    Lists all active physics objects
    Server only
  • physics_select

    Dumps debug info for an entity
    Server only
  • picker

    Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
    	Arguments:	full - enables all debug information
    Requires sv_cheats 1
    Server only
  • ping

    Display ping to server.
  • pingserver

    Ping a server for info
  • pixelvis_debug

    Dump debug info
    Client only command
  • play

    Play a sound.
  • play_distance

    Default: 1
    Set to 1:"2 foot" or 2:"10 foot" presets.
    Client only command
  • play_with_friends_enabled

    Default: 1
    Client only command
  • playdemo

    Play a recorded demo file (.dem ).
  • player_botdifflast_s

    Default: 2
    Client only command
  • player_competitive_maplist_8_4_0_EF00F6A0

    Default: mg_de_dust2,mg_de_train,mg_de_i
    Client only command
    New in v1.34.7.9
  • player_debug_print_damage

    Default: 0
    When true, print amount and type of all damage received by player to console.
    Requires sv_cheats 1
    Server only
  • player_gamemodelast_m

    Default: 0
    Client only command
  • player_gamemodelast_s

    Default: 0
    Client only command
  • player_gametypelast_m

    Default: 0
    Client only command
  • player_gametypelast_s

    Default: 0
    Client only command
  • player_last_leaderboards_filter

    Default: 0
    Last mode setting in the Leaderboards screen
    Client only command
  • player_last_leaderboards_mode

    Default: 0
    Last mode setting in the Leaderboards screen
    Client only command
  • player_last_leaderboards_panel

    Default: 0
    Last opened panel in the Leaderboards screen
    Client only command
  • player_last_medalstats_category

    Default: 0
    Last selected category on the Medals panel in the Medals & Stats screen
    Client only command
  • player_last_medalstats_panel

    Default: 0
    Last opened panel in the Medals & Stats screen
    Client only command
  • player_maplast_m

    Default: 0
    Client only command
  • player_maplast_s

    Default: 0
    Client only command
  • player_medalstats_most_recent_time

    Default: 0
    Timestamp of most recently earned achievement displayed on Medals & Stats screen
    Client only command
  • player_medalstats_recent_range

    Default: 432000
    Window (in seconds of recent achievements to show
    Client only command
  • player_nevershow_communityservermessage

    Default: 0
    Client only command
  • player_teamplayedlast

    Default: 3
    Client only command
  • playflush

    Play a sound, reloading from disk in case of changes.
  • playgamesound

    Play a sound from the game sounds txt file
    Client only command
  • playoverwatchevidence

    Play evidence for an overwatch case.
  • playsoundscape

    Forces a soundscape to play
    Requires sv_cheats 1
    Client only command
  • playvideo

    Plays a video: <filename> [width height]
    Client only command
  • playvideo_end_level_transition

    Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
    Client only command
  • playvideo_exitcommand

    Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
    Client only command
  • playvideo_exitcommand_nointerrupt

    Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
    Client only command
  • playvideo_nointerrupt

    Plays a video without ability to skip: <filename> [width height]
    Client only command
  • playvol

    Play a sound at a specified volume.
  • plugin_load

    plugin_load <filename> : loads a plugin
  • plugin_pause

    plugin_pause <index> : pauses a loaded plugin
  • plugin_pause_all

    pauses all loaded plugins
  • plugin_print

    Prints details about loaded plugins
  • plugin_unload

    plugin_unload <index> : unloads a plugin
  • plugin_unpause

    plugin_unpause <index> : unpauses a disabled plugin
  • plugin_unpause_all

    unpauses all disabled plugins
  • post_jump_crouch

    Default: 0.2f
    This determines how long the third person player character will crouch for after landing a jump.  This only affects the third person animation visuals.
    Requires sv_cheats 1
    Client only command
  • press_x360_button

    Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  • print_colorcorrection

    Display the color correction layer information.
    Requires sv_cheats 1
  • print_mapgroup

    Prints the current mapgroup and the contained maps
    Client only command
  • print_mapgroup_sv

    Prints the current mapgroup and the contained maps
    Server only
  • progress_enable

  • prop_crosshair

    Shows name for prop looking at
    Requires sv_cheats 1
  • prop_debug

    Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
    Requires sv_cheats 1
    Server only
  • prop_dynamic_create

    Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
    	Arguments: {.mdl name}
    Requires sv_cheats 1
    Server only
  • prop_physics_create

    Creates a physics prop with a specific .mdl aimed away from where the player is looking.
    	Arguments: {.mdl name}
    Requires sv_cheats 1
    Server only
  • pwatchent

    Default: -1
    Entity to watch for prediction system changes.
    Requires sv_cheats 1
    Client only command
  • pwatchvar

    Default: 
    Entity variable to watch in prediction system for changes.
    Requires sv_cheats 1
    Client only command
  • quit

    Exit the engine.
  • quit_prompt

    Exit the engine.
    Client only command
  • r_AirboatViewDampenDamp

    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • r_AirboatViewDampenFreq

    Default: 7.0
    Requires sv_cheats 1
    Client only command
  • r_AirboatViewZHeight

    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_alphafade_usefov

    Default: 1
    Account for FOV when computing an entity's distance-based alpha fade
    Requires sv_cheats 1
    Client only command
  • r_ambientfraction

    Default: 0.2
    Fraction of direct lighting used to boost lighting when model requests
    Requires sv_cheats 1
  • r_ambientlightingonly

    Default: 0
    Set this to 1 to light models with only ambient lighting (and no static lighting).
    Requires sv_cheats 1
  • r_avglight

    Default: 1
    Requires sv_cheats 1
  • r_avglightmap

    Default: 0
    Requires sv_cheats 1
  • r_brush_queue_mode

    Default: 0
    Requires sv_cheats 1
  • r_cheapwaterend

    Client only command
  • r_cheapwaterstart

    Client only command
  • r_cleardecals

    Usage r_cleardecals <permanent>.
  • r_ClipAreaFrustums

    Default: 1
    Requires sv_cheats 1
  • r_ClipAreaPortals

    Default: 1
    Requires sv_cheats 1
  • r_colorstaticprops

    Default: 0
    Requires sv_cheats 1
  • r_debugcheapwater

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_debugrandomstaticlighting

    Default: 0
    Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
    Requires sv_cheats 1
  • r_depthoverlay

    Default: 0
    Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
    Requires sv_cheats 1
    Client only command
  • r_disable_distance_fade_on_big_props

    Default: 0
    Completely disable distance fading on large props
    Requires sv_cheats 1
    Client only command
  • r_disable_distance_fade_on_big_props_thresh

    Default: 48000
    Distance prop fade disable threshold size
    Requires sv_cheats 1
    Client only command
  • r_disable_update_shadow

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_DispBuildable

    Default: 0
    Requires sv_cheats 1
  • r_DispWalkable

    Default: 0
    Requires sv_cheats 1
  • r_dlightsenable

    Default: 1
    Requires sv_cheats 1
  • r_drawallrenderables

    Default: 0
    Draw all renderables, even ones inside solid leaves.
    Requires sv_cheats 1
    Client only command
  • r_DrawBeams

    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
  • r_drawbrushmodels

    Default: 1
    Render brush models. 0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
  • r_drawclipbrushes

    Default: 0
    Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
    Requires sv_cheats 1
  • r_drawdecals

    Default: 1
    Render decals.
    Requires sv_cheats 1
  • r_DrawDisp

    Default: 1
    Toggles rendering of displacment maps
    Requires sv_cheats 1
  • r_drawentities

    Default: 1
    Requires sv_cheats 1
  • r_drawfuncdetail

    Default: 1
    Render func_detail
    Requires sv_cheats 1
  • r_drawleaf

    Default: -1
    Draw the specified leaf.
    Requires sv_cheats 1
  • r_drawlightcache

    Default: 0
    0: off
    1: draw light cache entries
    2: draw rays
    Requires sv_cheats 1
  • r_drawlightinfo

    Default: 0
    Requires sv_cheats 1
  • r_drawlights

    Default: 0
    Requires sv_cheats 1
  • r_DrawModelLightOrigin

    Default: 0
    Requires sv_cheats 1
  • r_drawmodelstatsoverlay

    Default: 0
    Requires sv_cheats 1
  • r_drawmodelstatsoverlaydistance

    Default: 500
    Requires sv_cheats 1
  • r_drawmodelstatsoverlayfilter

    Default: -1
    Requires sv_cheats 1
  • r_drawmodelstatsoverlaymax

    Default: 1.5
    time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  • r_drawmodelstatsoverlaymin

    Default: 0.1
    time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  • r_drawopaquerenderables

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawopaqueworld

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawothermodels

    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
    Client only command
  • r_drawparticles

    Default: 1
    Enable/disable particle rendering
    Requires sv_cheats 1
    Client only command
  • r_DrawPortals

    Default: 0
    Requires sv_cheats 1
  • r_DrawRain

    Default: 1
    Enable/disable rain rendering.
    Requires sv_cheats 1
    Client only command
  • r_drawrenderboxes

    Default: 0
    (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
    Requires sv_cheats 1
    Client only command
  • r_drawropes

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawscreenoverlay

    Default: 1
    Requires sv_cheats 1
    Client only command
    Modified in v1.33.0.0
  • r_drawskybox

    Default: 1
    Requires sv_cheats 1
  • r_drawsprites

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawstaticprops

    Default: 1
    0=Off, 1=Normal, 2=Wireframe
    Requires sv_cheats 1
  • r_drawtracers

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawtracers_firstperson

    Default: 1
    Toggle visibility of first person weapon tracers
    Client only command
  • r_drawtracers_movetonotintersect

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawtranslucentrenderables

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawtranslucentworld

    Default: 1
    Requires sv_cheats 1
  • r_drawunderwateroverlay

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_drawvgui

    Default: 1
    Enable the rendering of vgui panels
    Requires sv_cheats 1
  • r_drawviewmodel

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_drawworld

    Default: 1
    Render the world.
    Requires sv_cheats 1
  • r_dscale_basefov

    Default: 90
    Requires sv_cheats 1
  • r_dscale_fardist

    Default: 2000
    Requires sv_cheats 1
  • r_dscale_farscale

    Default: 4
    Requires sv_cheats 1
  • r_dscale_neardist

    Default: 100
    Requires sv_cheats 1
  • r_dscale_nearscale

    Default: 1
    Requires sv_cheats 1
  • r_dynamic

    Default: 1
  • r_dynamiclighting

    Default: 1
    Requires sv_cheats 1
  • r_eyegloss

    Default: 1
    Client only command
  • r_eyemove

    Default: 1
  • r_eyeshift_x

    Default: 0
  • r_eyeshift_y

    Default: 0
  • r_eyeshift_z

    Default: 0
  • r_eyesize

    Default: 0
  • r_eyewaterepsilon

    Default: 7.0f
    Requires sv_cheats 1
    Client only command
  • r_farz

    Default: -1
    Override the far clipping plane. -1 means to use the value in env_fog_controller.
    Requires sv_cheats 1
    Client only command
  • r_flashlightambient

    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightbacktraceoffset

    Default: 0.4
    Requires sv_cheats 1
    Client only command
  • r_flashlightbrightness

    Default: 0.25
    Requires sv_cheats 1
  • r_flashlightclip

    Default: 0
    Requires sv_cheats 1
  • r_flashlightconstant

    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightdrawclip

    Default: 0
    Requires sv_cheats 1
  • r_flashlightfar

    Default: 750.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightfov

    Default: 53.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightladderdist

    Default: 40.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightlinear

    Default: 100.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightlockposition

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_flashlightmuzzleflashfov

    Default: 120
    Requires sv_cheats 1
    Client only command
  • r_flashlightnear

    Default: 4.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightnearoffsetscale

    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightoffsetforward

    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightoffsetright

    Default: 5.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightoffsetup

    Default: -5.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightquadratic

    Default: 0.0
    Requires sv_cheats 1
    Client only command
  • r_flashlightshadowatten

    Default: 0.35
    Requires sv_cheats 1
    Client only command
  • r_flashlightvisualizetrace

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_flushlod

    Flush and reload LODs.
  • r_hwmorph

    Default: 0
    Min: 0, Max: 0
    Requires sv_cheats 1
    Modified in v1.34.4.7
  • r_itemblinkmax

    Default: .3
    Requires sv_cheats 1
  • r_itemblinkrate

    Default: 4.5
    Requires sv_cheats 1
  • r_JeepFOV

    Default: 90
    Requires sv_cheats 1
    Server only
  • r_JeepViewBlendTo

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_JeepViewBlendToScale

    Default: 0.03
    Requires sv_cheats 1
    Client only command
  • r_JeepViewBlendToTime

    Default: 1.5
    Requires sv_cheats 1
    Client only command
  • r_JeepViewDampenDamp

    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • r_JeepViewDampenFreq

    Default: 7.0
    Requires sv_cheats 1
    Client only command
  • r_JeepViewZHeight

    Default: 10.0
    Requires sv_cheats 1
    Client only command
  • r_lightcache_invalidate

    Requires sv_cheats 1
  • r_lightcache_numambientsamples

    Default: 162
    Min: 1, Max: 162
    number of random directions to fire rays when computing ambient lighting
    Requires sv_cheats 1
  • r_lightcache_radiusfactor

    Default: 1000
    Allow lights to influence lightcaches beyond the lights' radii
    Requires sv_cheats 1
  • r_lightcachecenter

    Default: 1
    Requires sv_cheats 1
  • r_lightcachemodel

    Default: -1
    Requires sv_cheats 1
  • r_lightinterp

    Default: 5
    Controls the speed of light interpolation, 0 turns off interpolation
    Requires sv_cheats 1
  • r_lightmap

    Default: -1
    Requires sv_cheats 1
  • r_lightstyle

    Default: -1
    Requires sv_cheats 1
  • r_lightwarpidentity

    Default: 0
    Requires sv_cheats 1
  • r_lockpvs

    Default: 0
    Lock the PVS so you can fly around and inspect what is being drawn.
    Requires sv_cheats 1
  • r_mapextents

    Default: 16384
    Set the max dimension for the map.  This determines the far clipping plane
    Requires sv_cheats 1
    Client only command
  • r_modelAmbientMin

    Default: 0.0
    Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
    Requires sv_cheats 1
  • r_modelwireframedecal

    Default: 0
    Requires sv_cheats 1
  • r_nohw

    Default: 0
    Requires sv_cheats 1
  • r_nosw

    Default: 0
    Requires sv_cheats 1
  • r_novis

    Default: 0
    Turn off the PVS.
    Requires sv_cheats 1
  • r_occlusionspew

    Default: 0
    Activate/deactivates spew about what the occlusion system is doing.
    Requires sv_cheats 1
  • r_oldlightselection

    Default: 0
    Set this to revert to HL2's method of selecting lights
    Requires sv_cheats 1
  • r_particle_demo

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_partition_level

    Default: -1
    Displays a particular level of the spatial partition system. Use -1 to disable it.
    Requires sv_cheats 1
  • r_portalsopenall

    Default: 0
    Open all portals
    Requires sv_cheats 1
  • r_PortalTestEnts

    Default: 1
    Clip entities against portal frustums.
    Requires sv_cheats 1
    Client only command
  • r_printdecalinfo

  • r_proplightingpooling

    Default: -1.0
    0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
    Requires sv_cheats 1
  • r_radiosity

    Default: 4
    0: no radiosity
    1: radiosity with ambient cube (6 samples)
    2: radiosity with 162 samples
    3: 162 samples for static props, 6 samples for everything else
    Requires sv_cheats 1
  • r_rainalpha

    Default: 0.4
    Requires sv_cheats 1
    Client only command
  • r_rainalphapow

    Default: 0.8
    Requires sv_cheats 1
    Client only command
  • r_RainCheck

    Default: 0
    Enable/disable IsInAir() check for rain drops?
    Requires sv_cheats 1
    Client only command
  • r_RainDebugDuration

    Default: 0
    Shows rain tracelines for this many seconds (0 disables)
    Requires sv_cheats 1
    Client only command
  • r_raindensity

    Default: 0.001
    Requires sv_cheats 1
    Client only command
  • r_RainHack

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_rainlength

    Default: 0.1f
    Requires sv_cheats 1
    Client only command
  • r_RainProfile

    Default: 0
    Enable/disable rain profiling.
    Requires sv_cheats 1
    Client only command
  • r_RainRadius

    Default: 1500
    Requires sv_cheats 1
    Client only command
  • r_RainSideVel

    Default: 130
    How much sideways velocity rain gets.
    Requires sv_cheats 1
    Client only command
  • r_RainSimulate

    Default: 1
    Enable/disable rain simulation.
    Requires sv_cheats 1
    Client only command
  • r_rainspeed

    Default: 600.0f
    Requires sv_cheats 1
    Client only command
  • r_RainSplashPercentage

    Default: 20
    Requires sv_cheats 1
    Client only command
  • r_rainwidth

    Default: 0.5
    Requires sv_cheats 1
    Client only command
  • r_randomflex

    Default: 0
    Requires sv_cheats 1
  • r_rimlight

    Default: 1
    Requires sv_cheats 1
  • r_ropes_holiday_light_color

    Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
    Client only command
  • r_screenoverlay

    Draw specified material as an overlay
    Requires sv_cheats 1
    Client only command
  • r_shadow_debug_spew

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_shadow_deferred

    Default: 0
    Toggle deferred shadow rendering
    Requires sv_cheats 1
  • r_shadowangles

    Set shadow angles
    Requires sv_cheats 1
    Client only command
  • r_shadowblobbycutoff

    some shadow stuff
    Requires sv_cheats 1
    Client only command
  • r_shadowcolor

    Set shadow color
    Requires sv_cheats 1
    Client only command
  • r_shadowdir

    Set shadow direction
    Requires sv_cheats 1
    Client only command
  • r_shadowdist

    Set shadow distance
    Requires sv_cheats 1
    Client only command
  • r_shadowfromanyworldlight

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_shadowfromworldlights_debug

    Default: 0
    Requires sv_cheats 1
    Client only command
  • r_shadowids

    Default: 0
    Requires sv_cheats 1
  • r_shadows_gamecontrol

    Default: -1
    Requires sv_cheats 1
  • r_shadowwireframe

    Default: 0
    Requires sv_cheats 1
  • r_showenvcubemap

    Default: 0
    Requires sv_cheats 1
  • r_showz_power

    Default: 1.0f
    Requires sv_cheats 1
  • r_skin

    Default: 0
    Requires sv_cheats 1
  • r_skybox

    Default: 1
    Enable the rendering of sky boxes
    Requires sv_cheats 1
    Client only command
  • r_slowpathwireframe

    Default: 0
    Requires sv_cheats 1
  • r_SnowDebugBox

    Default: 0
    Snow Debug Boxes.
    Requires sv_cheats 1
    Client only command
  • r_SnowEnable

    Default: 1
    Snow Enable
    Requires sv_cheats 1
    Client only command
  • r_SnowEndAlpha

    Default: 255
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowEndSize

    Default: 0
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowFallSpeed

    Default: 1.5
    Snow fall speed scale.
    Requires sv_cheats 1
    Client only command
  • r_SnowInsideRadius

    Default: 256
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowOutsideRadius

    Default: 1024
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowParticles

    Default: 500
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowPosScale

    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowRayEnable

    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowRayLength

    Default: 8192.0f
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowRayRadius

    Default: 256
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowSpeedScale

    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowStartAlpha

    Default: 25
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowStartSize

    Default: 1
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowWindScale

    Default: 0.0035
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowZoomOffset

    Default: 384.0f
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_SnowZoomRadius

    Default: 512.0f
    Snow.
    Requires sv_cheats 1
    Client only command
  • r_swingflashlight

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_updaterefracttexture

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_vehicleBrakeRate

    Default: 1.5
    Requires sv_cheats 1
    Server only
  • r_VehicleViewClamp

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_VehicleViewDampen

    Default: 1
    Requires sv_cheats 1
    Client only command
  • r_visocclusion

    Default: 0
    Activate/deactivate wireframe rendering of what the occlusion system is doing.
    Requires sv_cheats 1
  • r_visualizelighttraces

    Default: 0
    Requires sv_cheats 1
  • r_visualizelighttracesshowfulltrace

    Default: 0
    Requires sv_cheats 1
  • r_visualizetraces

    Default: 0
    Requires sv_cheats 1
  • radarvisdistance

    Default: 1000.0f
    Min: 10
    at this distance and beyond you need to be point right at someone to see them
    Requires sv_cheats 1
    Server only
  • radarvismaxdot

    Default: .996
    Min: 0, Max: 1
    how closely you have to point at someone to see them beyond max distance
    Requires sv_cheats 1
    Server only
  • radarvismethod

    Default: 1
    Min: 0, Max: 1
    0 for traditional method, 1 for more realistic method
    Requires sv_cheats 1
    Server only
  • radarvispow

    Default: .4
    the degree to which you can point away from a target, and still see them on radar.
    Requires sv_cheats 1
    Server only
  • radio1

    Opens a radio menu
    Client only command
  • radio2

    Opens a radio menu
    Client only command
  • radio3

    Opens a radio menu
    Client only command
  • rangefinder

    rangefinder
    Requires sv_cheats 1
    Client only command
    New in v1.32.9.0
  • rate

    Default: 80000
    Max bytes/sec the host can receive data
  • rcon

    Issue an rcon command.
  • rcon_address

    Default: 
    Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  • rcon_password

    Default: 
    remote console password.
  • ready_to_join_game_proceed_to_motd_and_team_select

    Ready to join game, proceed to motd and team select
    Client only command
  • rebuy

    Attempt to repurchase items with the order listed in cl_rebuy
    Client only command
  • recompute_speed

    Recomputes clock speed (for debugging purposes).
    Requires sv_cheats 1
  • record

    Record a demo.
  • regroup

    Radio command
  • reload

    Reload the most recent saved game (add setpos to jump to current view position on reload).
  • reload_vjobs

    reload vjobs module
  • remote_bug

    Starts a bug report with data from the currently connected rcon machine
  • removeallids

    Remove all user IDs from the ban list.
  • removeid

    Remove a user ID from the ban list.
  • removeip

    Remove an IP address from the ban list.
  • render_blanks

    render N blank frames
  • report

    Radio command
  • report_cliententitysim

    Default: 0
    List all clientside simulations and time - will report and turn itself off.
    Requires sv_cheats 1
    Client only command
  • report_clientthinklist

    Default: 0
    List all clientside entities thinking and time - will report and turn itself off.
    Requires sv_cheats 1
    Client only command
  • report_entities

    Lists all entities
    Server only
  • report_simthinklist

    Lists all simulating/thinking entities
    Server only
  • report_soundpatch

    reports sound patch count
    Server only
  • report_touchlinks

    Lists all touchlinks
    Server only
  • reportingin

    Radio command
  • reset_expo

    Reset player scores, player controls, team scores, and end the round
    Requires sv_cheats 1
    Server only
  • reset_gameconvars

    Reset a bunch of game convars to default values
    Requires sv_cheats 1
  • respawn_entities

    Respawn all the entities in the map.
    Requires sv_cheats 1
    Server only
  • restart

    Restart the game on the same level (add setpos to jump to current view position on restart).
  • retry

    Retry connection to last server.
  • roger

    Radio command
  • rope_min_pixel_diameter

    Default: 2.0
    Requires sv_cheats 1
  • rpt

    Issue an rpt command.
  • rpt_client_enable

  • rpt_connect

  • rpt_download_log

  • rpt_end

  • rpt_password

  • rpt_screenshot

  • rpt_server_enable

  • rpt_start

  • rr_followup_maxdist

    Default: 1800
    'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
    Requires sv_cheats 1
    Server only
  • rr_forceconcept

    fire a response concept directly at a given character.
    USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
    criteria values are optional.
    Requires sv_cheats 1
    Server only
  • rr_reloadresponsesystems

    Reload all response system scripts.
    Server only
  • rr_remarkable_max_distance

    Default: 1200
    AIs will not even consider remarkarbles that are more than this many units away.
    Requires sv_cheats 1
    Server only
  • rr_remarkable_world_entities_replay_limit

    Default: 1
    TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
    Requires sv_cheats 1
    Server only
  • rr_remarkables_enabled

    Default: 1
    If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
    Requires sv_cheats 1
    Server only
  • rr_thenany_score_slop

    Default: 0.0
    When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
    Requires sv_cheats 1
    Server only
  • safezonex

    Default: 0.9
    Min: 0.2, Max: 1
    The percentage of the screen width that is considered safe from overscan
    Modified in v1.34.3.0
  • safezoney

    Default: 0.9
    Min: 0.85, Max: 1
    The percentage of the screen height that is considered safe from overscan
  • save

    Saves current game.
  • save_finish_async

  • say

    Display player message
    Server only
  • say_team

    Display player message to team
    Server only
  • scandemo

    Scan a recorded demo file (.dem ) for specific game events and dump data.
    New in v1.34.2.0
  • scene_flush

    Flush all .vcds from the cache and reload from disk.
    Server only
  • scene_playvcd

    Play the given VCD as an instanced scripted scene.
    Requires sv_cheats 1
    Server only
  • scene_showfaceto

    Default: 0
    When playing back, show the directions of faceto events.
    Server only
  • scene_showlook

    Default: 0
    When playing back, show the directions of look events.
    Server only
  • scene_showmoveto

    Default: 0
    When moving, show the end location.
    Server only
  • scene_showunlock

    Default: 0
    Show when a vcd is playing but normal AI is running.
    Server only
  • screenshot

    Take a screenshot.
  • script

    Run the text as a script
    Server only
  • script_client

    Run the text as a script
    Client only command
  • script_debug

    Connect the vscript VM to the script debugger
    Server only
  • script_debug_client

    Connect the vscript VM to the script debugger
    Client only command
  • script_dump_all

    Dump the state of the VM to the console
    Server only
  • script_dump_all_client

    Dump the state of the VM to the console
    Client only command
  • script_execute

    Run a vscript file
    Server only
  • script_execute_client

    Run a vscript file
    Client only command
  • script_help

    Output help for script functions, optionally with a search string
    Server only
  • script_help_client

    Output help for script functions, optionally with a search string
    Client only command
  • script_reload_code

    Execute a vscript file, replacing existing functions with the functions in the run script
    Server only
  • script_reload_entity_code

    Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
    Server only
  • script_reload_think

    Execute an activation script, replacing existing functions with the functions in the run script
    Server only
  • sectorclear

    Radio command
  • send_round_backup_file_list

    Server only
  • sensitivity

    Default: 6.0
    Min: 0.0001, Max: 10000000
    Mouse sensitivity.
    Client only command
  • server_game_time

    Gives the game time in seconds (server's curtime)
    Server only
  • servercfgfile

    Default: server.cfg
    Server only
  • setang

    Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setang_exact

    Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setinfo

    Adds a new user info value
  • setmaster

    add/remove/enable/disable master servers
  • setmodel

    Changes's player's model
    Requires sv_cheats 1
    Server only
  • setpause

    Set the pause state of the server.
  • setpos

    Move player to specified origin (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setpos_exact

    Move player to an exact specified origin (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • setpos_player

    Move specified player to specified origin (must have sv_cheats).
    Requires sv_cheats 1
    Server only
  • sf4_meshcache_stats

    Outputs Scaleform 4 mesh cache stats
  • sf_ui_tint

    Default: 8
    The current tint applied to the Scaleform UI
  • shake

    Shake the screen.
    Requires sv_cheats 1
    Server only
  • shake_stop

    Stops all active screen shakes.
    Requires sv_cheats 1
    Client only command
  • shake_testpunch

    Test a punch-style screen shake.
    Requires sv_cheats 1
    Client only command
  • show_loadout_toggle

    Toggles loadout display
    Client only command
  • showbudget_texture

    Default: 0
    Enable the texture budget panel.
    Requires sv_cheats 1
  • showbudget_texture_global_dumpstats

    Dump all items in +showbudget_texture_global in a text form
  • showconsole

    Show the console.
  • showinfo

    Shows a info panel: <type> <title> <message> [<command number>]
    Client only command
  • showpanel

    Shows a viewport panel <name>
    Client only command
  • showtriggers

    Default: 0
    Shows trigger brushes
    Requires sv_cheats 1
    Server only
  • showtriggers_toggle

    Toggle show triggers
    Requires sv_cheats 1
    Server only
  • singlestep

    Default: 0
    Run engine in single step mode ( set next to 1 to advance a frame )
    Requires sv_cheats 1
  • sk_autoaim_mode

    Default: 1
    Client only command
  • skill

    Default: 1
    Min: 1, Max: 3
    Game skill level (1-3).
  • skip_next_map

    Skips the next map in the map rotation for the server.
    Server only
  • slot0

    Client only command
  • slot1

    Client only command
  • slot10

    Client only command
  • slot11

    Client only command
  • slot2

    Client only command
  • slot3

    Client only command
  • slot4

    Client only command
  • slot5

    Client only command
  • slot6

    Client only command
  • slot7

    Client only command
  • slot8

    Client only command
  • slot9

    Client only command
  • sm_conhook_start

  • sm_conhook_stop

  • sm_datetime_format

    Default: %m/%d/%Y - %H:%M:%S
    Default formatting time rules
  • sm_dump_admcache

    Dumps the admin cache for debugging
  • sm_dump_classes

    Dumps the class list as a text file
  • sm_dump_datamaps

    Dumps the data map list as a text file
  • sm_dump_handles

    Dumps Handle usage to a file for finding Handle leaks
  • sm_dump_netprops

    Dumps the networkable property table as a text file
  • sm_dump_netprops_xml

    Dumps the networkable property table as an XML file
  • sm_dump_teprops

    Dumps tempentity props to a file
  • sm_immunity_mode

    Default: 1
    Mode for deciding immunity protection
  • sm_nextmap

    Default:
  • sm_print_telist

    Prints the temp entity list
  • sm_reload_translations

    Reparses all loaded translation files
  • sm_time_adjustment

    Default: 0
    Adjusts the server time in seconds
  • sm_vote_delay

    Default: 30
    Sets the recommended time in between public votes
  • sm_vote_progress_chat

    Default: 0
    Min: 0, Max: 1
    Show current vote progress as chat messages
  • sm_vote_progress_client_console

    Default: 0
    Min: 0, Max: 1
    Show current vote progress as console messages to clients
  • sm_vote_progress_console

    Default: 0
    Min: 0, Max: 1
    Show current vote progress as console messages
  • sm_vote_progress_hintbox

    Default: 0
    Min: 0, Max: 1
    Show current vote progress in a hint box
  • snapto

    Client only command
  • snd_async_flush

    Flush all unlocked async audio data
  • snd_async_showmem

    Show async memory stats
  • snd_async_showmem_music

    Show async memory stats for just non-streamed music
  • snd_async_showmem_summary

    Show brief async memory stats
  • snd_deathcamera_volume

    Default: 1.0
    Relative volume of the death camera music.
    New in v1.34.5.1
  • snd_debug_panlaw

    Default: 0
    Visualize panning crossfade curves
    Requires sv_cheats 1
  • snd_disable_mixer_duck

    Default: 0
    Requires sv_cheats 1
  • snd_disable_mixer_solo

    Default: 0
    Requires sv_cheats 1
  • snd_duckerattacktime

    Default: 0.5
  • snd_duckerreleasetime

    Default: 2.5
  • snd_duckerthreshold

    Default: 0.15
  • snd_ducking_off

    Default: 1
  • snd_ducktovolume

    Default: 0.55
  • snd_dump_filepaths

  • snd_dumpclientsounds

    Dump sounds to console
  • snd_dvar_dist_max

    Default: 1320
    Play full 'far' sound at this distance
    Requires sv_cheats 1
  • snd_dvar_dist_min

    Default: 240
    Play full 'near' sound at this distance
    Requires sv_cheats 1
  • snd_filter

    Default:
    Requires sv_cheats 1
  • snd_foliage_db_loss

    Default: 4
    foliage dB loss per 1200 units
    Requires sv_cheats 1
  • snd_front_headphone_position

    Specifies the position (in degrees) of the virtual front left/right headphones.
  • snd_front_stereo_speaker_position

    Specifies the position (in degrees) of the virtual front left/right speakers.
  • snd_front_surround_speaker_position

    Specifies the position (in degrees) of the virtual front left/right speakers.
  • snd_gain

    Default: 1
    Requires sv_cheats 1
  • snd_gain_max

    Default: 1
    Requires sv_cheats 1
  • snd_gain_min

    Default: 0.01
    Requires sv_cheats 1
  • snd_getmixer

    Get data related to mix group matching string
  • snd_headphone_pan_exponent

    Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
  • snd_headphone_pan_radial_weight

    Apply cos(angle) * weight before pan law
  • snd_legacy_surround

    Default: 0
  • snd_list

    Default:
    Requires sv_cheats 1
  • snd_mapobjective_volume

    Default: 1.0
    Relative volume of map objective music.
    New in v1.34.5.1
  • snd_max_same_sounds

    Default: 4
    Requires sv_cheats 1
  • snd_max_same_weapon_sounds

    Default: 3
    Requires sv_cheats 1
  • snd_menumusic_volume

    Default: 1.0
    Relative volume of the main menu music.
    New in v1.34.5.1
  • snd_mixahead

    Default: 0.1
  • snd_mixer_master_dsp

    Default: 1.0
    Requires sv_cheats 1
  • snd_mixer_master_level

    Default: 1.0
    Requires sv_cheats 1
  • snd_music_selection

    Default: 1
    Tracking rotating music for players with no music packs equipped.
    Client only command
    Modified in v1.34.5.1
  • snd_musicvolume

    Default: 0.7
    Min: 0, Max: 1
    Overall music volume
    Modified in v1.34.5.1
  • snd_musicvolume_multiplier_inoverlay

    Default: 0.1
    Min: 0, Max: 1
    Music volume multiplier when Steam Overlay is active
  • snd_obscured_gain_dB

    Default: -2.70
    Requires sv_cheats 1
  • snd_op_test_convar

    Default: 1.0
    Requires sv_cheats 1
  • snd_pause_all

    Default: 1
    Specifies to pause all sounds and not just voice
    Requires sv_cheats 1
  • snd_pitchquality

    Default: 1
  • snd_playsounds

    Play sounds from the game sounds txt file at a given location
    Client only command
  • snd_pre_gain_dist_falloff

    Default: 1
    Requires sv_cheats 1
  • snd_prefetch_common

    Default: 1
    Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  • snd_print_channel_by_guid

    Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  • snd_print_channel_by_index

    Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  • snd_print_channels

    Prints all the active channel.
  • snd_print_dsp_effect

    Prints the content of a dsp effect.
  • snd_rear_headphone_position

    Specifies the position  (in degrees) of the virtual rear left/right headphones.
  • snd_rear_speaker_scale

    Default: 1.0
    How much to scale rear speaker contribution to front stereo output
    Requires sv_cheats 1
    Modified in v1.34.5.6
  • snd_rear_stereo_speaker_position

    Specifies the position (in degrees) of the virtual rear left/right speakers.
  • snd_rear_surround_speaker_position

    Specifies the position (in degrees) of the virtual rear left/right speakers.
  • snd_rebuildaudiocache

    rebuild audio cache for current language
  • snd_refdb

    Default: 60
    Reference dB at snd_refdist
    Requires sv_cheats 1
  • snd_refdist

    Default: 36
    Reference distance for snd_refdb
    Requires sv_cheats 1
  • snd_report_format_sound

    Default: 0
    If set to 1, report all sound formats.
    Requires sv_cheats 1
  • snd_report_loop_sound

    Default: 0
    If set to 1, report all sounds that just looped.
    Requires sv_cheats 1
  • snd_report_start_sound

    Default: 0
    If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
    Requires sv_cheats 1
  • snd_report_stop_sound

    Default: 0
    If set to 1, report all sounds stopped with S_StopSound().
    Requires sv_cheats 1
  • snd_report_verbose_error

    Default: 0
    If set to 1, report more error found when playing sounds.
    Requires sv_cheats 1
  • snd_restart

    Restart sound system.
  • snd_roundend_volume

    Default: 1.0
    Relative volume of round end music.
    New in v1.34.5.1
  • snd_roundstart_volume

    Default: 1.0
    Relative volume of round start music.
    New in v1.34.5.1
  • snd_set_master_volume

    Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  • snd_setmixer

    Set named Mixgroup of current mixer to mix vol, mute, solo.
    Requires sv_cheats 1
  • snd_setmixlayer

    Set named Mixgroup of named mix layer to mix vol, mute, solo.
    Requires sv_cheats 1
  • snd_setmixlayer_amount

    Set named mix layer mix amount.
    Requires sv_cheats 1
  • snd_setsoundparam

    Set a sound paramater
    Client only command
  • snd_show

    Default: 0
    Show sounds info
    Requires sv_cheats 1
  • snd_showclassname

    Default: 0
    Requires sv_cheats 1
  • snd_showmixer

    Default: 0
    Requires sv_cheats 1
  • snd_showstart

    Default: 0
    Requires sv_cheats 1
  • snd_sos_flush_operators

    Flush and re-parse the sound operator system
    Requires sv_cheats 1
  • snd_sos_list_operator_updates

    Default: 0
    Requires sv_cheats 1
  • snd_sos_print_operators

    Prints a list of currently available operators
    Requires sv_cheats 1
  • snd_sos_show_block_debug

    Default: 0
    Spew data about the list of block entries.
    Requires sv_cheats 1
  • snd_sos_show_client_rcv

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_client_xmit

    Default: 0
    Requires sv_cheats 1
    Client only command
  • snd_sos_show_operator_entry_filter

    Default:
    Requires sv_cheats 1
  • snd_sos_show_operator_init

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_parse

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_prestart

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_shutdown

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_start

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_stop_entry

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_operator_updates

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_queuetotrack

    Default: 0
    Requires sv_cheats 1
  • snd_sos_show_server_xmit

    Default: 0
    Requires sv_cheats 1
    Server only
  • snd_sos_show_startqueue

    Default: 0
    Requires sv_cheats 1
  • snd_soundmixer_flush

    Reload soundmixers.txt file.
    Requires sv_cheats 1
    Modified in v1.34.4.1
  • snd_soundmixer_list_mix_groups

    List all mix groups to dev console.
  • snd_soundmixer_list_mix_layers

    List all mix layers to dev console.
  • snd_soundmixer_list_mixers

    List all mixers to dev console.
  • snd_soundmixer_set_trigger_factor

    Set named mix layer / mix group, trigger amount.
    Requires sv_cheats 1
  • snd_stereo_speaker_pan_exponent

    Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  • snd_stereo_speaker_pan_radial_weight

    Apply cos(angle) * weight before pan law
  • snd_surround_speaker_pan_exponent

    Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  • snd_surround_speaker_pan_radial_weight

    Apply cos(angle) * weight before pan law
  • snd_tensecondwarning_volume

    Default: 1.0
    Relative volume of ten second warning music.
    New in v1.34.5.1
  • snd_updateaudiocache

    checks _master.cache based on file sizes and rebuilds any change/new entries
  • snd_visualize

    Default: 0
    Show sounds location in world
    Requires sv_cheats 1
  • snd_writemanifest

    If running a game, outputs the precache manifest for the current level
  • sndplaydelay

  • soundfade

    Fade client volume.
  • soundinfo

    Describe the current sound device.
  • soundlist

    List all known sounds.
  • soundscape_debug

    Default: 0
    When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
    Requires sv_cheats 1
    Server only
  • soundscape_dumpclient

    Dumps the client's soundscape data.
    Requires sv_cheats 1
    Client only command
  • soundscape_fadetime

    Default: 3.0
    Time to crossfade sound effects between soundscapes
    Requires sv_cheats 1
    Client only command
  • soundscape_flush

    Flushes the server & client side soundscapes
    Server only
  • soundscape_radius_debug

    Default: 0
    Prints current volume of radius sounds
    Requires sv_cheats 1
    Client only command
  • speak

    Play a constructed sentence.
  • spec_allow_roaming

    Default: 0
    If nonzero, allow free-roaming spectator camera.
    Requires sv_cheats 1
    Server only
  • spec_freeze_cinematiclight_b

    Default: 1.0
    Requires sv_cheats 1
    Client only command
  • spec_freeze_cinematiclight_g

    Default: 1.2
    Requires sv_cheats 1
    Client only command
  • spec_freeze_cinematiclight_r

    Default: 1.5
    Requires sv_cheats 1
    Client only command
  • spec_freeze_cinematiclight_scale

    Default: 2.0
    Requires sv_cheats 1
    Client only command
  • spec_freeze_deathanim_time

    Default: 0.8
    The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
    Client only command
  • spec_freeze_distance_max

    Default: 80
    Maximum random distance from the target to stop when framing them in observer freeze cam.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_distance_min

    Default: 60
    Minimum random distance from the target to stop when framing them in observer freeze cam.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_panel_extended_time

    Default: 0.0
    Time spent with the freeze panel still up after observer freeze cam is done.
    Client only command
  • spec_freeze_target_fov

    Default: 42
    The target FOV that the deathcam should use.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_target_fov_long

    Default: 90
    The target FOV that the deathcam should use when the cam zoom far away on the target.
    Requires sv_cheats 1
    Client only command
  • spec_freeze_time

    Default: 5.0
    Time spend frozen in observer freeze cam.
    Client only command
  • spec_freeze_time_lock

    Default: 2.0
    Time players are prevented from skipping the freeze cam
    Server only
  • spec_freeze_traveltime

    Default: 0.3
    Min: 0.01
    Time taken to zoom in to frame a target in observer freeze cam.
    Client only command
  • spec_freeze_traveltime_long

    Default: 0.45
    Min: 0.01
    Time taken to zoom in to frame a target in observer freeze cam when they are far away.
    Requires sv_cheats 1
    Client only command
  • spec_goto

    Move spectator to specified origin and eyes to specified pitch yaw.
    Client only command
  • spec_gui

    Shows or hides the spectator bar
    Client only command
  • spec_hide_players

    Default: 0
    Toggle the visibility of scoreboard players.
    Client only command
  • spec_lerpto

    Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
    Client only command
  • spec_menu

    Activates spectator menu
    Client only command
  • spec_mode

    Set spectator mode
    Client only command
  • spec_next

    Spectate next player
    Client only command
  • spec_player

    Spectate player by index
    Client only command
  • spec_player_by_name

    Spectate player by name
    Client only command
  • spec_pos

    dump position and angles to the console
    Client only command
  • spec_prev

    Spectate previous player ( valid values are 3 to 6 )
    Client only command
  • spec_show_xray

    Default: 0
    If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
    Client only command
  • spec_usenumberkeys_nobinds

    Default: 1
    If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
    Client only command
  • spike

    generates a fake spike
    Requires sv_cheats 1
  • spincycle

    Cause the engine to spincycle (Debug!!)
    Requires sv_cheats 1
  • ss_enable

    Default: 0
    Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
    Client only command
  • ss_map

    Start playing on specified map with max allowed splitscreen players.
  • ss_reloadletterbox

    ss_reloadletterbox
    Client only command
  • ss_splitmode

    Default: 0
    Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
    Client only command
  • star_memory

    Dump memory stats
  • startdemos

    Play demos in demo sequence.
  • startmovie

    Start recording movie frames.
  • startupmenu

    Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  • stats

    Prints server performance variables
  • status

    Display map and connection status.
  • sticktog

    Radio command
  • stop

    Finish recording demo.
  • stop_transition_videos_fadeout

    Fades out all transition videos playing to the screen: <time>
    Client only command
  • stopdemo

    Stop playing back a demo.
  • stopsound

    Requires sv_cheats 1
  • stopsoundscape

    Stops all soundscape processing and fades current looping sounds
    Requires sv_cheats 1
    Client only command
  • stopvideos

    Stops all videos playing to the screen
    Client only command
  • stopvideos_fadeout

    Fades out all videos playing to the screen: <time>
    Client only command
  • store_version

    Default: 1
    Which version of the store to display.
    Client only command
  • stormfront

    Radio command
  • stringtabledictionary

    Create dictionary for current strings.
  • stuffcmds

    Parses and stuffs command line + commands to command buffer.
  • suitvolume

    Default: 0.25
    Server only
  • surfaceprop

    Reports the surface properties at the cursor
    Requires sv_cheats 1
    Server only
  • sv_accelerate

    Default: 5.5
    Linear acceleration amount (old value is 5.6)
    Client only command
    Modified in v1.34.5.0
  • sv_accelerate_debug_speed

    Default: 0
    Client only command
  • sv_accelerate_use_weapon_speed

    Default: 1
    Client only command
  • sv_airaccelerate

    Default: 12
    Client only command
  • sv_allow_thirdperson

    Default: 0
    Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
    Client only command
    New in v1.33.3.0
  • sv_allow_votes

    Default: 1
    Allow voting?
    Server only
  • sv_allow_wait_command

    Default: 1
    Allow or disallow the wait command on clients connected to this server.
  • sv_allowdownload

    Default: 1
    Allow clients to download files
    New in v1.33.3.0
  • sv_allowupload

    Default: 1
    Allow clients to upload customizations files
    New in v1.33.3.0
  • sv_alltalk

    Default: 0
    Players can hear all enemy communication (voice, chat)
    Client only command
  • sv_alternateticks

    Default: 0
    If set, server only simulates entities on even numbered ticks.
  • sv_arms_race_vote_to_restart_disallowed_after

    Default: 0
    Arms Race gun level after which vote to restart is disallowed
    Server only
  • sv_auto_full_alltalk_during_warmup_half_end

    Default: 1
    When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
    Server only
    New in v1.34.4.1
  • sv_benchmark_force_start

    Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
    Server only
  • sv_bounce

    Default: 0
    Bounce multiplier for when physically simulated objects collide with other objects.
    Client only command
  • sv_broadcast_ugc_download_progress_interval

    Default: 8
    Server only
    Modified in v1.33.1.0
  • sv_broadcast_ugc_downloads

    Default: 0
    Server only
    Modified in v1.33.1.0
  • sv_cheats

    Default: 0
    Allow cheats on server
  • sv_clearhinthistory

    Clear memory of server side hints displayed to the player.
    Server only
  • sv_client_cmdrate_difference

    Default: 20
    cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  • sv_clockcorrection_msecs

    Default: 30
    The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
    Server only
  • sv_coaching_enabled

    Default: 0
    Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
    Client only command
  • sv_competitive_minspec

    Default: 1
    Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
    Client only command
  • sv_competitive_official_5v5

    Default: 0
    Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
    Client only command
  • sv_consistency

    Default: 0
    Whether the server enforces file consistency for critical files
  • sv_contact

    Default: 
    Contact email for server sysop
  • sv_cs_dump_econ_item_stringtable

    sv_cs_dump_econ_item_stringtable
    Server only
  • sv_damage_print_enable

    Default: 1
    Turn this off to disable the player's damage feed in the console after getting killed.
    Server only
  • sv_dc_friends_reqd

    Default: 0
    Set this to 0 to allow direct connects to a game in progress even if no presents are present
    Server only
  • sv_deadtalk

    Default: 0
    Dead players can speak (voice, text) to the living
    Client only command
  • sv_debug_ugc_downloads

    Default: 0
    Server only
    Modified in v1.33.1.0
  • sv_debugmanualmode

    Default: 0
    Make sure entities correctly report whether or not their network data has changed.
  • sv_disable_observer_interpolation

    Default: 0
    Disallow interpolating between observer targets on this server.
    Client only command
    New in v1.34.4.2
  • sv_downloadurl

    Default: 
    Location from which clients can download missing files
  • sv_dump_entity_pack_stats

    Show stats on entity packing.
  • sv_dump_serialized_entities_mem

    Dump serialized entity allocations stats.
  • sv_dumpstringtables

    Default: 0
    Requires sv_cheats 1
  • sv_enable_delta_packing

    Default: 0
    When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  • sv_footstep_sound_frequency

    Default: 0.97
    How frequent to hear the player's step sound or how fast they appear to be running from first person.
    Requires sv_cheats 1
    Client only command
  • sv_force_transmit_players

    Default: 1
    Will transmit players to all clients regardless of PVS checks.
    Server only
  • sv_forcepreload

    Default: 0
    Force server side preloading.
  • sv_friction

    Default: 5.2
    World friction.
    Client only command
    Modified in v1.34.5.0
  • sv_full_alltalk

    Default: 0
    Any player (including Spectator team) can speak to any other player
    Client only command
  • sv_game_mode_convars

    Display the values of the convars for the current game_mode.
    Server only
  • sv_gameinstructor_disable

    Default: 0
    Force all clients to disable their game instructors.
    Client only command
  • sv_gravity

    Default: 800
    World gravity.
    Client only command
  • sv_grenade_trajectory

    Default: 0
    Shows grenade trajectory visualization in-game.
    Requires sv_cheats 1
    Client only command
  • sv_grenade_trajectory_dash

    Default: 0
    Dot-dash style grenade trajectory arc
    Client only command
  • sv_grenade_trajectory_thickness

    Default: 0.2
    Min: 0.1, Max: 1
    Visible thickness of grenade trajectory arc
    Client only command
  • sv_grenade_trajectory_time

    Default: 20
    Min: 0.1, Max: 20
    Length of time grenade trajectory remains visible.
    Client only command
  • sv_grenade_trajectory_time_spectator

    Default: 4
    Min: 0, Max: 8
    Length of time grenade trajectory remains visible as a spectator.
    Client only command
  • sv_hibernate_ms

    Default: 20
    # of milliseconds to sleep per frame while hibernating
  • sv_hibernate_ms_vgui

    Default: 20
    # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  • sv_hibernate_postgame_delay

    Default: 5
    # of seconds to wait after final client leaves before hibernating.
  • sv_hibernate_punt_tv_clients

    Default: 0
    When enabled will punt all GOTV clients during hibernation
  • sv_hibernate_when_empty

    Default: 1
    Puts the server into extremely low CPU usage mode when no clients connected
  • sv_holiday_mode

    Default: 0
    0 = OFF, 1 = Halloween, 2 = Winter
    Client only command
    New in v1.34.5.4
    Modified in v1.34.6.6
  • sv_ignoregrenaderadio

    Default: 0
    Turn off Fire in the hole messages
    Server only
  • sv_infinite_ammo

    Default: 0
    Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
    Client only command
  • sv_kick_ban_duration

    Default: 15
    How long should a kick ban from the server should last (in minutes)
    Client only command
  • sv_kick_players_with_cooldown

    Default: 1
    (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
    Server only
    Modified in v1.33.2.0
  • sv_lagcompensateself

    Default: 0
    Player can lag compensate themselves.
    Requires sv_cheats 1
    Server only
    New in v1.34.5.2
  • sv_lagcompensationforcerestore

    Default: 1
    Don't test validity of a lag comp restore, just do it.
    Requires sv_cheats 1
    Server only
  • sv_lan

    Default: 0
    Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  • sv_log_onefile

    Default: 0
    Log server information to only one file.
  • sv_logbans

    Default: 0
    Log server bans in the server logs.
  • sv_logblocks

    Default: 0
    If true when log when a query is blocked (can cause very large log files)
  • sv_logecho

    Default: 1
    Echo log information to the console.
  • sv_logfile

    Default: 1
    Log server information in the log file.
  • sv_logflush

    Default: 0
    Flush the log file to disk on each write (slow).
  • sv_logsdir

    Default: logs
    Folder in the game directory where server logs will be stored.
  • sv_matchend_drops_enabled

    Default: 1
    Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
    Server only
  • sv_matchpause_auto_5v5

    Default: 0
    When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
    Client only command
  • sv_max_allowed_net_graph

    Default: 1
    Determines max allowed net_graph value for clients.
    Client only command
  • sv_max_queries_sec

    Default: 10.0
    Maximum queries per second to respond to from a single IP address.
    Modified in v1.34.6.2
  • sv_max_queries_sec_global

    Default: 500
    Maximum queries per second to respond to from anywhere.
    Modified in v1.34.5.7
  • sv_max_queries_tracked_ips_max

    Default: 50000
    Window over which to average queries per second averages.
    New in v1.34.5.7
  • sv_max_queries_tracked_ips_prune

    Default: 10
    Window over which to average queries per second averages.
    New in v1.34.5.7
  • sv_max_queries_window

    Default: 30
    Window over which to average queries per second averages.
    Modified in v1.34.6.2
  • sv_maxrate

    Default: 0
    Min: 0, Max: 128000
    Max bandwidth rate allowed on server, 0 == unlimited
  • sv_maxspeed

    Default: 320
    Client only command
  • sv_maxuptimelimit

    Default: 0
    If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  • sv_maxusrcmdprocessticks

    Default: 16
    Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
    Server only
  • sv_maxusrcmdprocessticks_warning

    Default: -1
    Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
    Server only
  • sv_maxvelocity

    Default: 3500
    Maximum speed any ballistically moving object is allowed to attain per axis.
    Client only command
  • sv_memlimit

    Default: 0
    If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  • sv_mincmdrate

    Default: 10
    This sets the minimum value for cl_cmdrate. 0 == unlimited.
  • sv_minrate

    Default: 5000
    Min: 0, Max: 128000
    Min bandwidth rate allowed on server, 0 == unlimited
  • sv_minupdaterate

    Default: 10
    Minimum updates per second that the server will allow
  • sv_minuptimelimit

    Default: 0
    If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  • sv_noclipaccelerate

    Default: 5
    Client only command
  • sv_noclipduringpause

    Default: 0
    If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
    Requires sv_cheats 1
    Client only command
  • sv_noclipspeed

    Default: 5
    Client only command
  • sv_parallel_packentities

    Default: 1
  • sv_parallel_sendsnapshot

    Default: 1
  • sv_party_mode

    Default: 0
    Party!!
    Client only command
    New in v1.34.4.4
    Modified in v1.34.4.6
  • sv_password

    Default: 
    Server password for entry into multiplayer games
  • sv_pausable

    Default: 0
    Is the server pausable.
  • sv_precacheinfo

    Show precache info.
  • sv_pure

    Show user data.
  • sv_pure_checkvpk

    CheckPureServerVPKFiles
  • sv_pure_consensus

    Default: 99999999
    Minimum number of file hashes to agree to form a consensus.
  • sv_pure_finduserfiles

    ListPureServerFiles
  • sv_pure_kick_clients

    Default: 1
    If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  • sv_pure_listfiles

    ListPureServerFiles
  • sv_pure_listuserfiles

    ListPureServerFiles
  • sv_pure_retiretime

    Default: 900
    Seconds of server idle time to flush the sv_pure file hash cache.
  • sv_pure_trace

    Default: 0
    If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  • sv_pushaway_hostage_force

    Default: 20000
    How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
    Requires sv_cheats 1
    Server only
  • sv_pushaway_max_hostage_force

    Default: 1000
    Maximum of how hard the hostage is pushed away from physics objects.
    Requires sv_cheats 1
    Server only
  • sv_pvsskipanimation

    Default: 1
    Skips SetupBones when npc's are outside the PVS
    Server only
  • sv_querycache_stats

    Display status of the query cache (client only)
    Server only
  • sv_quota_stringcmdspersecond

    Default: 128
    How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  • sv_rcon_whitelist_address

    Default: 
    When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  • sv_regeneration_force_on

    Default: 0
    Cheat to test regenerative health systems
    Requires sv_cheats 1
    Server only
  • sv_region

    Default: -1
    The region of the world to report this server in.
  • sv_reliableavatardata

    Default: 0
    When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
    New in v1.34.7.2
    Modified in v1.34.7.9
  • sv_remove_old_ugc_downloads

    Default: 1
    Server only
  • sv_reservation_tickrate_adjustment

    Default: 0
    Adjust server tickrate upon reservation
  • sv_reservation_timeout

    Default: 45
    Min: 5, Max: 180
    Time in seconds before lobby reservation expires.
  • sv_search_key

    Default: 
    When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  • sv_search_team_key

    Default: public
    When initiating team search, set this key to match with known opponents team
  • sv_server_graphic1

    Default: 
    A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
    Client only command
    New in v1.34.4.0
    Modified in v1.34.4.1
  • sv_server_graphic2

    Default: 
    A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
    Client only command
    New in v1.34.4.0
    Modified in v1.34.4.1
  • sv_server_verify_blood_on_player

    Default: 1
    Requires sv_cheats 1
    Client only command
    New in v1.34.6.3
  • sv_show_cull_props

    Default: 0
    Print out props that are being culled/added by recipent proxies.
    New in v1.32.9.0
  • sv_showimpacts

    Default: 0
    Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
    Client only command
  • sv_showimpacts_penetration

    Default: 0
    Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
    Client only command
    New in v1.34.0.0
  • sv_showimpacts_time

    Default: 4
    Min: 0, Max: 10
    Duration bullet impact indicators remain before disappearing
    Client only command
  • sv_showlagcompensation

    Default: 0
    Show lag compensated hitboxes whenever a player is lag compensated.
    Requires sv_cheats 1
    Server only
  • sv_showtags

    Describe current gametags.
  • sv_shutdown

    Sets the server to shutdown when all games have completed
  • sv_skyname

    Default: sky_urb01
    Current name of the skybox texture
    Client only command
  • sv_soundemitter_reload

    Flushes the sounds.txt system
    Server only
  • sv_soundscape_printdebuginfo

    print soundscapes
    Requires sv_cheats 1
    Server only
  • sv_spawn_afk_bomb_drop_time

    Default: 15
    Players that have never moved since they spawned will drop the bomb after this amount of time.
    Server only
  • sv_spec_hear

    Default: 1
    Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
    Client only command
    Modified in v1.34.5.9
  • sv_specaccelerate

    Default: 5
    Client only command
  • sv_specnoclip

    Default: 1
    Client only command
  • sv_specspeed

    Default: 3
    Client only command
  • sv_staminajumpcost

    Default: .080
    Min: 0
    Stamina penalty for jumping
    Client only command
  • sv_staminalandcost

    Default: .050
    Min: 0
    Stamina penalty for landing
    Client only command
  • sv_staminamax

    Default: 80
    Min: 0, Max: 100
    Maximum stamina penalty
    Client only command
  • sv_staminarecoveryrate

    Default: 60
    Min: 0
    Rate at which stamina recovers (units/sec)
    Client only command
  • sv_steamgroup

    Default: 
    The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  • sv_steamgroup_exclusive

    Default: 0
    If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  • sv_stopspeed

    Default: 80
    Minimum stopping speed when on ground.
    Client only command
    Modified in v1.34.5.0
  • sv_stressbots

    Default: 0
    If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  • sv_tags

    Default: 
    Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  • sv_ugc_manager_max_new_file_check_interval_secs

    Default: 1000
    Server only
    Modified in v1.33.1.0
  • sv_unlockedchapters

    Default: 1
    Highest unlocked game chapter.
  • sv_usercmd_custom_random_seed

    Default: 1
    When enabled server will populate an additional random seed independent of the client
    Server only
    New in v1.34.6.3
    Modified in v1.34.6.4
  • sv_validate_edict_change_infos

    Default: 0
    Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  • sv_visiblemaxplayers

    Default: -1
    Overrides the max players reported to prospective clients
  • sv_voiceenable

    Default: 1
  • sv_vote_allow_in_warmup

    Default: 0
    Allow voting during warmup?
    Server only
  • sv_vote_allow_spectators

    Default: 0
    Allow spectators to vote?
    Server only
  • sv_vote_command_delay

    Default: 2
    Max: 4.5
    How long after a vote passes until the action happens
    Server only
  • sv_vote_creation_timer

    Default: 120
    How often someone can individually call a vote.
    Server only
  • sv_vote_failure_timer

    Default: 300
    A vote that fails cannot be re-submitted for this long
    Server only
  • sv_vote_issue_kick_allowed

    Default: 1
    Can people hold votes to kick players from the server?
    Server only
  • sv_vote_issue_loadbackup_allowed

    Default: 1
    Can people hold votes to load match from backup?
    Server only
  • sv_vote_kick_ban_duration

    Default: 15
    How long should a kick vote ban someone from the server? (in minutes)
    Server only
  • sv_vote_quorum_ratio

    Default: 0.501
    Min: 0.01, Max: 1
    The minimum ratio of players needed to vote on an issue to resolve it.
    Server only
  • sv_vote_timer_duration

    Default: 15
    How long to allow voting on an issue
    Server only
  • sv_workshop_allow_other_maps

    Default: 1
    When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
    Server only
  • sys_antialiasing

    Default: 0
    Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
    Client only command
  • sys_aspectratio

    Default: -1
    Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
    Client only command
  • sys_minidumpspewlines

    Default: 500
    Lines of crash dump console spew to keep.
  • sys_refldetail

    Default: 0
    Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect.
    Client only command
  • sys_sound_quality

    Default: -1
    Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
    Requires sv_cheats 1
    Client only command
  • takepoint

    Radio command
  • takingfire

    Radio command
  • teammenu

    Show team selection window
    Client only command
  • test_dispatcheffect

    Test a clientside dispatch effect.
    	Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
    	Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
    Requires sv_cheats 1
    Server only
  • Test_EHandle

    Requires sv_cheats 1
    Server only
  • test_entity_blocker

    Test command that drops an entity blocker out in front of the player.
    Requires sv_cheats 1
    Server only
  • test_freezeframe

    Test the freeze frame code.
    Requires sv_cheats 1
    Client only command
  • Test_InitRandomEntitySpawner

    Requires sv_cheats 1
    Server only
  • Test_Loop

    Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  • Test_LoopCount

    Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  • Test_LoopForNumSeconds

    Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  • test_outtro_stats

    Requires sv_cheats 1
    Server only
  • Test_ProxyToggle_EnableProxy

    Requires sv_cheats 1
    Server only
  • Test_ProxyToggle_EnsureValue

    Test_ProxyToggle_EnsureValue
    Requires sv_cheats 1
    Client only command
  • Test_ProxyToggle_SetValue

    Requires sv_cheats 1
    Server only
  • Test_RandomChance

    Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  • Test_RandomizeInPVS

    Requires sv_cheats 1
    Server only
  • Test_RemoveAllRandomEntities

    Requires sv_cheats 1
    Server only
  • Test_RunFrame

  • Test_SendKey

  • Test_SpawnRandomEntities

    Requires sv_cheats 1
    Server only
  • Test_StartLoop

    Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  • Test_StartScript

    Start a test script running..
  • Test_Wait

  • Test_WaitForCheckPoint

  • testhudanim

    Test a hud element animation.
    	Arguments: <anim name>
    Requires sv_cheats 1
    Client only command
  • texture_budget_background_alpha

    Default: 128
    how translucent the budget panel is
  • texture_budget_panel_bottom_of_history_fraction

    Default: .25
    number between 0 and 1
  • texture_budget_panel_height

    Default: 284
    height in pixels of the budget panel
  • texture_budget_panel_width

    Default: 512
    width in pixels of the budget panel
  • texture_budget_panel_x

    Default: 0
    number of pixels from the left side of the game screen to draw the budget panel
  • texture_budget_panel_y

    Default: 450
    number of pixels from the top side of the game screen to draw the budget panel
  • think_limit

    Default: 10
    Maximum think time in milliseconds, warning is printed if this is exceeded.
    Client only command
  • thirdperson

    Switch to thirdperson camera.
    Requires sv_cheats 1
    Client only command
    New in v1.33.3.0
  • thirdperson_mayamode

    Switch to thirdperson Maya-like camera controls.
    Requires sv_cheats 1
    Client only command
  • thread_test_tslist

  • thread_test_tsqueue

  • threadpool_cycle_reserve

    Cycles threadpool reservation by powers of 2
  • threadpool_run_tests

  • timedemo

    Play a demo and report performance info.
  • timedemo_vprofrecord

    Play a demo and report performance info.  Also record vprof data for the span of the demo
  • timedemoquit

    Play a demo, report performance info, and then exit
  • timeleft

    prints the time remaining in the match
    Server only
  • timerefresh

    Profile the renderer.
    Requires sv_cheats 1
  • toggle

    Toggles a convar on or off, or cycles through a set of values.
  • toggleconsole

    Show/hide the console.
  • togglescores

    Toggles score panel
    Client only command
  • toolload

    Load a tool.
  • toolunload

    Unload a tool.
  • tv_advertise_watchable

    Default: 0
    GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  • tv_allow_camera_man_steamid

    Default: 
    Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
    Server only
    New in v1.34.6.9
  • tv_allow_static_shots

    Default: 1
    Auto director uses fixed level cameras for shots
    Server only
  • tv_autorecord

    Default: 0
    Automatically records all games as GOTV demos.
  • tv_autoretry

    Default: 1
    Relay proxies retry connection after network timeout
  • tv_chatgroupsize

    Default: 0
    Set the default chat group size
  • tv_chattimelimit

    Default: 8
    Limits spectators to chat only every n seconds
  • tv_clients

    Shows list of connected GOTV clients.
  • tv_debug

    Default: 0
    GOTV debug info.
  • tv_delay

    Default: 10
    Min: 0, Max: 120
    GOTV broadcast delay in seconds
    Server only
  • tv_delaymapchange

    Default: 1
    Delays map change until broadcast is complete
    Server only
  • tv_deltacache

    Default: 2
    Enable delta entity bit stream cache
  • tv_dispatchmode

    Default: 1
    Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  • tv_dispatchweight

    Default: 1.25
    Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
  • tv_enable

    Default: 0
    Activates GOTV on server (0=off;1=on;2=on when reserved)
  • tv_encryptdata_key

    Default: 
    When set to a valid key communication messages will be encrypted for GOTV
  • tv_encryptdata_key_pub

    Default: 
    When set to a valid key public communication messages will be encrypted for GOTV
  • tv_maxclients

    Default: 128
    Min: 0, Max: 255
    Maximum client number on GOTV server.
  • tv_maxclients_relayreserved

    Default: 0
    Min: 0, Max: 255
    Reserves a certain number of GOTV client slots for relays.
  • tv_maxrate

    Default: 128000
    Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  • tv_msg

    Send a screen message to all clients.
  • tv_name

    Default: GOTV
    GOTV host name
  • tv_nochat

    Default: 0
    Don't receive chat messages from other GOTV spectators
  • tv_overridemaster

    Default: 0
    Overrides the GOTV master root address.
  • tv_password

    Default: 
    GOTV password for all clients
  • tv_port

    Default: 27020
    Host GOTV port
  • tv_record

    Starts GOTV demo recording.
  • tv_relay

    Connect to GOTV server and relay broadcast.
  • tv_relaypassword

    Default: 
    GOTV password for relay proxies
  • tv_relayradio

    Default: 0
    Relay team radio commands to TV: 0=off, 1=on
    Server only
  • tv_relaytextchat

    Default: 1
    Relay text chat data: 0=off, 1=say, 2=say+say_team
    Server only
  • tv_relayvoice

    Default: 1
    Relay voice data: 0=off, 1=on
  • tv_retry

    Reconnects the GOTV relay proxy.
  • tv_snapshotrate

    Default: 16
    Snapshots broadcasted per second
  • tv_status

    Show GOTV server status.
  • tv_stop

    Stops the GOTV broadcast.
  • tv_stoprecord

    Stops GOTV demo recording.
  • tv_time_remaining

    Print remaining tv broadcast time
    Server only
  • tv_timeout

    Default: 30
    GOTV connection timeout in seconds.
  • tv_title

    Default: GOTV
    Set title for GOTV spectator UI
  • tv_transmitall

    Default: 1
    Transmit all entities (not only director view)
  • tweak_ammo_impulses

    Allow real-time tweaking of the ammo impulse values.
    Requires sv_cheats 1
    Server only
  • ui_posedebug_fade_in_time

    Default: 0.2
    Time during which a new pose activity layer is shown in green in +posedebug UI
    Requires sv_cheats 1
    Client only command
  • ui_posedebug_fade_out_time

    Default: 0.8
    Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
    Requires sv_cheats 1
    Client only command
  • ui_reloadscheme

    Reloads the resource files for the active UI window
    Client only command
  • ui_steam_overlay_notification_position

    Default: topleft
    Steam overlay notification position
    Client only command
  • ui_workshop_games_expire_minutes

    Default: 3
    Client only command
  • unbind

    Unbind a key.
  • unbindall

    Unbind all keys.
  • unbindalljoystick

    Unbind all joystick keys.
  • unbindallmousekeyboard

    Unbind all mouse / keyboard keys.
  • unload_all_addons

    Reloads the search paths for game addons.
  • unpause

    Unpause the game.
  • update_addon_paths

    Reloads the search paths for game addons.
  • use

    Use a particular weapon	
    Arguments: <weapon_name>
    Server only
  • user

    Show user data.
  • users

    Show user info for players on server.
  • vcollide_wireframe

    Default: 0
    Render physics collision models in wireframe
    Requires sv_cheats 1
    Client only command
  • vehicle_flushscript

    Flush and reload all vehicle scripts
    Server only
  • version

    Print version info string.
  • vgui_drawtree

    Default: 0
    Draws the vgui panel hiearchy to the specified depth level.
    Requires sv_cheats 1
  • vgui_drawtree_clear

  • vgui_dump_panels

    vgui_dump_panels [visible]
  • vgui_message_dialog_modal

    Default: 1
    Client only command
  • vgui_spew_fonts

  • vgui_togglepanel

    show/hide vgui panel by name.
  • view_punch_decay

    Default: 18
    Decay factor exponent for view punch
    Requires sv_cheats 1
    Client only command
  • view_recoil_tracking

    Default: 0.45
    How closely the view tracks with the aim punch from weapon recoil
    Requires sv_cheats 1
    Client only command
  • viewanim_addkeyframe

    Requires sv_cheats 1
    Client only command
  • viewanim_create

    viewanim_create
    Client only command
  • viewanim_load

    load animation from file
    Client only command
  • viewanim_reset

    reset view angles!
    Requires sv_cheats 1
    Client only command
  • viewanim_save

    Save current animation to file
    Client only command
  • viewanim_test

    test view animation
    Client only command
  • viewmodel_fov

    Default: 54
    Client only command
  • viewmodel_offset_x

    Default: 0.0
    Client only command
  • viewmodel_offset_y

    Default: 0.0
    Client only command
  • viewmodel_offset_z

    Default: 0.0
    Client only command
  • viewmodel_presetpos

    Default: 1
    1:"Desktop", 2:"Couch", 3:"Classic"
    Client only command
  • vis_force

    Default: 0
    Requires sv_cheats 1
    Server only
  • vismon_poll_frequency

    Default: .5
    Requires sv_cheats 1
    Server only
  • vismon_trace_limit

    Default: 12
    Requires sv_cheats 1
    Server only
  • vm_debug

    Default: 0
    Requires sv_cheats 1
    Client only command
  • vm_draw_always

    Default: 0
    1 - Always draw view models, 2 - Never draw view models.  Should be done before map launches.
    Requires sv_cheats 1
    Client only command
  • voice_caster_enable

    Default: 0
    Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
    New in v1.34.4.1
  • voice_caster_scale

    Default: 1
    New in v1.34.4.1
  • voice_enable

    Default: 1
    Toggle voice transmit and receive.
  • voice_forcemicrecord

    Default: 1
  • voice_inputfromfile

    Default: 0
    Get voice input from 'voice_input.wav' rather than from the microphone.
  • voice_loopback

    Default: 0
  • voice_modenable

    Default: 1
    Enable/disable voice in this mod.
    Client only command
  • voice_mute

    Mute a specific Steam user
  • voice_player_speaking_delay_threshold

    Default: 0.5f
    Requires sv_cheats 1
    Server only
  • voice_recordtofile

    Default: 0
    Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  • voice_reset_mutelist

    Reset all mute information for all players who were ever muted.
  • voice_scale

    Default: 1
  • voice_show_mute

    Show whether current players are muted.
  • voice_system_enable

    Default: 1
    Toggle voice system.
    New in v1.34.4.1
  • voice_threshold

    Default: 2000
  • voice_unmute

    Unmute a specific Steam user, or `all` to unmute all connected players.
  • voicerecord_toggle

  • volume

    Default: 1.0
    Min: 0, Max: 1
    Sound volume
  • vox_reload

    Reload sentences.txt file
    Requires sv_cheats 1
  • voxeltree_box

    View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
    Requires sv_cheats 1
    Server only
  • voxeltree_playerview

    View entities in the voxel-tree at the player position.
    Requires sv_cheats 1
    Server only
  • voxeltree_sphere

    View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
    Requires sv_cheats 1
    Server only
  • voxeltree_view

    View entities in the voxel-tree.
    Requires sv_cheats 1
    Server only
  • vphys_sleep_timeout

    set sleep timeout: large values mean stuff won't ever sleep
  • vprof

    Toggle VProf profiler
  • vprof_adddebuggroup1

    add a new budget group dynamically for debugging
  • vprof_cachemiss

    Toggle VProf cache miss checking
  • vprof_cachemiss_off

    Turn off VProf cache miss checking
  • vprof_cachemiss_on

    Turn on VProf cache miss checking
  • vprof_child

  • vprof_collapse_all

    Collapse the whole vprof tree
  • vprof_dump_counters

    Dump vprof counters to the console
  • vprof_dump_groupnames

    Write the names of all of the vprof groups to the console.
  • vprof_expand_all

    Expand the whole vprof tree
  • vprof_expand_group

    Expand a budget group in the vprof tree by name
  • vprof_generate_report

    Generate a report to the console.
  • vprof_generate_report_AI

    Generate a report to the console.
  • vprof_generate_report_AI_only

    Generate a report to the console.
  • vprof_generate_report_budget

    Generate a report to the console based on budget group.
  • vprof_generate_report_hierarchy

    Generate a report to the console.
  • vprof_generate_report_hierarchy_per_frame_and_count_only

    Generate a minimal hiearchical report to the console.
  • vprof_generate_report_map_load

    Generate a report to the console.
  • vprof_graphheight

    Default: 256
  • vprof_graphwidth

    Default: 512
  • vprof_nextsibling

  • vprof_off

    Turn off VProf profiler
  • vprof_on

    Turn on VProf profiler
  • vprof_parent

  • vprof_playback_average

    Average the next N frames.
  • vprof_playback_start

    Start playing back a recorded .vprof file.
  • vprof_playback_step

    While playing back a .vprof file, step to the next tick.
  • vprof_playback_stepback

    While playing back a .vprof file, step to the previous tick.
  • vprof_playback_stop

    Stop playing back a recorded .vprof file.
  • vprof_prevsibling

  • vprof_record_start

    Start recording vprof data for playback later.
  • vprof_record_stop

    Stop recording vprof data
  • vprof_remote_start

    Request a VProf data stream from the remote server (requires authentication)
  • vprof_remote_stop

    Stop an existing remote VProf data request
  • vprof_reset

    Reset the stats in VProf profiler
  • vprof_reset_peaks

    Reset just the peak time in VProf profiler
  • vprof_to_csv

    Convert a recorded .vprof file to .csv.
  • vprof_unaccounted_limit

    Default: 0.3
    number of milliseconds that a node must exceed to turn red in the vprof panel
  • vprof_verbose

    Default: 1
    Set to one to show average and peak times
  • vprof_vtune_group

    enable vtune for a particular vprof group ("disable" to disable)
  • vprof_warningmsec

    Default: 10
    Above this many milliseconds render the label red to indicate slow code.
  • vtune

    Controls VTune's sampling.
  • wc_air_edit_further

    When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from player
    Requires sv_cheats 1
    Server only
  • wc_air_edit_nearer

    When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
    Requires sv_cheats 1
    Server only
  • wc_air_node_edit

    When in WC edit mode, toggles laying down or air nodes instead of ground nodes
    Requires sv_cheats 1
    Server only
  • wc_create

    When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
    Requires sv_cheats 1
    Server only
  • wc_destroy

    When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
    Requires sv_cheats 1
    Server only
  • wc_destroy_undo

    When in WC edit mode restores the last deleted node
    Requires sv_cheats 1
    Server only
  • wc_link_edit

    Requires sv_cheats 1
    Server only
  • weapon_accuracy_nospread

    Default: 
    Disable weapon inaccuracy spread
    Requires sv_cheats 1
    Client only command
  • weapon_debug_spread_gap

    Default: 0.67
    Requires sv_cheats 1
    Client only command
  • weapon_debug_spread_show

    Default: 0
    Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_cooldown

    Default: 0.55
    Amount of time needed between shots before restarting recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_decay1_exp

    Default: 3.5
    Decay factor exponent for weapon recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_decay2_exp

    Default: 8
    Decay factor exponent for weapon recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_decay2_lin

    Default: 18
    Decay factor (linear term) for weapon recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_scale

    Default: 2.0
    Overall scale factor for recoil. Used to reduce recoil on specific platforms
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_scale_motion_controller

    Default: 1.0
    Overall scale factor for recoil. Used to reduce recoil.  Only for motion controllers
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_suppression_factor

    Default: 0.75
    Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_suppression_shots

    Default: 4
    Number of shots before weapon uses full recoil
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_variance

    Default: 0.55
    Min: 0, Max: 1
    Amount of variance per recoil impulse
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_vel_decay

    Default: 4.5
    Decay factor for weapon recoil velocity
    Requires sv_cheats 1
    Client only command
  • weapon_recoil_view_punch_extra

    Default: 0.055
    Additional (non-aim) punch added to view from recoil
    Requires sv_cheats 1
    Client only command
  • weapon_reload_database

    Reload the weapon database
    Requires sv_cheats 1
    Server only
  • weapon_reticle_knife_show

    Default: 0
    When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
    Client only command
    New in v1.32.8.0
  • whitelistcmd

    Runs a whitelisted command.
  • wipe_nav_attributes

    Clear all nav attributes of selected area.
    Requires sv_cheats 1
    Server only
  • workshop_publish

    Bring up the Workshop Publish dialog.
    Client only command
    New in v1.34.5.0
  • workshop_start_map

    Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
    Server only
  • workshop_workbench

    Bring up the Workshop workbench dialog.
    Client only command
  • writeid

    Writes a list of permanently-banned user IDs to banned_user.cfg.
  • writeip

    Save the ban list to banned_ip.cfg.
  • xbox_autothrottle

    Default: 1
    Server only
  • xbox_throttlebias

    Default: 100
    Server only
  • xbox_throttlespoof

    Default: 200
    Server only
  • xload

    Load a saved game from a console storage device.
  • xlook

    Client only command
  • xmove

    Client only command
  • xsave

    Saves current game to a console storage device.
  • zoom_sensitivity_ratio_joystick

    Default: 1.0
    Additional controller sensitivity scale factor applied when FOV is zoomed in.
    Client only command
  • zoom_sensitivity_ratio_mouse

    Default: 1.0
    Additional mouse sensitivity scale factor applied when FOV is zoomed in.
    Client only command