King of the Kill & Cold Pizza Eater Achievement Guide

Achievement Idle King of the Kill

The “King of the Kill” and “Cold Pizza Eater” is considered some of the most difficult achievements to accomplish in CS:GO. Not because they require some crazy skills, but because they would take hours and hours to complete with normal gameplay. Lets say an average match of arms race takes about 5 minutes to complete, then 5000 matches would take 416 hours to get through !

With this method you can get both achievements in just over 3 hours and best of all – you don’t have to do anything yourself at all. It is fully automated and requires little setup.

Download the map.

Wanna see this map in the workshop? Vote for it here.


  • Fully automated (idle friendly).
  • No setup required.
  • Super fast !

How to use the map

  • Download the achievement_idle_tobys_kingofthekill map.
  • Unzip the content.
  • Move the map “achievement_idle_tobys_kingofthekill.bsp” to your CS:GO maps folder.
    Normally located in “C:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps“.
  • Start Counter-Strike Global Offensive.
  • Open the console and type “map achievement_idle_tobys_kingofthekill”.
  • Join the CT team (important).
  • Step on the box behind you that says “Step Here!”.
  • You are done ! Wait a couple of hours and the achievements are yours.

Video guide


If you experience any problems, then try to quit CS:GO and start the game and map again. If it still doesn’t work, try to type “game_mode 1” and “game_type 1” in the console, before joining the map.


The map will automatically execute the following commands:

  • mp_match_end_restart 1
    0 = off, 1 = on – At the end of the match, perform a restart instead of loading a new map.
  • mp_match_restart_delay 1
    min. 1 max. 120 – Time (in seconds) until a match restarts.
  • mp_halftime_duration 0
    min. 0 max. 120 – Number of seconds that halftime lasts.
  • mp_humanteam ct
    Restricts human players to a single team (values: any, ct, t).
  • mp_round_restart_delay 0.1
    min. 0 max. 10 – Number of seconds to delay before restarting a round after a win
  • mp_warmup_end
    No warmup round.
  • mp_maxrounds 1
    min. 0 – Max number of rounds to play before server changes maps.
  • mp_autoteambalance 0
    Autoteambalance, 0 = off, 1 = on.
  • mp_freezetime 0
    min. 0 max. 60 – How many seconds to keep players frozen when the round starts.
  • mp_halftime_duration 0
    min. 0 max. 120 – Number of seconds that halftime lasts.
  • mp_force_pick_time 1
    The amount of time a player has on the team screen to make a selection before being auto assigned.
  • mp_force_assign_teams 1
    0 = off, 1 = on – Players don’t get to choose what team they are on, it is auto assigned.


If you know a more efficient way that requires less setup, is idle friendly and has the same speed or faster, then let us know in the comments below.